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Classic BattleTech relaunches for Gen Con

February 7, 2006 Mike Sugarbaker Miniatures Games 2 comments

Full details here, but the view from 1000 feet up is this: new core rulebooks that integrate, oh, twenty years’ worth of rules into a new, allegedly simple whole, plus some somewhat confusingly-named Starterbooks for the factions (I think), and – coolest part – an introductory box set with plastic

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Audio Report: we fear the new year

February 3, 2006 Mike Sugarbaker OgreCave 5 comments

That about says it all, except for how it doesn’t have much to do with the oncoming con season or Mike’s new favorite game Perplex City. And other things. Get with us as we gab it up.

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WizKids announces HorrorClix for Gen Con

February 3, 2006 Mike Sugarbaker Miniatures Games

Here ya go. I’d wager that both the theme and the presence of “Clix” in the name are meant to appeal to collectors of plastic things, rather than gamers. Collectors are the sole remaining audience for Clix games as far as I can tell. I mean, maybe they don’t not

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“Great” news about Colossal Red Dragon

February 1, 2006 Mike Sugarbaker Miniatures Games

Dear whoever’s in charge of writing press releases for Wizards these days: okay, seriously, I know there’s no good way to deliver bad news, but we’re not retards, alright? It’s bad enough that the D&D Minis Colossal Red Dragon will cost $75 and miss Indy by a month; that makes

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Never mind the sudoku, here's Perplex City

January 23, 2006 Mike Sugarbaker Card Games, Roleplaying Games 2 comments

So I’m all set up in Portland now, and I was thinking about posting my final what-to-do-in-D&D-4th post today. But I’m not going to, for two reasons. The first is that it boils down to a single sentence, “add no rules,” and the second is that, seriously, when games like

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Hasbro merges toy and game departments, eliminates pres-of-games position

January 18, 2006 Mike Sugarbaker Industry

Ruh-roh, Shaggy. The president of the former toy division now presides over the merged department: “[Brian] Goldner, 42, had been president of the U.S. toy segment, and had previously held positions at Bandai America Inc. ‘This new organization allows us to bring the best and brightest of both toys and

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Audio Report: everything is fundable, in its own way

January 16, 2006 Mike Sugarbaker OgreCave 8 comments

The bulk of this week’s show (shortish, because I have to move all my stuff) is about the Godlike/Fundable announcement and various tangents. Subscribe here, comment below.

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Asmodee announces Mission: Red Planet

January 14, 2006 Allan Sugarbaker Board Games

Having just released Dungeon Twister: Paladins & Dragons, ASMODEE Editions LLC has sent along information on their next release, Mission: Red Planet. Players will each control an 1889 corporation competing to conquer Mars and plunder its resources, making use of the special abilities of nine characters. No images are available

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Godlike print copies go fan-funded

January 12, 2006 Allan Sugarbaker Roleplaying Games 5 comments

Arc Dream Publishing recently announced that it would be following the lead of its co-founder, Dennis Detwiller, by going to the masses for print-run funding. Starting with the Godlike GM Screen, Arc Dream will collect pledges toward making the product available in print form. Fans who pledge for each product

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Audio Report: 2005 Recap

January 10, 2006 Mike Sugarbaker OgreCave 8 comments

In which trends of the year just past are discussed, and the Ogre’s Choice Awards categories are announced. Post here on what you’d like us to consider for the best new game, ongoing game, innovation, and publisher of 2005.

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Licensed product brings enormous company low; also, dog bites man

January 9, 2006 Mike Sugarbaker Industry

Reuters: “Britain’s Games Workshop Group Plc said full-year profit would likely fall short of expectations as interest wanes in fantasy battle games.” I suspect the generality of that statement is Reuters’, not GW’s, as the rest of the announcement focuses on the sagged-to-the-floor fortunes of the Lord of the Rings

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Battle Of The Board Game Design Stars!

January 9, 2006 Mike Sugarbaker Game Design

Because “discussion” is not as cool. Discussion is never as cool. Come on, people, I shouldn’t have to tell you that. The industry gathering Protospiel brings us an engaging virtual panel discussion of game design with industry luminaries James Ernest, Reiner Knizia, Tom Jolly, Bruno Faidutti, Alan Moon and more.

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The characters prep the game

January 3, 2006 Mike Sugarbaker Dungeons & Dragons 19 comments

(Second in an ill-advised series of speculative posts about the future of D&D) The second thing people say to defend D&D against online gaming, after “there are people there with you,” is “I can create my character.” And, to D&D’s credit, you can. But all too often, players’ fun gets

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Special delivery at Goodman Games

January 3, 2006 Allan Sugarbaker Roleplaying Games

Goodman Games has a new year’s gift for roleplayers, in the form of Just a Delivery, a free 16-page Etherscope adventure in PDF form. Those who want a print copy and can’t be bothered to put paper in their printers needn’t worry – a printed edition will be in stores

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Audio Report: Brian Isikoff of QuestWorlds

December 30, 2005 Mike Sugarbaker OgreCave 4 comments

Plenty of chat about the upcoming worldless HeroQuest, plus holiday bits and lots of recently-played action. We weigh in on Race Day, Wings of War and plenty more. Discuss! Subscribe! Fly!

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