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Category: Computer and Console Games

Cue the Odd Couple theme: Palladium Books and Nokia share presence at Gen Con

July 20, 2004 Mike Sugarbaker Computer and Console Games, Conventions, Roleplaying Games 2 comments

Now this is just weird: Palladium will be sharing their Gen Con booth with Nokia – yes, the Finnish cell phone empire and makers of the thus-far lackluster game deck N-Gage. The form-factor problems with the N-Gage have been at

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My God… it’s full of… well, you know

July 14, 2004 Mike Sugarbaker Card Games, Computer and Console Games

I don’t think I ever mentioned that the Star Chamber folks had a booth at Origins, pimping the first expansion (at least I’m pretty sure the other title they toss around – which is “Origins,” confusingly enough – refers to

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Warhammer Online pulls the plug

June 22, 2004 Allan Sugarbaker Computer and Console Games, Miniatures Games 2 comments

Games Workshop might have read the latest post on Greg Costikyan’s site, or maybe reality finally set in. Either way, as ICv2 reports, the Warhammer MMORPG has been called off. The website has the following announcement:

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Game that is still not <i>Pokemon</i> resembles it slightly more

June 17, 2004 Mike Sugarbaker Card Games, Computer and Console Games

Those of you with s already know that it’s the only device resembling a contemporary “game console” that the busy, thinking adult needs to own. Thanks to its portability and plentiful array of high-caliber turn-based games, it’s one of the

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Quick! Disassemble the duck!

June 10, 2004 Mike Sugarbaker Computer and Console Games

We have noted before the tendency of LEGO to put really astoundingly good time-sucking games on their website. This one is the best balance between a turn-based puzzle game and “real time” strategy I have ever experienced. Give it some

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Dragon, Dungeon magazines get relaunches, ugly logotypes

May 14, 2004 Mike Sugarbaker Computer and Console Games, Dungeons & Dragons, Industry, Miniatures Games, Roleplaying Games 2 comments

Paizo Publishing has announced that, while Dungeon will be focused solely on D&D moving forward, Dragon will be widening its focus to all the media in which D&D appears: the minis game, computers, et cetera. Dragon will also include a

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News flash: computers are bad GMs

April 16, 2004 Mike Sugarbaker Computer and Console Games, D20, Dungeons & Dragons, Roleplaying Games 3 comments

Enjoy this excessively vitriolic, unclear and unsound article alleging that paper roleplaying rules systems are a poor foundation for computer RPGs. He might be right, but he reasons like a rabid Shar Pei with one leg staked to the ground.

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Now I can be a warlock anywhere

April 7, 2004 Mike Sugarbaker Computer and Console Games, Gamebooks, Roleplaying Games

Got a PalmOS handheld? Got a gamebook fetish? Go wild.

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I always suspected scholars were making it all up anyway

March 30, 2004 Mike Sugarbaker Computer and Console Games, Roleplaying Games 2 comments

Introducing Lexicon: an RPG for n players, 26 letters, and a Wiki. (Two example games are online, one run by the Paranoia XP developers and one based on the NOBILIS game world. This looks like a great way to generate

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FFG licenses Doom for board game

March 18, 2004 Mike Sugarbaker Board Games, Computer and Console Games

Yes, folks: they took on Warcraft, and now it’s Doom time. This title will feature graphics from the upcoming Doom III, as well as sculpted plastic stuff and what appears to be a modular board similar to the Warcraft board.

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Microsoft licenses Catan for MSN Zone, Messenger

February 19, 2004 Mike Sugarbaker Board Games, Card Games, Computer and Console Games

Today’s other big news is that Microsoft has picked up the license to every Catan game there is, I think (naturally including The Settlers of Catan, far and away the most successful German game in the US), for inclusion in

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This is not even mostly a nostalgia moment

January 20, 2004 Mike Sugarbaker Computer and Console Games

It’s a little annoying how people seem to want to remake old computer games over and over instead of pushing gameplay forward, but there are a few classic games that, if remade to find a new audience, would push gameplay

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You got your chocolate in my game mechanics!

December 26, 2003 Mike Sugarbaker Card Games, Computer and Console Games

Ever felt the need to combine Strange Adventures in Infinite Space with Magic: the Gathering? If you have, you should probably hold back, because it turns out someone already has. This is the nicest original-to-computers online CCG I’ve seen yet.

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*snrt* I’m awake!

December 16, 2003 Mike Sugarbaker Computer and Console Games, Conventions 12 comments

Right, so, Allan’s been at the other Gen Con and now he’s at the other thing in Anaheim and we haven’t been posting really. Apparently the only news from the show is that a bunch of retailers and publishers are

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Now everyone can enjoy what Mike has been obsessing over

December 8, 2003 Mike Sugarbaker Computer and Console Games

Yohoho! Puzzle Pirates is formally out of beta today, so if you’re curious to check out the first major, professional massively multiplayer online RPG that doesn’t hew so close to the traditions thereof, check it out. No Tolkien anywhere to

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  • A fantastic crossover product for #magicthegathering : “Saturday Morning D&D”, featuring the Dungeons & Dragons cartoon! Most powerful card in
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