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Tuesday, August 21, 2007

August 21st, 2007: Allan Sugarbaker says...
Upper Deck bails out of Topps bid

After one last public letter, it seems Upper Deck is withdrawing its bid to buy Topps, sports/trading card company and owner of Wiz Kids. The Upper Deck letter states that Topps “has erected a series of hurdles designed to frustrate UD’s ability to move forward”. Now we’ll see if legal battles start up over this whole mess, or if everyone will calm down and focus on developing games and such.

Saturday, August 18, 2007

August 18th, 2007: Allan Sugarbaker says...
ENnie Awards doled out at Gen Con 2007

The winner list for this year’s ENnie Awards is popping up in multiple places (such as RPG.net), so here’s the early reports on who took top honors:
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Friday, August 17, 2007

August 17th, 2007: Allan Sugarbaker says...
Audio Report - 2007 Ogre’s Choice Awards

Despite my extra hours at work, the editing’s finally complete on our latest OgreCave Audio Report. Our first episode ever with all four regulars, we close out the Gen Con ‘06 - Gen Con ‘07 product year with our second annual Ogre’s Choice Awards. Now, keep in mind that we recorded this before all D&D 4th Edition announcement hoopla, so you can see how our predictions stack up against the info WotC has managed to get out to the world.

August 17th, 2007: Mike Sugarbaker says...
WotC’s series of tubes still clogged 14 hours later; video trickles out

(For those of you just joining us, Wizards of the Coast announced D&D 4th Edition and their web server turned into a small pile of crisped meat. Also, the new edition will be accompanied by a big online product, which is sort of a part of this other Gleemax thing.)

Well, it’s more articulate than “Service Unavailable” now, but still, the idea that they didn’t think to invest in a short-term bandwidth solution is just embarrassing. However, I think we can trust this video of the D&D Insider gameplay screen, seeing as how it comes from the same YouTube user that posted all this other stuff including the complete Gen Con presentation.

I’m disappointed in the approach they took to online play, although not for the reasons you’re seeing all over - “Oh, boo hoo, D&D is just a video game now.” And what, Mr. Bitter McNostalgiapants? - but for reasons of practicality. There’s a shift now starting in online gaming, away from downloads and 3D and toward in-browser games that can be developed more quickly and reach more people faster. It worries me that WotC is throwing more software at the problem of an authoritative online-play experience than they really need to, instead of taking this more agile, less-software approach; I fear another Master Tools debacle.

At the same time, it’s incredibly clear that we’re not looking at the final version of the software. So I reserve judgment. I also hope to see more of the social aspects of the D&D Insider product, and how they’ll be integrating their online supplements into this whole thing.

Tuesday, August 14, 2007

August 14th, 2007: Allan Sugarbaker says...
Halo ActionClix ties into videogame preorders

According to this ICv2 story, Sunday marked the start of a Halo ActionClix promotion at Target stores. Target customers who preorder Halo 3 will receive an exclusive pair of figures, Master Chief and Elite, though it’s unclear if these will be uniquely marked/powered. The Halo ActionClix game launches a week before Halo 3, which might be enough time to lure in some fanatical videogamers that need some sort of Halo fix to tide them over… if they were made available ahead of the Xbox 360 title’s September 25th release, which it doesn’t seem they will. In related news, WizKids just posted the Halo ActionClix rules PDF for anyone that’s chomping at the bit.

Friday, July 27, 2007

July 27th, 2007: Allan Sugarbaker says...
Halo miniatures big as housepets

Well, this one is, anyway. WizKids is obviously going whole-Warthog into the Halo ActionClix CMG, as proven by the recent press release and photos from the San Diego ComicCon. That Scarab figure, the big, menacing convention exclusive for this year’s round of shows, is far too big to be in a miniatures game. I mean, where would you keep it?
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Friday, June 29, 2007

June 29th, 2007: Allan Sugarbaker says...
Diana Jones Award shortlist announced

This year’s nominees for the Diana Jones Award are public info, and as usual, they’re interesting picks:

  • The Great Pendragon Campaign by Greg Stafford (White Wolf)
  • Pieces of Eight by Jeff Tidball (Atlas Games)
  • Stefan Pokorny, creator, sculptor and painter of Dwarven Forge’s Master Maze terrain

As always, the committee will announce the winner the evening before Gen Con Indy begins. See the press release below for more details.
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Tuesday, June 19, 2007

June 19th, 2007: Allan Sugarbaker says...
WizKids releases Star Wars PocketModel TCG

WizKids has let slip the dogs of Star Wars with their release of the Star Wars PocketModel Trading Card Game. The company is definitely pushing the multigenerational angle, as the press release (below) quotes WizKids president Lax Chandra (which was a character in Episode 1, wasn’t it?) as saying it’s “easy enough for children but with layers of strategy for adults”. So, rule the tabletop as father and son, yeah? Got it. A coupon for free samples is available through the WizKids site, StarWars.com, or CartoonNetwork.com, so now you have no excuse not to get your force on.
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Thursday, May 31, 2007

May 31st, 2007: Allan Sugarbaker says...
Miniatures download with crunch

Crunch-Waffle Enterprises, known for their nifty miniatures, just let us know about a new free download to check out. Extra Terrae Crepusculum (aka Beyond the Twilight Worlds) is a set of miniatures skirmish rules that uses three six-sided dice, some minis, and the free PDF rules to tailor war parties to their best effect. Have a look.

Saturday, May 12, 2007

May 12th, 2007: Mike Sugarbaker says...
Audio Report: one GTS 2007 wrapup, partial

OgreCave lackey Steve Kani got himself out to GTS ‘07… for one day. What jumped out at him while doing his rounds as a retailer? Listen to our GTS post-show show and find out. Also, a question for roleplayers: how has party unity been a factor (or not) in your games? Let us know in the comments, folks.

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