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Author: Mike Sugarbaker

Grey Ranks and Wolfgang Baur’s Open Design project tie for Diana Jones Award

August 13, 2008 Mike Sugarbaker Conventions, Industry, Roleplaying Games 2 comments

MAKE THEM FIGHT FOR IT Read all about it at Baur’s LJ. Diana Jones Award info here.

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WotC amends D&D4 GSL in soon-to-be-specified ways

August 12, 2008 Mike Sugarbaker Conventions, D20, Dungeons & Dragons, Industry, Roleplaying Games 5 comments

One of the big complaints about the Game System License for D&D 4 has been the clause that says they can change it without notification; well, apparently they have every intention of at least getting word to people who read the web, and here’s us doing our part. Changes to

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A passing thought about RPG systems and conversion

July 31, 2008 Mike Sugarbaker Roleplaying Games 13 comments

So, my sleeping shadow army, riddle me this: how might one go about designing an RPG system that wasn’t necessarily meant to be played in and of itself, but was designed instead for easy and consistent conversion to any reasonably traditional RPG system? I don’t even know if there’s any

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Reaper puts the lead back in leads

July 31, 2008 Mike Sugarbaker Industry, Miniatures Games, Roleplaying Games 4 comments

Not in all of them, granted – just the new P-65 Heavy Metal miniatures line. Apparently, real, honest-to-Orcus lead is perfectly legal in miniatures! That tidbit and a bunch of fascinating other ones are available on the linked FAQ. Kudos to Reaper for finding a way to turn economic necessity

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Audio Report: Joe Goodman on Dungeon Crawl Classics for 4E

July 29, 2008 Mike Sugarbaker Dungeons & Dragons, OgreCave 8 comments

This was supposed to be up yesterday – a little of the ol’ epic fail on my part there, sorry – but now, in all its glory: Joe Goodman tells us just how, exactly, he is making modules for D&D 4E and publishing them before the sanctioned October GSL threshold.

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Gleemax is one dead-ass brain-in-a-jar

July 28, 2008 Mike Sugarbaker Computer and Console Games, Dungeons & Dragons, Industry 3 comments

“We’re not going to abandon the vision, but we are going to put large chunks of it on the backburner until we prove that we can succeed at the most important pieces. Those pieces are Magic Online and D&D Insider.” It’s a shame WotC doesn’t have the resources to execute

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Yay, we’re all insiders! Or something

July 6, 2008 Mike Sugarbaker Dungeons & Dragons, Industry, Roleplaying Games 6 comments

Dragon #364 is, for the moment at least, a free download. You do have to log in if you want to read articles as plain HTML, plus the links will go for-pay eventually, or else I’d link you straight to top-billed DMG author James Wyatt’s commentary on the design of

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Today’s RPG Zen koan, with oregano on the side

June 18, 2008 Mike Sugarbaker Computer and Console Games, Dungeons & Dragons, Roleplaying Games Leave a comment

“If geeks talked about cookbooks the way they talk about RPG books.” The question, grasshopper: if this makes you laugh instead of cry, have you been spending too much time on RPG forum sites, or too little?

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WizKids cuts everything but HeroClix and card models by year’s end?

June 18, 2008 Mike Sugarbaker Industry, Miniatures Games 6 comments

So WizKids is moving its offices to Topps’ location in NY, “focusing” on just a few lines, and by year’s end, “aligning its staff with its product portfolio.” Uhh… good times. Rumors still abound that MechWarrior has life ahead of it, but you’ll note that it isn’t in the list

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Suddenly, D&D4’s launch marketing makes terrible sense

June 9, 2008 Mike Sugarbaker Uncategorized 3 comments

“In the new edition of the game, people who employ excessive secrecy are likely to be followers of Vecna.”

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D&D 4th Edition ships without the thing everyone thinks it is

June 6, 2008 Mike Sugarbaker Computer and Console Games, Dungeons & Dragons, Roleplaying Games 29 comments

Well, okay, what everyone seemed to think it would be, back when 4E was first announced with all the tantalizing screenshots and online play noise. I guess we can give WotC PR due credit for successfully reassuring the world that D&D would, in fact, continue to be playable on un-augmented,

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CCG crunch continues with a vengeance

May 28, 2008 Mike Sugarbaker Card Games, Industry 18 comments

Couple of news bits coming hot-ish on the heels of the Upper Deck layoffs: Tenacious Games has folded – apparently The Spoils were too meager. Also, and this one’s a bit more surprising, the publisher of the former Fullmetal Alchemist and 24 CCGs has formally closed its game-publishing arm. Maybe

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Long review, average-length Audio Report

April 21, 2008 Mike Sugarbaker OgreCave, Roleplaying Games 6 comments

First, if it escaped your attention, Lee Valentine has an exhaustively thorough look at Ken Hite’s new Trail of Cthulhu RPG. If you’ve got questions about whether this latest complete game on the Mythos is the one for you, Lee probably has answers. Second, our post-DunDraCon podcast is finally ready

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Because you weren’t confused enough: WotC modifies the D&D 4 license deal

April 17, 2008 Mike Sugarbaker D20, Dungeons & Dragons, Industry, Roleplaying Games 6 comments

Announcement. The upshot as far as I can tell is that the SRD will now be free, to someone anyway, and the go date for publishing 4E GSL-licensed material will be October, not January 2009 or whatever it was. That is, the associated SRD will be free for download on

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Gary Gygax dead at 69

March 4, 2008 Mike Sugarbaker D20, Dungeons & Dragons, Industry, Roleplaying Games, Uncategorized 5 comments

Steve Chenault of Troll Lord Games has just given word on the Troll Lord forums that original D&D publisher and co-creator Gary Gygax has died in his home, last night or this morning. Details are still sketchy and the forum site is not loading so well at the moment, but

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