Archive for April, 2003

OGL casualty due to FFE oversight

Wednesday, April 16th, 2003

Once again, there’s proof that conforming to the Open Gaming License is serious business. At GenCon 2001, the WotC legal team checked on all the d20 products and forced some folks to make changes right then and there. Now, Fast Forward Entertainment has been forced to make a public statement (see the “Read more” link for the whole thing) and even destroy one of their products. Apparently, four products were in violation of the license. Rings of Power, Dungeon World, and Dungeon World: Secrets of the Enemy Capital all made reference to various gods (Lolth, Gruumsh, etc) that are reserved as Product Identity of WotC. Enchanted Locations: Crypts & Tombs “contains material from Wizards of the Coast product Monster Manual II without an independent license from Wizards of the Coast” which is also a major no-no, and FFE goes on to state that “any copies of Enchanted Locations: Crypts & Tombs in Fast Forward’s possession have been destroyed.” Yikes. Well, if any copies of Crypts & Tombs shipped to stores before the destruction order was given, I bet they jumped in price.

Yes, GW appears to actually be cutting off online retailers

Wednesday, April 16th, 2003

A retailer reports on the call he got from a Games Workshop VP. He brings up at the end of his post the fact that there really isn’t that much legal precedent for this. But leaving that aside for a second, suppose the cascade effect he also predicts takes place. If all major publishers cut internet retailers off, would it trigger a mass revolt in the hobby? Or just a mass not-having-enough-money-anymore? Or would we all just keep buying everything because we’re hopeless addicts who like to talk big about boycotts?

GW nixes all online sales?

Tuesday, April 15th, 2003

GR has gotten some anonymous tips that Games Workshop will be pulling their products from anyone who sells online, even if they have real-world retail stores as well, as of July 15. GW would probably pull their products from anyone who isn’t them if they thought they could get away with it; they can probably only get away with this because online discounters are so universally loathed. I mean, how long until WizKids does this? However, if the rumor that GW will cite “Intellectual Property” as the reason for this action, then… wow. The term will have officially become meaningless. I can start using it as an excuse to stiff waiters on their tip or something. “Sorry, can’t pay my taxes. Intellectual property. I’m sure you understand.”

OgreCave Interview: Privateer Press

Monday, April 14th, 2003

Joe’s on an interview rampage, having brought us another Q&A session to peruse. This time, Matt Wilson of Privateer Press provides the answers to Joe’s inquiries. What’s next for the Iron Kingdoms? What about WarMachine? You’ll have to read the interview for more.

When You Care Enough to Hire the Very Best…

Monday, April 14th, 2003

Ground Zero Games has announced the release of the official Hammer’s Slammers miniatures line. Approved by David Drake himself, you can see the minis here. In addition, check their main catalog for matching hovertanks and combat cars.

From the “my guy kills your guy!” department

Saturday, April 12th, 2003

This here press release claims that these color-printed, plastic sheets where you punch out the deals and make little models have already sold 40 million units. So, the logical thing to do with them is hire Dan Verssen and make a game. You know, given that you can apparently make fighter jets and cool jeeps attack dinosaurs and race cars, this may have the 7-year-old male demographic nailed.

Look at me, I found a miniatures weblog

Saturday, April 12th, 2003

You might wanna bookmark this fellow if you’re into either minis gaming or just cool leads. He claims a focus on free and/or independent rulesets, too, which is always interesting.

Pinnacle releases Savage Worlds

Saturday, April 12th, 2003

Back when this was announced, I talked about how great it was that someone saw how much time it was taking to roleplay and intended to do something about it. I kind of lost track of Savage Worlds in the time intervening, but, well, here it is. They also now say it can work as miniatures rules as well, which… raises questions for me, since I tend to think “slow roleplaying system = D20 = miniatures game.” But hey, we need faster miniatures rules too, and maybe they’re just saying this to nail what looks like a stronger market at the moment.

Citizen goes Island Hopping

Thursday, April 10th, 2003

The Citizen Games website has the cover art posted for a new board game, Pirates of the Caribbean. All we know at this point is that it will be for 2-4 players, should be available this summer, and the same artist that did Dungeoneer will do the cover (Thomas Denmark, for those keeping score). I’m all for more board games, as long as there’s no Disney ride tie-in.

OgreCave Interview: Otherworld Creations

Thursday, April 10th, 2003

Joe brings us another interview today, this time with the folks at Otherworld Creations. What is The Secret of Zir’An? Just what posessed the company to write a blaxploitation d20 game? Find out inside.

Steel yourselves

Thursday, April 10th, 2003


Shadowrun Duels site lifts the kimono

Wednesday, April 9th, 2003

As part of their newly launched site for the world’s first (plus or minus one) action figure game, WizKids has helpfully provided a page that explains just a bit of what the hell you’re supposed to do with them there figures. I’m still a little unclear on how the measuring tape for your figure functions as a damage track – isn’t that what the dials are for?

Grey Star Arrives at Project Aon

Tuesday, April 8th, 2003

At long last, Project Aon, the official site for free Joe Dever gamebooks, has released the first book of the World of Lone Wolf spin-off series. If you’re looking for a slight change of pace from the regular series, this is a fun one. You can find the book here, and if you’re interested, you can also find my reviews of the series (with pictures of the original book covers) here.

Give me some sugar, baby

Sunday, April 6th, 2003

Due to high demand, Eden Studios has already begun taking preorders for both the Army of Darkness RPG (due out in October) and the card game (due in November). I, for one, am not surprised. Details on the card game are finally available through Eden’s online store, which states the following:

Army of Darkness Card Game
Suggested Retail Price: $20.00 (US)
Order Code: EDN6310
ISBN: 1-891153-19-6
Designed by George Vasilakos
Release Date: November 2003

Find the Necromonicon. Recite the passages. Dispel the evil.

Simple, right? Take 2 to 4 of your “friends” and try to save the world, while trying to stop each other from doing it first. With awesome images and quotes from the movie, this fast paced game can be played in 30-45 minutes and will bring much laughter to a dull evening.

Hey, anything Ash is in will be on my Christmas list. Those who disagree can talk to my boom-stick.

Set your VCRs, CAH is here

Sunday, April 6th, 2003

The print version of Cartoon Action Hour, brought to you by the fine folks at Z-Man Games and Spectrum Game Studios, has shipped to stores. Many gamers bought the PDF version around a year ago, allowing them to adventure within their favorite 1980s action cartoon. So, what does the new print version offer that makes it worth buying? Nearly 100 more pages of optional rules, source materials, campaign seeds, and other cartoon goodness, all for just $24.95. I haven’t tried either version yet, but from looking through the print version, CAH looks like a keeper. I’m still mildly intrigued by the thought of using this for roleplaying the old D&D cartoon, or Pokémon, or perhaps the Rankin-Bass edition of Lord of the Rings, with all the rotoscoping. Yes, I’m sick, I know.