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Category: Industry

Whispers of WotC’s surprise game announcement

February 16, 2006 Allan Sugarbaker Industry 4 comments

There’s been considerable speculation about what Wizards of the Coast will reveal in its “big announcement about our newest game for 2006” at the Monday dinner at GTS next month. Sure, most of it has been by retailers, both fearful and anxious about what WotC plans to put into the

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Hasbro merges toy and game departments, eliminates pres-of-games position

January 18, 2006 Mike Sugarbaker Industry

Ruh-roh, Shaggy. The president of the former toy division now presides over the merged department: “[Brian] Goldner, 42, had been president of the U.S. toy segment, and had previously held positions at Bandai America Inc. ‘This new organization allows us to bring the best and brightest of both toys and

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Licensed product brings enormous company low; also, dog bites man

January 9, 2006 Mike Sugarbaker Industry

Reuters: “Britain’s Games Workshop Group Plc said full-year profit would likely fall short of expectations as interest wanes in fantasy battle games.” I suspect the generality of that statement is Reuters’, not GW’s, as the rest of the announcement focuses on the sagged-to-the-floor fortunes of the Lord of the Rings

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Just forget I said the W word

December 29, 2005 Mike Sugarbaker Industry 23 comments

Or the M word, or, uh, I guess the O word. Here’s the point for discussion: how can the next version of the D&D rules take advantage of the fact that there are other players with you in the room, instead of just falling back on it as granted? How

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Wizards Makes Staff Changes With Incredible Amount of Corporate Doublespeak

December 2, 2005 Mike Sugarbaker Industry 15 comments

WotC has fired several key staff members, including both the VP and senior VP of marketing, Hecatomb design lead Mike Elliott, and D&D brand manager Charles Ryan. I don’t know that the failure of Hecatomb is Elliott’s fault, really… but I guess his losing his job over it is predictable

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Pinnacle to create WizKids RPGs

November 29, 2005 Allan Sugarbaker Industry 5 comments

In a press release today, it was announced that Pinnacle Entertainment Group has been granted the rights to create roleplaying products based on WizKids properties like Mage Knight and the Pirates CSG. Pinnacle, in the form of Great White Games, will also be able to design scenario books for WizKids

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Keith Parkinson dies at 47

October 28, 2005 Allan Sugarbaker Industry 5 comments

One of the great fantasy artists, Keith Parkinson passed away due to complications from leukemia on October 26th. In the years he worked at TSR, Keith Parkinson set the tone for the Dungeons & Dragons line along with Larry Elmore, and in subsequent years continued to produce award-winning covers for

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AEG announces layoffs

October 18, 2005 Mike Sugarbaker Industry

Apparently there is a limit to how many high-production-value collectible games a smallish company can launch and keep running at one time. AEG’s front page is a note from John Zinser – we’ll try and update the link when it moves, but the text is included below – saying that

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He’s played Tactics II? SEIZE HIM!

August 31, 2005 Mike Sugarbaker Industry

In the Summer 2005 issue of Games Quarterly, Hasbro’s former CEO and still Chairman of the Board, Alan Hassenfeld, namechecked several old Avalon Hill titles (including his claim to have had a Tactics II “phase”) and described himself as a current player of contemporary titles like Duel Masters and Heroscape

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GenCon ’05 aftermath: Travel the world to meet NPCs and kill them

August 22, 2005 Mike Sugarbaker Industry, Roleplaying Games 9 comments

All the roleplaying cognoscenti at the show were talking about this: Otherworld Excursions is an “adventure tour agency,” only instead of adventuring off to some real place in this world, you go someplace in America and have some kind of location-appropriate tabletop RPG experience with a legendary GM and industry

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Live at GenCon ’05: Ticket to Ride wins Diana Jones Award

August 17, 2005 Allan Sugarbaker Board Games, Conventions, Industry 4 comments

The winner has just been announced as Alan Moon’s Ticket to Ride by Days of Wonder, in what was the shortest Diana Jones Award ceremony yet (probably so the celebrating can commence). Runners-up were the other shortlisted nominees, Code of Unaris by Goldleaf Games and Dogs in the Vineyard by

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James Ernest and Mike Selinker choose interesting name for new high-end publisher

August 16, 2005 Mike Sugarbaker Industry

With a press-release headline like “Titanic Games Takes to the Water – New Board and Card Game Company,” I happily admit that I had my knives out. I mean, come on, wouldn’t you? However, it merely appears that one of the best design teams out there has found a couple

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The other shoe gets deciphered

August 11, 2005 Mike Sugarbaker Industry

It is arguably only a matter of time between WARS and, well, this: GR points to a Virginia-based business paper called Inside Business, which in turn points to Decipher apparently melting down. Those up for a round of tasty schadenfreude can enjoy details like Decipher selling its offices and renting

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Diana Jones rushes in breathlessly

August 2, 2005 Mike Sugarbaker Industry

This year’s Diana Jones Award shortlist has finally been announced, leaving the committee about ninety seconds to vote before the winner is announced in the traditional pre-Gen Con ceremony. The list comprises innovative chat-RPG hybrid Code of Unaris, the hailed indie RPG Dogs in the Vineyard, and the ubiquitous-for-a-reason Ticket

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Introducing the OgreCave Audio Report

July 26, 2005 Mike Sugarbaker Industry 12 comments

So, Chris wanted to podcast, and I said, “Okay.” The OgreCave Audio Report is a weekly half-hour-or-less on the gaming industry topics of the week, plus what we are playing and liking. We figure we spend enough time just kind of Waldorfing about gaming stuff that we may as well

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