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Vault of Fiends all tidy, ready for close-up

October 11, 2003 Allan Sugarbaker Card Games

In case you missed the mention of it on the Atlas Games dispatches, word is that Dungeoneer: Vault of the Fiends has moved past card approval stage and is rapidly approaching release. The follow-up release to Dungeoneer,one of last year’s best stand-alone card games, looks to repeat that success with

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Spellflag freebie up at Human Head

October 10, 2003 Allan Sugarbaker D20

Human Head Studios just sent word that the free PDF Matt Forbeck’s been feverishly working on is finally available. The free web enhancement for Redhurst: Academy of Magic presents rules for Spellflag, “the game of Wizards.” You can pick up your copy at the company’s download page, and see if

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Vampyres spread through Cheapass

October 10, 2003 Allan Sugarbaker Board Games

has embraced the Halloween spirit by hiding the six Vampyre Button Men in various places around the company’s website. If you find ’em and email the links, your next order will have a complete set of Vampyre Button Men coming with your next order. The new Deadland: On Location would

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Look at me, I bought some Initial D boosters

October 9, 2003 Mike Sugarbaker Card Games

“Big Brakes”? That’s my rare? “Big Brakes.” Whatever. What I’m starting to really like about this game is its vaguely Engrish qualities: how the flavor text or title of a card seem just subtly wrong enough to be funny, while the card keeps a straight face, as it were. “This

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Mhorann Games gets feet wet

October 7, 2003 Allan Sugarbaker D20, Dungeons & Dragons, Roleplaying Games

Mhorann Games, a new entry in the publishing field, is “testing the waters,” as it were. How? With an aquatic d20 adventure, of course. Terror in Paradise is a 46-page PDF that takes 3rd-4th level characters and strands them on an unchanrted tropical island filled with friendly-yet-duplicitous natives and a

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Green Ronin unburies Skull & Bones extras

October 7, 2003 Allan Sugarbaker D20

Having finally overcome the curse upon it’s release, Green Ronin‘s Skull & Bones has arrived in stores. To mark the occasion, GR has dug up a special, larger version of a period map that appears in the book, as well as the original Skull & Bones preview PDF. For those

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Thought it was a joke, didn’t you?

October 4, 2003 Allan Sugarbaker Industry, Miniatures Games

Well, yes, Battle Cattle has been stretching the same joke for quite a while now, but the Battle Cattle plush is no joke. Maybe you didn’t believe it when the preview art was posted, though. No problem. Now there’s pictures of the finished prototype Toy Vault has put together, and

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Free Board Game Just Keeps Changing!

October 1, 2003 Demian Katz Board Games

Invisible City has come through again with another game of the month. In Slipmax, players roll a die and race around a board, gaining and losing money based on where they end up. It all sounds very traditional, but there’s a twist: what happens to each player isn’t based on

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All Neopets, all the time

October 1, 2003 Mike Sugarbaker Card Games, Computer and Console Games

It really is amusing, as GamingReport points out, when game companies “announce” things that are about to come out and that we’ve all known about forever. However, the unveiling of the official Neopets TCG web site coincides nicely with this mini-essay on the . That’s definitely worth a read. (Hmm…

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Lord of the Rings TMG site launches

October 1, 2003 Allan Sugarbaker Miniatures Games

The official site for the Lord of the Rings TMGis up and running, though there isn’t a whole lot there yet. Currently, visitors can have a look around, download the rules, read the FAQ, check out the forums, and other basic stuff. However, the site mentions two figure giveaway promotions

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Sort of an Age of Mythology Playtest Report (but really more like bragging)

September 29, 2003 Mike Sugarbaker Board Games, Playtest Reports

I offered some more thoughts on AoM in the comments on this Slashdot Games link.

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We shall bounce off each other and make a sport of it

September 29, 2003 Mike Sugarbaker Computer and Console Games

This is the perfect online multiplayer Flash game, of the sort that I would make if I had all the time in the world. Utterly simple to learn, a good amount of tactical depth, and more cute than you can handle. (Thanks to Eric for the tip.)

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Artifacts of even more Ages

September 29, 2003 Allan Sugarbaker D20, Dungeons & Dragons, Roleplaying Games

Green Ronin has announced a special web enhancement for Artifacts of the Ages, the supplement from the Game Mechanics that brought us magic items which grow with your characters (“I’m just a tiny dagger now, but I’ve been drinking milk…”). In the free download, psionics are brought into the Artifacts

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Age of Mythology First Look: how to outsource game development to a small island nation

September 26, 2003 Mike Sugarbaker Board Games, Computer and Console Games

No, not really. But it’s laughable how similar Eagle’s board game adaptation of Microsoft’s RTS hit is to the much-lauded German game Puerto Rico. It’s a very similar board, similar turn structure in which you choose a role from a (mostly) fixed set and all players (sometimes) then play that

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Classic H.G. Wells novel reprinted – with rules

September 24, 2003 Mike Sugarbaker D20

If you’re like me, and therefore have an unhealthy interest in the meta-game of how RPG publishers are licensing their rules and content, you might be tickled by this: Gold Rush Games is doing what has the markings of a series of Action! Classics, the first of which is H.G.

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