November, 2004
The Game of Thrones RPG seems to have finally appeared on the horizon, as Guardians of Order just announced the start of preorders for the game’s Deluxe Limited Edition. Described as 450 pages of full-color resource material, with a foil-embossed leatherette cover and a special dust jacket, the game was personally reviewed by George R.R. Martin for authenticity (which contributed to the delay in releasing it, no doubt), and signed for extra awe-inspiring power. The Deluxe version provides both d20 and Tri-Stat rules, and carries a $99.95 asking price, which many A Game of Thrones fans are surely reaching for right now. According to the website, we’ll actually be able to pick up the game in stores in March.
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Shopping for a Monopoly fan this holiday season? Got three grand burning a hole in your pocket?
True to form, Eagle has allegedly announced a lot of stuff that is nowhere to be found on their website. Although this release summary is not that old, so Eagle may yet break their land speed record. This is a very interesting passel of projects, including board versions of popular PC games Railroad Tycoon and Age of Discovery, and a firm-ish date for Sid Meier’s Pirates (March). The one they actually have a page up for is Blood Feud in New York (featuring 300 pieces of the Mafia) - which, to be fair, is actually shipping.
Easily the most lavish LARP-like game in the industry these days, True Dungeon is preparing for its west coast appearance at Gen Con SoCal next weekend. In an email update sent yesterday to fans of the game, Jeff Martin, president of True Adventures Ltd., said “The finishing touches are being put on an agreement where True Dungeon will greatly expand at Gen Con Indy 2005. The event will more than double in size, and it will move to the Grand Ballroom in the Marriott Hotel which is directly across from the Exhibit Hall.”
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Taking a page from WotC’s setting search contest, today White Wolf announced a $20,000 Fiction Contest. Entrants are asked to send a one-page synopsis of the World of Darkness novel they envision. One hundred of those will get $50 apiece and an invitation to enter the second round, which requires an entire first chapter. Of those, only five will be awarded $1,000 each and an invitation to the final round, producing an entire manuscript for a chance at the $10,000 grand prize and publication in late 2006. At least White Wolf has learned from WotC’s mistakes, and seems to be giving itself enough time to sort through the entries.
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Now, the Army of Darkness CCG has seen its release date slip considerably, but to be fair, it was never announced that the game was shipping before. That’s exactly what Eden has declared today, making the game due to arrive in stores sometime next week. It’s sure to swallow your soul shortly thereafter.
In a last-ditch attempt to be heard over the sounds of Thanksgiving feasting, Gen Con So Cal has released its updated schedule of events (see the press release below). After last year’s somewhat shakey, but still solid, start, next month’s return engagement should prove a better gauge for where the show’s heading. OgreCave will have operatives at the show, so be sure to check back here for breaking news from So Cal.
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Green Ronin has put together a free download of the new Fast Play rules for the Blue Rose RPG. For some reason, mention of flowers and Fast Play makes me think of a gamebook with scratch-and-sniff entries throughout. Sorry, don’t mind me.
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This just in: Wizards of the Coast and Sovereign Press have jointly decided to call off the Dragonlance Adventure Game. To quote the press release, “At this time, there are no plans to develop the product further, and there are no plans to release the product in the future. Both Wizards of the Coast and Sovereign Press are excited about the Sovereign Press Dragonlance 2005 product line-up, and a revised product schedule will be released soon.” The Dragonlance Adventure Game had been due to come out this month, and as the title implies, would have provided all the rules to play.
Former Atlas team member Will Hindmarch has been brought aboard at White Wolf as the Line Developer for Vampire: The Requiem, the recent relaunch of the popular RPG property. Justin Achilli, longtime Developer and Intellectual Property Manager for the previous Vampire line, has stepped into the role of Vice President of Editing & Development. Considering how Hindmarch has written multiple, well-received books for Vampire: The Masquerade, here’s hoping White Wolf fans won’t be worried about the change.
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