by Steve Kani
Secrets of Los Angeles
Published by Chaosium
Written by Peter Aperlo with Paul Carrick and Mislet Michel
Cover by Paul Carrick
Illustrated by Mislet Michel
192-page b&w perfect bound softback
$24.95
Secrets of Los Angeles is part of a series of city
sourcebooks for Call of Cthulhu set in the 1920's. Like the other books in this series, Secrets
of Los Angeles is meant to give the Keeper enough information about
the major people, places and events of the area and era. The City
of Angels - with it's rich history, diverse culture, and it's ties to
the world of show business - makes an ideal backdrop for many an adventure.
Production Value
Overall, the book's production value is
uninspired, but not bad. There is not much in the way of actual
artwork, save for a handful of drawings. The cover is a sepia
colored painting of a tentacled horror devouring what appears to be
the atmospheric generator from the movie Aliens (actually, it's
probably Graumann's Chinese Theater). The rest of the interior
images are photos, maps and floor plans. Many of the maps are
actually from the 1920's and really add a nice authentic flavor to
the book. Considering the availability of inexpensive and yet
surprisingly sophisticated home interior planning software, the
book's floor plans are rather crude. The layout is also uninspired but
readable, and the editing is significantly better than other
Chaosium products I've seen.
Organization
The book contains seven chapters and two short scenarios. The first
chapter describes the real history of the Los Angeles basin. The authors
provide some useful details here for the Keeper, offering a general
overview of what Los Angeles was like during the 1920's. The sidebars in
this section are pretty useful as well, though I found the Los Angeles
street name generator a little odd.
The next three chapters contain
information on the various regions of Los Angeles. Each chapter has
a street map of the location and descriptions of key locations
and people. It's a lot of stuff, and finding a specific location on the
fly is difficult at best. It took me fifteen minutes to find UCLA, and I
knew where to look. The fifth chapter covers various outlying areas
within easy driving distance of Los Angeles. The sixth chapter gives an
overview of the film industry including terminology, technology and
scandals.
Beneath the Glitz and Glamour
The last chapter covers Californian myths, sample spells,
evil tomes and creatures. There are two short scenarios: "The Shadow Over
Hollywood" and "The Blackness Beneath".
Los Angeles has a diverse culture and colorful history. Each
chapter is full of locations and landmarks, colorful characters
both real and fictional, and enough history to bring Tinseltown to
life in any campaign. Ultimately, everything comes back to show
business and the movie industry - a wonderfully rich subject on
which to base any number of Call of Cthulhu games. Thoughtfully
included are numerous scandalous people and events to stimulate the
imagination. In addition, a number of Mythos themes have
been inserted into the rich pastiche of the city.
(Beware of a few spoilers in the following paragraph)
From Tcho-tchos serving human meat in a restaurant in Chinatown, to a
Yithian city under Signal Hill, several amusing seeds are presented as
springboards for adventure. The Tsathoggua worshipping Indian tribe in
the San Gabriel Mountains may possibly be viewed as slightly offensive
by some - particularly those of Native American descent. Many of the
Mythos related items seemed a bit haphazard to me. Deep ones living in
the waters of the coast of California made some sense to me, as the
island of Ponape was alleged to have been discovered in the western
Pacific. The seventeen foot statue of Shub Niggurath buried in a lagoon
near Malibu seemed a bit random. In nearly every Call of Cthulhu
sourcebook, it seems there is one or more individuals of Chinese descent
that know a little more about the Mythos than everyone else - and
Secrets of Los Angeles is no exception! Not only does the book
feature the obligatory elderly Chinese sage, but an evil sorcerer as
well.
Conclusions
For many of us, imagining what it was like to live anywhere in the
1920's is a bit difficult. Secrets of Los Angeles, despite it's
shortcomings, can help - there is plenty of worthwhile information to
help build a game with the proper tone and atmosphere. How much does it
cost to ride a trolley? Where can I stay the night? Who is the police
chief? Where the heck are we? These are questions that a Keeper might
have to answer, and while it may take some digging around in the book
for a few minutes, the answers are frequently there. However, the
book is far from comprehensive, and I would recommend that anyone wanting to
use this setting go out and purchase a complete road map of the Los
Angeles area, or hunt for some era-appropriate maps online.
In order to run a satisfactory adventure or campaign in the City of
Angels, it's almost imperative that the Keeper be thoroughly familiar
with Secrets of Los Angeles. While not perfect, the book makes a
good effort and delivers a lot of solid information for the price.
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