Reviews
Our latest new reviews come from Demian, who has tried his hand at a pair of recent card games – several hands, actually. First he describes Minion Games’ Nile, an agriculturally themed game done in a classic style. Then Demian holds no punches in his review of the wild western brawl card game, Knock Down, Drag Out by Interaction Point Games. If you’re craving a dust-up, but aren’t looking forward to bruised knuckles and lost teeth, you’d do well to check this game out.
Monday morning, and we’re off to war – specifically, Daron’s review of the brand new Memoir ’44 expansion Disaster at Dieppe. This set provides new map options for the streamlined war/board game, new unit types, and a bunch of new scenarios. See what Daron thought of the latest set, or look through our review archive to see other Memoir ’44 reviews. One way or another, get your war on.
Another group of new reviews has just been added to OgreCave’s collection, with items of interest for roleplayers and board gamers alike. First, Demian takes a look at two RPG resource books: Town, and the revised version of Points in Space, Volume 1: Starport Locations, both from Cumberland Games. Then Daron continues his quest to cover the entire Memoir ’44 game line with a review of the Memoir ’44 Terrain Pack. Enjoy the trio of product write-ups – we’ll have more soon.
As sometimes happens, one of our recent review targets has been updated, and Demian is on the case. As proof, he’s taken a look at two recent additions to the Wickedly Errant Game System from Gamewick Games. First, WEGS: Old Skool Redux tweaks and adds to the core fantasy RPG system, improving on the original edition. Then we hear about Dice Rule!, which is an enhancement more than an expansion, but certainly worth checking out.
To help keep us up to date on the mass of card gaming goodness available these days, Demian has sent over his thoughts on 7 Ate 9 and Super Circles (both from Out of the Box), and on Third-World General (Battle Bunker Games). As it turns out, at least one of these failed to fully convey its “goodness” to him, while another was selected as part of OgreCave’s Christmas Gift Guide 2009. We trust you’ll figure out which is which.
In his quest to examine every corner of Small World, Lee has taken an extensive look at Small World: Tales and Legends, the brand-new expansion for Small World being released this week by Days of Wonder. The set adds random Event cards to the ebb and flow of conquest and civilization decline that fans of the game have come to know and love. How does this set stack up? Have a read and find out.
Demian has been busy looking over Strange Aeons 2, the recent Call of Cthulhu adventure collection from Chaosium. He’s prepared a review for us, which you should read. Or if not, you can read our other reviews. So the gist of this is, you’ve got reading available to you. You’re welcome.
Seriously, when there’s an adventure called “Three Days of Peace, Music & Tentacle Love” – I kid you not – how can you not be intrigued?
We’ve given new Cave dweller Daron the task of getting us up to speed on the near-legendary game line of Memoir ’44, and today he has delivered his first two reviews for our edification. To make sure everyone’s on the same page, Daron describes the Memoir ’44 main set first. Then he moves on to one of the game’s early expansions, Memoir ’44: Eastern Front, which brings the Russians barreling into your WWII scenarios like an irate bear. If you still haven’t discovered this board game foray into wargaming territory, read on, and prepare for battle.
What goes better with a dice game than brains and shotgun blasts? That’s right, we’re talking about Zombie Dice, one of the new releases from Steve Jackson Games that puts players in the role of a hungry zombie (is there any other kind?). Lee has thrown the bones for a while and chased down his share of tasty humans, and lets us know just how much game is in that dice cup. Have a look at his review, or browse our long list of previous reviews in the review index.
Sometimes you find a game that speaks to you, and really hits that sweet spot between strategic play and rewarding fun. For OgreCave reviewer Demian, Giants is one of those “sweet” games, forcing players to juggle resources – and even work together at times – to get those giant statues built and score the most points. Have a look at his review to find out what makes this Asmodee release from last year a great choice to add to your collection.
Steve Jackson Games knew all too well: dice and Cthulhu make a tempting combination for many gamers. At just $5, you probably have friends who’ve already given in and picked up a set or two of this recent game release, if only for the sweet Cthulhu die. But how is the game itself? Demian gives us the short-but-sweet answer in his review, after which you may resume your hunt for a glow-in-the-dark set.
OgreCave reviewer Lee Valentine has fought through hordes of the walking dead, and returned to tell us all about it – namely, all about Zombie State: Diplomacy of the Dead. This zombie apocalypse board game revolves around resource management and worldwide doom, but what was Lee’s impression of it? Read on, and arm yourself with knowledge for the end of civilization.
What’s amazing is how much difference some room makes. I’ve grown accustomed to reading games on digest-sized pages or not much bigger; a full-sized book gives rules text and (crucially) examples the opportunity to be next to each other. It’s a small thing, but it really makes a text easier to get into your head. (It’s a bit unfair, this thing of reviewing the layout and the reading experience. Some days I’m just in a thick mood and I’m not going to be able to comprehend anything. I have the impression that the text in DFRPG v1: Your Story is just the right balance of getting-to-the-point and spicing-things-up to get through my thick old skull, but maybe I just got lucky. To make matters worse I read most of it on my new iPod, so this is hardly objective data: maybe I was just mesmerized by the shiny.)
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Lee has explored the depths of the dungeon-management game Dungeon Lords by Z-Man Games, and he’s lived to tell the tale. This game has been seen at game shops and conventions lately, a sprawling affair with multiple boards and numerous fun components. Whether his tale is a gruesome account of grim times, or of enjoyable times had by all… well, you’ll have to read his review to find out.
To help get you through to Friday, Andy has provided us with his thoughts on the Basic Action Super Heroes! Ultimate Edition Role Playing Game by Basic Action Games. While readers might remember that BASH! made me get all nostalgic recently, Andy has approached the game from a purely analytical viewpoint. What did he think of this supers RPG system? Click through and read on.
Just what the heck is WEGS? Demian had a close look at the Wickedly Errant Game System in his review of WEGS 101: Old Skool by Gamewick Games. In a rather saturated fantasy roleplaying market, does WEGS manage to rise above the pack, or does it blend in with the rest of its competitors? Read on to find out.
To help ease you through the week, Demian sent in his review of Doctor Who: Adventures in Time and Space, the recent roleplaying release from Cubicle 7. Demian has experience with previous Dr Who games, so like many of us, he was curious about the latest system to take on the good Doctor. Click through to see what he learned about the game, and while you’re at it, feel free to browse.
For the first time, OgreCave’s review section includes a detailed look at an electronic RPG. That’s right, Dennis has provided us with his thoughts on Dragon Age: Origins, the gorgeous RPG release from BioWare for the PC, PlayStation 3, and Xbox 360. You’ve seen the previews and commercials – now click through and see if you need to pick up a copy for your gaming needs.
Today our review section expands yet again. Demian’s latest write-up gives us a look at the new edition of Mansions of Madness, the Call of Cthulhu adventure compilation from Chaosium. Click through and find out if the scenario you need is lurking within this updated release.
Lee has provided us with another review to add to the Cave’s stockpile today. This time, we hear all about Summoner Wars, a card-based wargame from Plaid Hat Games. How does it compare to other wargame choices you’ve tried over the years? You won’t know until you read it.
Happy New Year, folks! Yes, as of today, it’s 2010 for real, not just a science fiction flick. We anticipate continued bouts of gaming for all who are so inclined, and plan to keep you informed of what’s available in the big bad world. Demian kicks off this year’s reviews with his take on Secrets of New Orleans for Call of Cthulhu. This Chaosium title brings previously released material back up to code, and adds much more as well, but should you pick up a copy? Look away from the Rose Parade for a few minutes, read on, and find out.
In case you’re looking for a new game to dive into, Lee has provided us with a detailed look at Claustrophobia. Don’t fear this new game from Asmodée Editions – the spacious box is full of prepainted figures and skirmish combat goodness. Read on and see what Lee’s full review uncovered.
Things are settling to a nice pseudo-calm around here, so we’ll start throwing some goodies up onto the site real quick before something else crops up to delay us. Gerald leads the charge with his review of The Grinding Gear by LotFP Publishing, an old school “deathtrap dungeon” of considerable quality. Read on, and see what Gerald thought of this nasty little vacation spot for adventurers, or browse through our library of previous reviews.
As the holiday gift shopping season closes in on us, OgreCave continues to offer insight on worthwhile game products. To that end, Lee has provided his review of Adaptoid by nestorgames. This abstract strategy board game is thematically similar to Ursuppe/Primordial Soup in that little critters are growing and attacking each other, but Adaptoid is a simpler game, and much quicker. Read on to learn what Lee thought of it, and stay tuned later this week for more gift suggestions from our ninth annual OgreCave Christmas Gift Guide.
Adding value to a great boardgame is – well, great, and that’s exactly what Days of Wonder has provided for Ticket to Ride: Europe in the form of a new expansion. Lee gives us the scoop today in his review of Ticket to Ride: Europa 1912, a card-based expansion that adds new ways to play in the same vein as the Ticket to Ride: 1910 set, and also adds an entirely new game mechanic to the mix. Read on, and see if you need to meet this expansion at the station.
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