In the Summer 2005 issue of Games Quarterly, Hasbro’s former CEO and still Chairman of the Board, Alan Hassenfeld, namechecked several old Avalon Hill titles (including his claim to have had a Tactics II “phase”) and described himself as a current player of contemporary titles like Duel Masters and Heroscape
Month: August 2005
Invisible City Offers Full Scholarship to Magic School
I’m a little late in posting about the latest free game of the month from Invisible City, but it’s just as well — I’d hate for it to get lost in the sea of GenCon posts. Magic Spell casts players as students of magic attempting to learn spells as quickly
Audio Report: slowly driving a stake into the heart of GenCon
Yup. 45 minutes of action. We put plenty of links in the show summary this time, and you can have at the discussion here.
GenCon 05 aftermath: return of the Audio Report
Back on the stick! Back in the seat! Back on maybe some metaphor that doesn’t sound as dirty! Here’s 28 minutes of good stuff from the GenCon show floor. We might paste some more into the regular on-mic podcast, which should get back on track for next week into the
I am a rocker, I rock out
Witness the all-out free RPG onslaught that is Metal Ă–pera!!!
GenCon 05 aftermath: the smallest game at the show
I didn’t find many little tiny small-press surprises at Gen Con… not the kind that I always find at Origins, anyway. Maybe the really tiny companies are priced out of Gen Con’s booth space, or maybe the smaller games are just always gonna be of the roleplaying persuasion (and hence
Halo movie plans confirmed
According to Variety, Microsoft’s hit X-box game Halo will see a movie adaptation in 2007. The rights to the film were up for grabs for some time, and Fox and Universal finally took the bait jointly. Now, while I’m a big Bungie fan, I’m still a bit gunshy after the
GenCon ’05 aftermath: WotC & Upper Deck pre-game shows
By request, Steve has uploaded video of the missing press announcements foreshadowed by Peter Adkison in his “State of GenCon” press conference. Here’s the (very) short press announcements on Indy’s first day, from Claire Vail of Wizards of the Coast and Claudine Ricanor of Upper Deck. WotC and Upper Deck
GenCon ’05 aftermath: Travel the world to meet NPCs and kill them
All the roleplaying cognoscenti at the show were talking about this: Otherworld Excursions is an “adventure tour agency,” only instead of adventuring off to some real place in this world, you go someplace in America and have some kind of location-appropriate tabletop RPG experience with a legendary GM and industry
GenCon ’05 aftermath: oh em gee, a playtest
Steve and I did finally get to play Clout Fantasy. It’s good. I would even venture to say that it is a better Diceland than Diceland. Thing with Diceland is that it’s both very random and very chaotic, which are not the same thing. The chaos in Diceland is made
Live at GenCon ’05: Dungeons and Dragons Online Demo
We stopped by the Turbine booth to check out their upcoming massively multiplayer online roleplaying game: Dungeons and Dragons Online. Check out the video. Turbine Presents: Dungeons and Dragons Online (Quicktime required)
2005 ENnies winners announced
Amidst all the excitement of GenCon Indy, the 2005 Gen Con EN World RPG Award winners were announced. The winners are copied below, though all of the nominees are worth checking out.
Live at GenCon ’05: Jason Mical of WizKids
Steve’s prepping more video footage, so he asked me to point out Mike’s interview with Jason Mical, WizKids Marketing Director. Watch the video and learn more about WizKids’ current plans, including some tidbits on NASCAR Race Day and the Battlestar Galactica CCG. Jason Mical of WizKids (Quicktime required)
D&D Minis news trickling out of Indy
According to numerous websites, there’s a fair amount of D&D Miniatures information coming out of GenCon. Here’s what I’ve been able to round up:
Live and mostly conscious from Gen Con Indy 05
Troll Lord claims to be doing really well with their OGL-adaptation Castles and Crusades. They mentioned how they let online fans in on the development of the game – Daniel Chenault specifically talked about how, no matter how smart a designer is, he’s never going to be as smart as