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Author: Mike Sugarbaker

Right, so, Allan’s at Gen Con

August 18, 2004 Mike Sugarbaker Conventions

And I forgot to tell him to get me a copy of Paranoia XP OR DIE. Expect a post or two by the end of the day on some products, some booths, and some crap.

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I accuse Professor Betrayal, in the house, with the hill

August 16, 2004 Mike Sugarbaker Board Games

Finally, some more details about Avalon Hill’s most original release of the year. Betrayal at House on the Hill is still a tile-based game in which one of the players turns against the others, but we now know that each individual character will have attributes, strengths, and weaknesses. The article

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If you want to control information, putting your email archive behind a password is a pretty good idea

August 16, 2004 Mike Sugarbaker Industry 6 comments

Self-exiled GAMA BoD president Treasurer Ryan Dancey says he didn’t “hack” into anything – rather, he found that GAMA’s internal communication email list archive was available for all to see on an un-password-protected web server. He claims he made someone at GAMA aware of this situation, and when he didn’t

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The eternal struggle continues online!! Because that’s what eternal things do!! They continue!!

August 13, 2004 Mike Sugarbaker Card Games, Computer and Console Games

Back when we first posted about CCG Workshop, I wasn’t sure things looked good for them, and announcements of subsequent additions to their roster frankly didn’t make them look much more like they had a promising future. Well, that’s all changed. White Wolf has announced that Vampire: The Eternal Struggle

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Brigands, bazaars, and the king of the old school

August 11, 2004 Mike Sugarbaker Board Games, Computer and Console Games 7 comments

A replication of the germinal proto-electronic board game Dark Tower, executed entirely in Flash, playable in your browser by one to four players. Featuring original box art and sounds. I’m going to go ahead and say it: it is perfect. You owe us a drink for finding you this one.

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Wandering monster gets job with NY ferry system

August 11, 2004 Mike Sugarbaker Industry

Like to read RPG books? Use public transit? You might wanna find the number of your local ACLU chapter and keep it somewhere handy. Here’s why. (I was going to beat Costikyan to this one, before the technical difficulties. Damn you, technical difficulties!!)

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Dungeons & Dragons Online details

August 10, 2004 Mike Sugarbaker Computer and Console Games, Dungeons & Dragons 3 comments

Here’s the World War I flying ace with a summary of some devs from Turbine pimping their MMPORPG in progress. The game will be set in the Eberron setting and feature heavy character customization. It sounds as if these folks have a sincere desire to get the feel of this

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Paranoia XP “goes gold,” ships for Gen Con

August 5, 2004 Mike Sugarbaker Roleplaying Games

That’s the top story, but it isn’t the real story. The press release at Greg Costikyan’s site only looks like a press release – it’s actually a handy executive summary of the various ways in which the Paranoia XP dev team used the Internet to strengthen their game before it

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Pirates of the Spanish Main underprinted, selling out

August 3, 2004 Mike Sugarbaker Miniatures Games 17 comments

We played a fun two-player game of this on Sunday, but we’re torn as to whether to write up a playtest report when, odds are, in a few days you’ll have to wait until September to get the game. Retailers across the country are reporting that distributors have told them

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The corpse of Twonky rises to feast on the flesh of its enemies

July 29, 2004 Mike Sugarbaker Board Games, Computer and Console Games

I just keep findin’ em! (Confession: – found via .) RoboTournament is a cross-platform, networkable near-clone of RoboRally. The changes are improvements, in my view; at least they’re improvements for the online domain. For one, I very much like that the default mode is Deathmatch – Rally was never the

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Steal a gene, go to jail: it’s the law

July 26, 2004 Mike Sugarbaker Miniatures Games

If there is only one of you, according to the most careful accounting you have available, you can play Space Hulk second edition rules on Windows.

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Rumors of John Wick’s death are greatly exaggerated

July 22, 2004 Mike Sugarbaker Roleplaying Games

Hey, so look who shows up all of a sudden! Enemy Gods is the new style being rocked by the famed L5R and Orkworld author, who has a new publishing house and domain name, apparently co-owned by the author of the praised indie game InSpectres. Enemy Gods looks like it’s

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The kimono finally lifts on Doom board game

July 22, 2004 Mike Sugarbaker Board Games, Computer and Console Games One comment

This interview with FFG’s Kevin Wilson over at one o’ them video-game sites reveals that, no, Doom: the Boardgame will not in fact be much like Frag. He describes it as “a cross between Heroquest and Space Hulk.” Not only will play be scenario-based like the WarCraft board game, but

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Paranoia XP cover posted

July 22, 2004 Mike Sugarbaker Roleplaying Games

According to the development blog as well as the visual evidence, the cover artist of the original Paranoia is back and apparently in fine form. Whether the book is going to be at Gen Con Indy is a matter of crossing one’s fingers at this point (and we don’t mean

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When the time limit expires, a giant sneaker fills the screen

July 21, 2004 Mike Sugarbaker Card Games, Computer and Console Games

So, while I’m thinking about virtual CCGs that cross card gaming with established computer-gaming genres: Magnant is a real-time strategy game driven by card play. The CCG haters among you will be happy to know that any and all actual trading is not implemented yet. The geeks among you might

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