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Just forget I said the W word

December 29, 2005 Mike Sugarbaker Industry 23 comments

Or the M word, or, uh, I guess the O word. Here’s the point for discussion: how can the next version of the D&D rules take advantage of the fact that there are other players with you in the room, instead of just falling back on it as granted? How

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Designing for the party

December 28, 2005 Mike Sugarbaker Roleplaying Games 12 comments

(This is the first of what may be a series of highly speculative posts about the future of D&D.) If you don’t read Mike Mearls’ LiveJournal, you have lately been missing some fascinating debate on the future of D&D. Basically, the elephant in D&D’s living room – World of WarCraft

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OgreCave Christmas Gift Guide 2005, part 4

December 24, 2005 Allan Sugarbaker Features

It’s panic time, and you still don’t have your shopping done? Fear not, weary gamer, for the OgreCave staff has held its final installment of the Christmas Gift Guide 2005 until your moment of need. In this last list, An Aetheric Guide For Christmas, you will be pleased to find

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Spycraft 2.0 plans revealed

December 23, 2005 Mike Sugarbaker Roleplaying Games

Over on the AEG forums, Spycraft doyen Pat Kapera announces the general plan for Spycraft at its new home, Crafty Games. I can’t quite figure out if that company name is awesome or terrible… but it’s Christmas time, so I’ll pick awesome. Looking over that schedule, it reads like it’s

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Actual Play, or: Primetime Adventures Playtest Report

December 21, 2005 Mike Sugarbaker Roleplaying Games

Since the podcast is going to come late in the week, and I am tired of waiting to tell all about this in a podcast, here you go: I have played Primetime Adventures and damned if it ain’t just a Fun Machine. Details after the jump, although I don’t really

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Etherscope shipping, free character sheet download

December 20, 2005 Allan Sugarbaker Roleplaying Games

For those who thought the previews of Etherscope from Goodman Games just looked too amazing to resist, you’ve certainly already purchased the PDF version. Now there’s a free character sheet to grab from the Goodman website, allowing cyberpunk Victoriana adventures to get underway with a more “official” feel to them.

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A glimpse behind the scenes at OgreCave

December 19, 2005 Mike Sugarbaker Roleplaying Games 7 comments

“Jeez, did we really not post for like seven days?” “Yup.” “Man. Those lists take a lot out of you.” “We’ll be done soon. That, and not a lot is happening out there.” “Not that we didn’t already talk about in a podcast, anyway.” “Yeah, um, we should maybe… do

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OgreCave Christmas Gift Guide 2005, part 3

December 16, 2005 Allan Sugarbaker OgreCave

Through rain, and snow, and impending moves to another state, and even malware infections, the OgreCave Christmas Gift Guide 2005 carries on! For those of you still scrambling to give and receive cheerfully, our recommended gifts for the d20 System fan are described in the latest installment, Twelve Games Around

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Especially good if you are a smoker or play outdoors in fog

December 8, 2005 Mike Sugarbaker Board Games

Via boingboing, Digg and just every damn body: Deflexion, a board game with mirrored pieces and little laser pointers embedded in the corners. Bounce the laser around the board to try to zap your opponent’s pieces on their backsides (hush). Some pieces are interestingly Icehouse-like. It’s even kind of affordable!

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Audio Report: ’tis the season to listen to us talk

December 7, 2005 Mike Sugarbaker OgreCave 10 comments

This week on the Audio Report, it’s some news about WotC firings that you know by now, plus some discussion (and previews!) of the Gift Guides. Please enjoy, and feel free to discuss the scandalous hint of a long-threatened and now finally upcoming Ogre’s Choice Award.

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OgreCave Christmas Gift Guide, part 2

December 4, 2005 Allan Sugarbaker OgreCave

Now that we’ve had our first taste of holiday egg nog, OgreCave’s Christmas Gift Guide 2005 continues with Twelve Games Under The Tree, our picks for gaming gifts that are a tad more expensive. Boardgames, RPGs, and even a card game fill this wish list, and whether naughty or nice,

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Wizards Makes Staff Changes With Incredible Amount of Corporate Doublespeak

December 2, 2005 Mike Sugarbaker Industry 15 comments

WotC has fired several key staff members, including both the VP and senior VP of marketing, Hecatomb design lead Mike Elliott, and D&D brand manager Charles Ryan. I don’t know that the failure of Hecatomb is Elliott’s fault, really… but I guess his losing his job over it is predictable

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OgreCave videos: Tidbits from GenCon SoCal ’05

December 2, 2005 Allan Sugarbaker Conventions One comment

We didn’t make nearly enough time for interviewing folks at Gen Con SoCal a couple weeks back, but Steve and I did manage to tape a couple of interesting videos. Trying a 3-5 question approach to minimize the bandwidth hit, we talked with Mark MacKinnon of Guardians of Order about

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Audio Report: SoCal 05 and True Dungeon in depth

November 30, 2005 Mike Sugarbaker OgreCave 11 comments

We recorded this in a big hurry between SoCal and the Thanksgiving holiday… then, as always, I took a damned week to post it. But! It’s good. Listen, enjoy, and subscribe.

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Finally, something that Dwarven Forge compares favorably with on price

November 29, 2005 Mike Sugarbaker Miniatures Games

BrickQuest: Master Maze with LEGOs.

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