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Category: Board Games

Twonky's back and you're gonna be in trouble, hey na hey na

September 11, 2004 Mike Sugarbaker Board Games

Rumors persist that Avalon Hill will be giving RoboRally its first stateside printing in many years in the first half of ’05 – here is either a or some (other) obsessed fan’s hour’s-worth of Photoshop labor. As much as I love the game, it really needs a new edition, not

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*Hats not included

September 8, 2004 Dave Chalker Board Games

Uberplay has posted commercials for some of their board games. Next up, the Happy Meals of Catan?

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Maybe Catanians just can’t tell crap real estate when they see it

August 28, 2004 Mike Sugarbaker Board Games, Computer and Console Games

That would explain why they keep moving next to fields that only produce sheep on a 2. It would also help explain why Capcom is bringing Settlers of Catan to the N-Gage in 2005. Although the embattled portable game deck is famously also a phone, the N-Gage version, simply titled

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I accuse Professor Betrayal, in the house, with the hill

August 16, 2004 Mike Sugarbaker Board Games

Finally, some more details about Avalon Hill’s most original release of the year. Betrayal at House on the Hill is still a tile-based game in which one of the players turns against the others, but we now know that each individual character will have attributes, strengths, and weaknesses. The article

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Brigands, bazaars, and the king of the old school

August 11, 2004 Mike Sugarbaker Board Games, Computer and Console Games 7 comments

A replication of the germinal proto-electronic board game Dark Tower, executed entirely in Flash, playable in your browser by one to four players. Featuring original box art and sounds. I’m going to go ahead and say it: it is perfect. You owe us a drink for finding you this one.

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The corpse of Twonky rises to feast on the flesh of its enemies

July 29, 2004 Mike Sugarbaker Board Games, Computer and Console Games

I just keep findin’ em! (Confession: – found via .) RoboTournament is a cross-platform, networkable near-clone of RoboRally. The changes are improvements, in my view; at least they’re improvements for the online domain. For one, I very much like that the default mode is Deathmatch – Rally was never the

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WizKids’ Pirates hit the streets, search for rum

July 28, 2004 Allan Sugarbaker Board Games, Miniatures Games

Today’s the street date for WizKids‘ latest innovation, Pirates of the Spanish Main, designed primarily by Mike Selinker and James Ernest. I’ve managed to get my hands on some packs of the game, and yes, every $3.99 pack has at least two ships, some crew members, treasure, an island, and

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A board game design convention only two blue cards away

July 28, 2004 Dave Chalker Board Games, Card Games, Conventions, Industry

This past weekend the first annual Pow Wow conference was held in Charlottesville, Virginia. Like its predecessor Protospiel, the idea was to get together a group of German-style board game designers and have them play each other’s prototype games. Each game is then work-shopped, offering suggestions on what works, what

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The kimono finally lifts on Doom board game

July 22, 2004 Mike Sugarbaker Board Games, Computer and Console Games One comment

This interview with FFG’s Kevin Wilson over at one o’ them video-game sites reveals that, no, Doom: the Boardgame will not in fact be much like Frag. He describes it as “a cross between Heroquest and Space Hulk.” Not only will play be scenario-based like the WarCraft board game, but

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Essen 04: if I can make it there, I’ll make it anywhere

July 18, 2004 Mike Sugarbaker Board Games

GameFest has an Essen ’04 preview that is mostly kind of perplexing. It’s meant to collect all the details for all the pre-announcements of board and card games coming out this year at Germany’s preeminent game fair, but sometimes the details are pretty sketchy. Some highlights: a European-map version of

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The prequel to Catan… of Catan

July 16, 2004 Mike Sugarbaker Board Games

Candamir: the First Settlers is a new game by Klaus Teuber, author of The Settlers of Catan. Candamir will indeed be a prequel – the story of the very first settlement in the land of Catan. Due in October in Germany and who knows when in the States, it’s a

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Well, we’ve got some, but it’s a bit runny

July 14, 2004 Mike Sugarbaker Board Games

This cute essay over on GameFest’s GameWire is worthy reading for the game snob in your life. However, I am not sure its point is quite incisive enough to get over. People sure are having fun picking the low-hanging analogies in the comments, though. *sigh*

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Because Knizia needs more money

July 2, 2004 Dave Chalker Board Games

As evidenced by Origins, it looks like more and more American board game companies are reprinting older classic German games. I picked up the Modern Art reprint from Mayfair, which does come in a smaller box but didn’t make the actual art any more modern.

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First one to quote Monty Python gets a punch in the mouth

July 1, 2004 Mike Sugarbaker Board Games One comment

Wingnut has announced Bram Stoker’s Tom Jolly’s Camelot, a “pseudo-realtime” board game in which multiple families with fey sons named Arthur try to pull a sword from a stone. I was privileged to hear a great deal about the so-called Lightning system back at DunDraCon; it is sort of real-time,

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Spiel Des Jahres winner: Ticket To Ride

June 28, 2004 Mike Sugarbaker Board Games

Brett & Board has the news (BoardGameGeek likely has it too, but seems overwhelmed with traffic right now) that Alan Moon’s popular Ticket To Ride has taken taken top honors in Germany’s annual Spiel Des Jahres competition. Tongue-in-cheek horror game Dicke Luft in der Gruft, Reiner Knizia’s placement game Einfach

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