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Category: Board Games

An ultimate geek dream fulfilled: shiny, candy-like armored sleds away!

June 22, 2004 Mike Sugarbaker Board Games

Good gravy, I think LEGO is actually, kind of, sort of selling a combat board game (only on an Epic Duels kind of level, but still), in the form of these things. You can buy me some now.

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Take that wave motion protoculture to warp factor 8, Ensign!

June 15, 2004 Mike Sugarbaker Board Games, Roleplaying Games One comment

That… actually sounds pretty dirty. But anyway, my eye was caught by the entry in this game’s FAQ claiming that it “splits the difference” between a roleplaying game and a board game. Battlestations is a starship combat adventure game in which every ship action – firing the main guns, heaving

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Smugglers hide at KublaCon ’04

June 1, 2004 Allan Sugarbaker Board Games

Though I haven’t had time to sit down and make a full report on things seen and done at KublaCon this past weekend yet, I should mention one of the gems I spotted there. Smugglers of the Galaxy is a boardgame of trade, piracy, and survival amidst the stars. From

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Fantasy Flight grabs Arkham Horror and runs

May 27, 2004 Mike Sugarbaker Board Games 2 comments

I was hoping for it way back when, but didn’t dare really expect it. Now it’s fact: FFG will be lending their considerable graphic and marketing might to the classic, long-out-of-print Arkham Horror board game by the end of the year. So far the news is just on the poorly-titled

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Winning Moves deciphers a new contest

May 14, 2004 Allan Sugarbaker Board Games

According to Joe Sequino, director of marketing at Winning Moves Games, “If you like The DaVinci Code, you’ll love playing CODA.” Well, I have no feelings one way or the other toward The DaVinci Code, but codes in general have always intrigued me. I might have to pick up a

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Rio Grande Games Says ‘Ass’

May 6, 2004 Demian Katz Board Games

Perhaps figuring that James Ernest has gotten away with using that particular word for long enough, Rio Grande Games has, in their latest newsletter, announced Who’s the Ass? as one of their forthcoming titles. Of course, they’re referring to the quadruped, not the body part, so it’s really not all

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I think I’m turning German, I really think so

April 26, 2004 Mike Sugarbaker Board Games

With regard to that Settlers article last week, here’s some harder sociological evidence that folks like Uberplay and Days of Wonder might want to keep the complexity dialed down. Redoubtable geek-feed Boing Boing cites a Scientific American article by Swarthmore professor Barry Schwartz about the dynamics of choice in the

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Canada sends troops to Catan – “Stop stealing our vowels!” says prime minister

April 21, 2004 Mike Sugarbaker Board Games

Gamefest’s Gamewire cites this Toronto Star article about Settlers, proving once again that even our mildly complicated games come across as far too complicated for ordinary people. Once the article gets rolling, a decent picture of the game starts to come in, but on the whole, the conclusion comes back

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A&A D-Day gets columnar on your ass

April 2, 2004 Mike Sugarbaker Board Games

His run of weekly behind-the-scenes articles on Axis & Allies 2nd Edition concluded, developer Mike Selinker starts running it down about Axis & Allies D-Day. “As you evaluate what’s different about this game, always remember the following: Axis & Allies is strategic, Axis & Allies D-Day is tactical.” Mmmm, tactics.

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TupperWar Party!

March 26, 2004 Mike Sugarbaker Board Games 2 comments

The good folks at Columbia Games, home of Wizard Kings, Hammer of the Scots and other games involving scads and scads of little wooden blocks, are floating the idea of Block Parties, wherein you (for a hypothetical value of “you”) host a game night in your home focused on Columbia’s

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Pitter Pattern, A Little Game

March 19, 2004 Demian Katz Board Games

Invisible City‘s March game of the month is here. In Pitter Pattern, two to four players take turns rolling a die and placing tokens on a board composed of dominoes, hoping to establish high-scoring patterns as a result. It’s a fast and variable abstract strategy game that’s more than worth

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FFG licenses Doom for board game

March 18, 2004 Mike Sugarbaker Board Games, Computer and Console Games

Yes, folks: they took on Warcraft, and now it’s Doom time. This title will feature graphics from the upcoming Doom III, as well as sculpted plastic stuff and what appears to be a modular board similar to the Warcraft board. Presumably FFG is wise enough not to make this play

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Live from GTS 2004: Sucking Vacuum doesn’t

March 17, 2004 Allan Sugarbaker Board Games

Alien Menace is back in the swing of things with a revised version of Sucking Vacuum, which the company announced last week. The new boxed version is a gorgeous full-color product, with 18 tiles that are played to make the doomed International Space Station each player must escape from. Sci-fi

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Live from GTS 2004: WotC wins crowd with GI Joe

March 16, 2004 Allan Sugarbaker Board Games, Card Games, Conventions, Miniatures Games

I just staggered back from Peter Adkison’s party (thanks, Peter!), and find Mike has one-upped me. Curses! I’ll get you, evil brother of mine. Anyway… To kick off the banquet presentations here at the GAMA Trade Show, Wizards of the Coast gave a recap of a successful 2003, and previewed

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GTS Day 1 press wrap-up

March 15, 2004 Mike Sugarbaker Board Games, Card Games, Conventions, Industry

Looks like Duel Masters will be giving MtG’s Darksteel some competition in the new Origins Awards category, “Stupidest Name for a CCG Expansion.” Elsewhere in the WotC press dinner for non-D&D properties, a release date is announced for the GI JOE TCG (should be ready for Gen Con), and you

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