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Author: Mike Sugarbaker

Pinnacle Finally Finds Lost Colony, Heads For Savage Worlds

August 5, 2002 Mike Sugarbaker Uncategorized

So I was scanning for news, thinking how strange it is that there aren’t more big Earth-shattering kabooms in press-release-land on the week of Gen Con, when I ran across a note from Pinnacle that casually notes that they’re finally doing a Deadlands: Lost Colony core book. Everyone but me

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Retailers To Games Workshop: Stop Poking Me

July 29, 2002 Mike Sugarbaker Uncategorized

Also from ICv2, an uncharacteristically long article about a statement signed by 52 retailers, officially compaining about GW policies. I’ve always been surprised that Games Workshop gets away with as much as it does, and, well, I don’t expect anything to change – WotC’s been the target of retailer ire

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Few More Details On Simpsons CCG

July 29, 2002 Mike Sugarbaker Uncategorized

The redoubtable ICv2 has a little more background. Garfield isn’t on the design team, but several WotC R&D longtimers are. This story seems to suggest that this game will be pitched more as geek bait than as mainstream crossover material, which may be appropriate for the audience the show has

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Oh Crap, Something Else I Forgot To Post From Origins

July 27, 2002 Mike Sugarbaker Uncategorized

At the talk Reiner Knizia gave on game design (I told a couple people I’d post my notes from his talk here, but he made a joke about how he didn’t have notes to give out himself, and if he did, he’d lie about it – that made me believe

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Gregory Horror Show: Nevermind

July 19, 2002 Mike Sugarbaker Uncategorized

Played it. Tried to figure out how it used the booster minis, as we hoped that would alleviate the slow-as-snails, isolationist game that came in the core box. Turns out that the minis are either supposed to get brought in when you happen to draw a card that depicts the

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Spiel Des Jahres Winner Speaks

July 17, 2002 Mike Sugarbaker Uncategorized

BrettBoard points us to this interview with Villa Paletti designer Bill Payne. Damn Canadians!

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One Diceland Promo, Size Huge

July 14, 2002 Mike Sugarbaker Uncategorized

“Hey – that promo die – it’s huge!”

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That’s What I’m Talking About

July 13, 2002 Mike Sugarbaker Board Games

Phil mailed to let me know that he’s done more than name-check Epic Duels. Hot damn!

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I Can’t Believe We Still Haven’t Posted About Star Wars Epic Duels

July 13, 2002 Mike Sugarbaker Board Games

It’s really fun. The covert gamer’s-game nature of this Hasbro-branded, direct-to-Toys-R-Us product has been slowly percolating up into the consciousness of hobby gamers for a couple months now – you might have seen Phil Reed name-check it when he wrote up his 3D Frag standards. Or you might have heard

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Everyone Loves Giant Monsters

July 9, 2002 Mike Sugarbaker Uncategorized

While at Origins, visit the Giant Ball of — by which I mean, while at Origins I looked at Mystic Eye’s Giant Monster Rampage as well as Firefly’s Monster Island. Both are slim 8.5×11″ books with giant monster combat games in them, whose rules are more or less sourced out

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Origins 2002: When In Doubt, Buy Things

July 8, 2002 Mike Sugarbaker Uncategorized

I was feeling kind of low Saturday morning, and then I realized: I have made no purchases! This is obviously the problem! Three games and a one-inch hex mat later, I had no more troubles and my life was perfect. Got to play MechWarrior for a couple rounds at WizKids.

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Origins 2002: Hey, I Found Some More News Under This Cowboy Hat

July 6, 2002 Mike Sugarbaker Uncategorized

To wit: Green Ronin has Hammer and Helm and the two Pocket Grimoires at the show. Hammer and Helm, a tasty-looking dwarf sourcebook, is the first book with the OGL Interlink logo. Chris explained this to me as a selling point – gamers will like knowing that this book is

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Oh Yeah, They Announced The Spiel Des Jahres Too

July 5, 2002 Mike Sugarbaker Uncategorized

Not really Origins news, but the two games that gamers I hang out with considered frontrunners didn’t take it. They (Puerto Rico and Transamerica ) were on the short list of three, but the award went to Villa Paletti, a block-stacking dexterity game with an interesting new mechanic. Everyone told

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Origins 2002: I Thought I Was Smart

July 5, 2002 Mike Sugarbaker Uncategorized

Specifically, I thought I could skip the actual awards ceremony and just pick up the poster – the poster that lists all the winners and that, last year, was set out on free-stuff tables throughout the con halfway through the presentation. What I forgot, of course, is that WotC isn’t

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Origins 2002: Books Are Intimidating

July 5, 2002 Mike Sugarbaker Uncategorized

More random bits: Chronopia is coming back into print. When I first started looking into miniatures games, some friends recommended Chronopia as a good, fast and fun set of rules – but it was out of print. But lo, I have seen a printer’s proof of the “five old books”

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