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Author: Mike Sugarbaker

Origins 2004: CCG attack

June 26, 2004 Mike Sugarbaker Card Games

Played GI JOE. They’re only running a kind of abbreviated game here – character cards only, with no way to bring new ones out – but that’s enough to get a taste of combat. You trade off hand-to-hand attacks, using the Boost values on the bottom of a couple of

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Origins 2004: back to the corners

June 26, 2004 Mike Sugarbaker Conventions 2 comments

Well, I guess not the corners exactly. Social Games, having recently launched one of the only new CCGs that’s at all gamer-y, is pretty findable. They have a whole new card set, Cyberpunk 2020, and were kind enough to give me some boosters. We’ve played a fair amound of the

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Origins Awards winners, Diana Jones Award shortlist

June 25, 2004 Mike Sugarbaker Industry 7 comments

We got ’em – a couple were missed initially due to lack of visual aids and fleeting moments of disgust, but we should be all set now. Here’s how it went down: Historical Minis Rules – El Cid, Warhammer Historical Wargames Historical Minis Series – 28mm Ancient Celts, Renegade Miniatures

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Origins 2004: the big boys

June 25, 2004 Mike Sugarbaker Conventions

Wizards’ best schwag is the Eberron temporary tattoos. The magically-imbued “dragon marks” are one of the coolest things in the Eberron book in my opinion, so that was a good call. They have RISK Godstorm new at the show, which I hope to demo, and they have Star Wars CMG

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Origins 2004: dig those crazy napkins!

June 24, 2004 Mike Sugarbaker Conventions

I have several proper packs of Pirates of the Spanish Main in my hot little hands now, as opposed to just the promo ship in the schwag bag. The 12-page card-sized rulebook is fairly complete, at least for a two-player game. I hope to get to play tomorrow. These were

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Origins 2004: need sleep

June 24, 2004 Mike Sugarbaker Conventions One comment

First, I would like to thank the PR folks with GAMA for helping my registration go so smoothly. Second, I am not even going to try to estimate how big the crowd is compared to last year. It seems like more, but it also seems that I’m always wrong. I

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There’s this other collectible marbles game… it’s called marbles

June 22, 2004 Mike Sugarbaker Industry 7 comments

Normally we like to wait until we get the full press release in email, but this is too funny not to post.

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An ultimate geek dream fulfilled: shiny, candy-like armored sleds away!

June 22, 2004 Mike Sugarbaker Board Games

Good gravy, I think LEGO is actually, kind of, sort of selling a combat board game (only on an Epic Duels kind of level, but still), in the form of these things. You can buy me some now.

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Game that is still not <i>Pokemon</i> resembles it slightly more

June 17, 2004 Mike Sugarbaker Card Games, Computer and Console Games

Those of you with s already know that it’s the only device resembling a contemporary “game console” that the busy, thinking adult needs to own. Thanks to its portability and plentiful array of high-caliber turn-based games, it’s one of the best things a gamer can do with time that’s otherwise

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Take that wave motion protoculture to warp factor 8, Ensign!

June 15, 2004 Mike Sugarbaker Board Games, Roleplaying Games One comment

That… actually sounds pretty dirty. But anyway, my eye was caught by the entry in this game’s FAQ claiming that it “splits the difference” between a roleplaying game and a board game. Battlestations is a starship combat adventure game in which every ship action – firing the main guns, heaving

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Dammit, I could have used this at game night last night

June 12, 2004 Mike Sugarbaker Card Games

If you don’t buy the rationale that it’s only fair to get less player capacity in San Juan than in Puerto Rico, given the lower price point, you’re in luck. This variant offers new role cards to take the card-game adaptation of PR all the way up to eight players.

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GQ magazine goes online, no, not that one, the other one

June 10, 2004 Mike Sugarbaker Industry 5 comments

Hey, someone else is stepping up to the money pit: Games Quarterly magazine has its first issue on shelves, and is making most of its contents available online as well on its newly launched website. There’s a board gaming focus, with some RPG and CCG articles as well. Maybe this

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Quick! Disassemble the duck!

June 10, 2004 Mike Sugarbaker Computer and Console Games

We have noted before the tendency of LEGO to put really astoundingly good time-sucking games on their website. This one is the best balance between a turn-based puzzle game and “real time” strategy I have ever experienced. Give it some time, you’ll be surprised how deep it can be. In

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Hey, check it out, you can vote on the Origins Awards

June 7, 2004 Mike Sugarbaker Industry 11 comments

Or, you know, the Gamer’s Choice awards, whatever. UPDATE: As you’ve seen if you’ve gone ahead and voted, as I’ve now had time to do, the “Gamer’s Choice” voting process A) reshapes your voting choices in some unannounced ways, and B) has more bugs than Kermit the Frog’s refridgerator. Let

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Fantasy Flight grabs Arkham Horror and runs

May 27, 2004 Mike Sugarbaker Board Games 2 comments

I was hoping for it way back when, but didn’t dare really expect it. Now it’s fact: FFG will be lending their considerable graphic and marketing might to the classic, long-out-of-print Arkham Horror board game by the end of the year. So far the news is just on the poorly-titled

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