by Demian Katz
Secrets of New Orleans
Published by Chaosium
Written by Fred Van Lente
Additional Material by James Cambias, Owen Guthrie, Toivo Luick, Kevin Ross and Chris Williams
Cover Art by Scott Baxa
Interior Illustrations by Edgar Geier and M. Wayne Miller
Maps by Stewart Noack
Editorial and Layout by Janice Sellers
90-page perfect bound softback
$16.95
The latest in Chaosium's "Secrets" line isn't as new as the 2009
copyright date might lead you to believe. It was previously published
in 1997 as the less colorfully titled New Orleans Guidebook, and
little has changed since then but the name and interior layout.
Fortunately, as long as you don't get fooled into buying something you
already own, you shouldn't be disappointed with this sourcebook. New
Orleans is a great setting for a horror game, and this volume's return
to print is entirely welcome. At only 90 pages, this is slimmer than
some other recent "Secrets" volumes, but the shorter length doesn't
really hurt the book. It's packed full of useful tidbits, and (unlike
the dismal Secrets of Morocco) makes good use of the space it has
available.
Surviving the Big Easy
The first chapter opens the book with a general history of the city of
New Orleans, covering most of the basics needed to understand the
setting. This section is designed to be read by players as well as
keepers, which can be helpful for going into a campaign with everyone on
the same page. The next three chapters delve into keepers-only
territory, covering different areas of New Orleans. The French Quarter,
where the oldest buildings and deepest secrets may be found, gets a
whole chapter to itself, while another chapter details the Greater
City's important features, like hospitals, universities, libraries and
(of course) deadly voodoo gangs. Area-by-area coverage concludes with a
chapter on Bayou Country, where all manner of dangers can be found in
the swampy territory. The fifth chapter provides rules for working
voodoo into a campaign, complete with a spell list. The book wraps up
with "Twilight of the Fifth Sun," a well-designed scenario that makes
use of a good portion of the earlier material in the book, and which can
be used either to start a New Orleans campaign or to provide a one-time
campaign stop during Mardi Gras season. A bibliography and index are
also provided for easy reference.
Obviously, a book of this size cannot be comprehensive (part of the
reason that the bibliography is so welcome), but Secrets of New
Orleans does a good job of making the content it presents usable.
Game stats (and, in some cases, fictionalized back-stories) are provided
for famous literary figures, pirates, politicians and voodoo
practitioners. In most cases, the NPC descriptions include good reasons
why the players might run across these people during the course of their
investigations. Typical locations like homes, nightclubs and voodoo
humfors are presented as if they were specific locations in a
scenario, complete with maps and detailed descriptions, making them easy
to drop into a game. The complex cultural and racial politics of the
city are well-described, offering interesting role-playing possibilities
for players willing to deal with potentially sensitive subject matter.
Secret societies working at cross purposes provide opportunities for
mysterious but eventually explainable plot twists.
The book's voodoo coverage describes some of the most common and
infamous spells using the standard Call of Cthulhu magic system
while emphasizing that voodoo is flexible and many variant effects are
possible. Ceremonies are described in enough detail to help with
atmosphere, but left open-ended enough for flexible interpretation. The
exact relationship between voodoo and the Mythos is never made explicit,
but some detailed suggestions (such as which of the voodoo spirits known
as loa might correspond with which of the Old Ones) are provided. It's
hard to read this book without seeing a lot of gaming potential, and the
sample scenario helps to underline the strengths of the rest of the
text.
Conclusions
The only criticisms I have about the book are minor and have to do with
its revision, or lack thereof. There are several points in which the
text refers to the nineties as the present day, making it feel a little
dated when presented as a new product. A little bit of revision
wouldn't have hurt here. On the other hand, while I haven't seen the
original edition of the product, I have a feeling that the area that
actually was revised may not have been an improvement: the new layout
features wide borders on every page spread portraying an enlarged chunk
of the city map found elsewhere in the book. In addition to wasting a
fair amount of space on the page, these borders are noisy, distracting
the eye while reading the text and making some of the photo captions
hard to see. These flaws do little to detract from the strengths of the
book, but they may dissuade you from upgrading if you have a copy of the
original printing.
Assuming you haven't seen it before, though, Secrets of New
Orleans is well worth checking out. Whether you want to pay a short
visit to the city or set up shop there for good, this book will serve
you well as a starting point.
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