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Big exclusives hurting conventions

March 23, 2004 Allan Sugarbaker Conventions 3 comments

The GAMA Trade Show was always at least partly about the free swag retailers could load up on. For many game store owners, those products, brought back and plopped on the store shelves, paid for the trip. But with the big giveaway figures WizKids is using as a draw at

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People like them apples pretty well, it turns out

March 23, 2004 Mike Sugarbaker Card Games

Out of the Box announced that their flagship family/party card game Apples to Apples has sold over a million copies, and once you count expansions, over half a billion individual A2A cards. That one drawing has done pretty well for John K, one supposes.

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GTS ’04 wrap-up: Pirates of the Spanish Main

March 22, 2004 Allan Sugarbaker Conventions 7 comments

I was fortunate enough to finally track down Mike Selinker and James Ernest at GTS last week, lead designers of the new WizKids “contructible” game, Pirates of the Spanish Main, announced at the Galactus banquet. After walking with the two of them to the WizKids booth, I watched the two

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OgreCave interviews: Mike Selinker

March 22, 2004 Allan Sugarbaker Interviews

We’re still mopping up the mess from last week’s technical failure, so we’re a bit slow in getting this to you: our interview with Mike Selinker, formerly of Wizards of the Coast and Avalon Hill. The interview should have gone up right after the WizKids banquet presentation, but our website

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Pitter Pattern, A Little Game

March 19, 2004 Demian Katz Board Games

Invisible City‘s March game of the month is here. In Pitter Pattern, two to four players take turns rolling a die and placing tokens on a board composed of dominoes, hoping to establish high-scoring patterns as a result. It’s a fast and variable abstract strategy game that’s more than worth

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FFG licenses Doom for board game

March 18, 2004 Mike Sugarbaker Board Games, Computer and Console Games

Yes, folks: they took on Warcraft, and now it’s Doom time. This title will feature graphics from the upcoming Doom III, as well as sculpted plastic stuff and what appears to be a modular board similar to the Warcraft board. Presumably FFG is wise enough not to make this play

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Live at GTS 2004: Neon Genesis Evangelion, and much more

March 18, 2004 Allan Sugarbaker Conventions 3 comments

Games were not only the topic of Wednesday evening’s banquet presentation, they were the activity. Amidst the clusters of green balloons, and accompanied by the sometimes deafening sound of party horns and maracas, retailers were kept on their toes with a word search contest, a guess-the-number of jellybeans contest, and

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Live at GTS 2004: Galactus takes GTS, with side of fries

March 18, 2004 Allan Sugarbaker Conventions

Though they seemed a bit frantic, WizKids managed the horde of retailer registrations for Galactus HeroClix figures with only an hour delay. While the majority of retailers lined up outside the banquet hall to complete their check-in process, a handfull of WizKids employees carted massive pallets of Galactus figures into

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GTS Day 3 press mock- uh, I mean wrapup

March 17, 2004 Mike Sugarbaker Card Games, Conventions, Miniatures Games

I only link to to point out that I was right. Also, I didn’t mention it before but I had vague wishes/suspicions that the name Chop Shop might be some kind of obscure shoutout to RoboRally, and now that I’ve heard it involves robots, well dammit, ¡viva la Twonky! We

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Situation normal

March 17, 2004 Mike Sugarbaker OgreCave

We had a bad roll on the Technical Difficulties Table today – naturally, the very best time this could have happened – and it took a while to get straightened out. If you find anything irregular, let us know.

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Live from GTS 2004: Sucking Vacuum doesn’t

March 17, 2004 Allan Sugarbaker Board Games

Alien Menace is back in the swing of things with a revised version of Sucking Vacuum, which the company announced last week. The new boxed version is a gorgeous full-color product, with 18 tiles that are played to make the doomed International Space Station each player must escape from. Sci-fi

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Live at GTS 2004: Situation Normal at Human Head

March 16, 2004 Allan Sugarbaker Conventions, Roleplaying Games

Left out of the Green Ronin presentation this morning was Human Head‘s next roleplaying project, Normal, Texas. Scheduled for the end of 2004, the game will be about an everyday little town with ooze monsters, giant spiders, aliens, miniaturized humans, and other freakish goodies. According to Matt Forbeck, head of

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GTS Day 2 press wrapup

March 16, 2004 Mike Sugarbaker Card Games, Conventions, D20, Dungeons & Dragons, Miniatures Games, Roleplaying Games

would be intriguing if it weren’t for the fact that every catalog-like thing that I’ve ever seen Wizards release has contained something that was either misnamed or actually cancelled some time after said catalog went to press. As it is, it’s just funny. Maybe Chop Shop is the boys’ equivalent

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Live at GTS 2004: Green Ronin, SJ Games, others announce lots o’ stuff

March 16, 2004 Allan Sugarbaker Conventions 6 comments

Staggering out bleary-eyed for the retailer breakfast presentation, I walked toward the banquet hall through the Orleans casino and was suddenly joined by a well-dressed, middle-aged man who seemed to appear out of nowhere. He immediately caught me off guard by calmly, matter-of-factly stating “Yeah, the works of Satan are

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Cardboard heroes, eh? How about cardboard <i>everything?</i>

March 16, 2004 Mike Sugarbaker Miniatures Games, Roleplaying Games

No disrespect to the fine SJG line of folded paper, but, as in so many other genres, the Japanese have us sort of outclassed. This blog Boing Boing has been nuts for the folded paper over the last couple of days, including these Star Wars models that might be of

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