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Rio Grande Begins the New Year

January 26, 2005 Demian Katz Board Games

Rio Grande Games has just posted their first newsletter of 2005. Rather surprisingly, yet another Carcassonne expansion is on the way, this time with a fantasy theme. Carcassonne: The Princess and the Dragon is due out in March. I don’t know about anyone else, but even though this is one

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The fine line between stupid and awesome has just been erased for good

January 25, 2005 Mike Sugarbaker Card Games

“Topps has scheduled The Dozens, the collectible card game created by the Wayans brothers and based on the ancestor-insulting contests popular in urban neighborhoods, for late April or early May.”

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CyborGladiators built for speed

January 24, 2005 Allan Sugarbaker Board Games, Miniatures Games

The folks at Firefly Games want to bring more warriors into the fold, so they’ve made FastPlay rules for CyborGladiators freely available for download. The “futuristic arena mayhem” game’s FastPlay version comes with four pre-made cyborg warriors and an arena to slaughter them in. Naturally, the full version of CyborGladiators

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Avalon Hill gets +5, trample

January 19, 2005 Mike Sugarbaker Board Games

Yeah, that joke really doesn’t make sense, but, I mean, that’s a lot of stuff. I know it probably just means half of it will get postponed or killed, but still, this is kind of thrilling. A reprint of RoboRally is in fact on the schedule for an Origins-ish timeframe

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Shut your mouth! Just talkin’ ’bout Solid!

January 18, 2005 Allan Sugarbaker Roleplaying Games 9 comments

After non-paying creditors caused OtherWorld Creations to announce the halt of production on nearly all products, a partnership with Wingnut Games has allowed the much-anticipated Solid! to approach completion. Using d20 Modern rules, Solid!: The D20 Blaxploitation Experience “allows players to experience the soul, power, and action of the movies

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Invisible City Finds Dinosaurs, Explodes

January 18, 2005 Demian Katz Board Games

It’s been a few months since I’ve posted an Invisible City update, but that hasn’t deterred them from producing several new free games in the meantime. If you need something new to do with your Icehouse set, be sure to check out SpellCycles, a strategic pattern-making game, or the more

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Mike’s self-important year-end editorial: Do Market Research Or Die

January 12, 2005 Mike Sugarbaker Board Games, Card Games, Industry, Miniatures Games, Roleplaying Games 6 comments

Okay. We all know about the highest-profile product-launch disaster of the year. Let’s talk briefly about another launch, that of the Call of Cthulhu CCG. It went well, right? Sure it did. Well, except for that month or so when it wasn’t so easy for retailers to get starter decks.

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Necromancer goes with Kenzer, stays with Sword & Sorcery

January 12, 2005 Mike Sugarbaker D20, Dungeons & Dragons, Industry, Roleplaying Games

The march toward separation of development and publishing continues. Necro is apparently quite happy with S&S, but will be moving several of what look to be single adventures through Kenzer & Company beginning in June. I hope the industry fosters more of this kind of in-(or at least inter-)dependence.

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Firefly wants haikus (gesundheit)

January 11, 2005 Allan Sugarbaker Uncategorized

The fine folks at Firefly Games, publishers of the not-so-miniature combat game Monster Island, have a new contest. The person who submits the best haiku (monster themed, of course) will be rewarded with a free 30-day membership in Firefly’s new fan club, and the haiku will be published in a

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Guardians calls for order

January 5, 2005 Allan Sugarbaker Industry, Roleplaying Games 10 comments

LiveJournal posts and RPGnet threads aside, the fact remains that Canadian RPG company has had a rough time of late. Rumors have circulated that GoO was closing its doors, or had laid off its entire staff to become a struggling company of one member. Though the company has suffered considerable

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Because kids aren’t fleeing the CCG trend fast enough

December 30, 2004 Mike Sugarbaker Card Games

Now Wizards is telling parents they are good for you. “The release quotes Dr. Helen Boehm, psychologist and author of Fearless Parenting for the New Millenium [sic] and The Official Guide to the Right Toys, who describes how the interactive, constructive play of trading card games can help build relationships

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OgreCave columns: Getting things started

December 27, 2004 Allan Sugarbaker OgreCave

Yep, OgreCave’s throwing its hat into the ring, even if the hat’s actually a large iron kettle stolen from that settlement down the road. Our friend Tyler Sigman starts our columns off with the first installment of Parts is Parts, which will take a look at what makes games tick.

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Merry Christmas! Ronin Arts for everybody!

December 25, 2004 Allan Sugarbaker Contests 9 comments

To celebrate the holidays, OgreCave and Ronin Arts have a present for you. Well, mostly Ronin Arts. Anyway, until the end of Christmas Day, you can follow this link to download a free PDF copy of the expanded, deluxe version of vs. Monsters (which made our Christmas Gift Guide, by

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OgreCave Christmas Gift Guide 2004 – part 4

December 24, 2004 Allan Sugarbaker Features

We know you’re out there: you true procrastinators that are counting on that special gift remaining untouched at the game store, waiting for you to finish just one more round of Halo 2 before you go get it. Well, in case that plan doesn’t work out, OgreCave’s fourth and final

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Ghettopoly set to be destroyed; to be replaced with Stadiumopoly in urban-renewal program

December 23, 2004 Mike Sugarbaker Board Games

The Smoking Gun hosts the Feds’ “complaint for forfeiture” of Ghettopoly, the Monopoknockoff that was pulled from Urban Outfitters stores earlier in the year. The title, while allegedly racist, is also perfectly legal. Methinks there might be more than the Hasbropoly behind all this Federal zeal; wouldn’t be the first

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