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Category: Card Games

Hecatomb First Look

August 17, 2005 Allan Sugarbaker Card Games, Playtest Reports, Reviews One comment

A couple of us Cave dwellers got to play around with some Hecatomb TCG starters early last week. You would’ve heard about it in our OgreCave Audio Report last week if not for the aforementioned pooch-screwage. Now that I’m back from a cross-country jaunt, let me summarize what conclusions we

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Rocketmen First Look

August 15, 2005 Mike Sugarbaker Card Games, Miniatures Games, Playtest Reports 3 comments

Okay, so, new poly-card CSG whatever, due out at Gen Con and I don’t think it got a sneak release anywhere although I could be wrong. OgreCave obtained four packs and got sort-of-enough ships to play a three-player game. If we had played a two-player game we would definitely have

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Draw more cards, Citizen

August 9, 2005 Allan Sugarbaker Card Games

New details are up at the Mongoose site about Paranoia: The Mandatory Card Game. Designed for 3-8 players, this one looks to be an appropriately light-hearted bloodbath, given the proper feel by Steve Gilbert, co-author of the classic Paranoia adventure Me and My Shadow Mark IV. The card game product

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And then Mattel got into it: Hot Wheels CCG

August 8, 2005 Mike Sugarbaker Card Games

The Hot Wheels Acceleracers CCG has slick introductory videos and a Cartoon Network series backing it up. Can a Barbie CCG be far behind? Oh God no. Or oh God yes, I can’t quite deci — no, that’s a lie, a Barbie CCG would be horrifying de facto. I just

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Sabertooth announces Penny Arcade CCG, geek culture implodes under own weight of self-reference

August 5, 2005 Mike Sugarbaker Card Games

I am actually looking forward to this. I love the strip, and it looks like the creators have been deeply involved in creating the cards and artwork. It looks like the Penny Arcade CCG is designed around some Vs.-esque system where you can take any two decks from however many

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WizKids announces their first CCG

July 15, 2005 Mike Sugarbaker Card Games

I don’t know, do you think they can handle such a commercial type of game, with such high production values? High Stakes Drifter is a CCG due in November, which “uses a betting and bluffing system similar to Hold ‘Em where players challenge each other based on Skills, Smarts, and

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Because bangin’ and gangsta rap resonate with so many gamers

June 22, 2005 Mike Sugarbaker Card Games

These guys announced a while ago and I didn’t comment on it… largely because I found myself speechless. I still am, but here: the STREET WARriorS CCG Official Site. The publisher, Lethal Entertainment, is a new company comprising several Pro-Tour Magic players. Of particular high quality is this paragraph here.

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Let’s Kill again, like we did last summer

May 31, 2005 Mike Sugarbaker Card Games

If, like us, you’ve been doing the casual-gaming thing for a while, you might remember a cute little card game called Let’s Kill, which not only did the stick-figure thing years before Kingdom of Loathing, but managed to be a funny game about serial killers and still be actually funny.

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Topps bringing “Yo Mama” to Blockbuster first

May 28, 2005 Allan Sugarbaker Card Games One comment

We’ve known for a while that we have the Wayans brothers to thank for the frightening concept of The Dozens CCG, which Topps plans to release just after the weekend (June 1). Now ICv2 reports that the “ancestor-insulting game” will be exclusive to Blockbuster stores until the beginning of August.

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Decipher kills two games, deep-freezes WARS until Hollywood calls

May 12, 2005 Mike Sugarbaker Card Games

“MegaMan and .hack will be taken out of production and no further products will be released for either line. … WARS TCG will be put on hiatus to give the property a chance to develop to its fullest potential. While this is very disappointing to all of us here at

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Kingdom of Loathing card game for Gen Con

May 3, 2005 Mike Sugarbaker Card Games, Computer and Console Games One comment

They have no web page up for it, nor even a permalink to their news post (so we’ve quoted it after the jump), but APE Games (you know, Big Top and Anathema?) has this forum page for Dungeons of Loathing, a card game based on the Web’s #1 threat to

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We’re gonna need a lot more black cloth

April 25, 2005 Allan Sugarbaker Card Games

I’m embarrassed to say I like the pun. Yes, Ninja Burger 2: Sumo-Size Me! continues the honorable tradition of ninja fast food delivery, adding 72 cards to the original game (not that one. The card game, silly). The expansion promises new missions (“I’m delivering it where?“), Fortune cards, Menu Items,

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Hecatomb site (and logotype) rapidly improving

April 6, 2005 Mike Sugarbaker Card Games

So there’s some interesting stuff to read there now. Including this “first small hit of game information”: “When you attack with your abominations and your opponent is foolish (or devilish) enough not to block them, the abominations reap souls from that player. Be the first to reap 20 souls, and

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Sword and Skull Playtest Report, plus sort of some news

April 4, 2005 Mike Sugarbaker Board Games, Card Games, Playtest Reports 2 comments

This interview with Sword & Skull designer Mike Elliott leads off with a note on one of those missing Wizards CCGs – a Xiaolin Showdown license – and goes on to explain some of the numerous ways in which S&S is like Monopoly but less sucky. I mean, how many

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Hecatomb card art and gameplay photos… um… that will chill you to your very soul. Yeah.

March 21, 2005 Mike Sugarbaker Card Games 2 comments

So here’s some more Hecatombage for ya, including lots of card art and a number of actual cards, some of which are stacked in such a way as to give one vague ideas about the rules. The art’s well done, and now that it’s been explained to me that the

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