Today OgreCave has a new interview with James Wallis for you, formerly of Hogshead Publishing. You know him and his games, like Once Upon a Time and The Extraordinary Adventures of Baron Munchausen, and you’ve heard about the Diana Jones Awards he started. Wait, you say – didn’t he leave
Lynn Willis, Chaosium designer and editor, dies
Earlier today Chaosium announced that Lynn Willis, the man who influenced countless gamers and guided a veritable sea of gaming products into their grateful hands, has passed away. His work on the Call of Cthulhu line alone reads like a greatest hits list of roleplaying. Here’s the press release: We
Forbidden Desert, sequel to Forbidden Island, announced
Earlier today, Gamewright officially announced the upcoming sequel to the hit cooperative boardgame Forbidden Island, entitled Forbidden Desert. As the press release (below) states, “In Forbidden Desert, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand
Gaming News Update podcast – Free RPG Day (KublaCon 2012)
We’re getting the last bits of KublaCon 2012 out of our system at OgreCave by posting a podcast episode about Free RPG Day 2012. Since it’s coming up in just over a week on Saturday, June 16, you may be wondering what to expect from the annual event (now in
Gaming News Update podcast – Signal Fire Studios (KublaCon 2012)
It had been a while since we caught up with Signal Fire Studios, so we made sure to sit down with Jamie Chambers at KublaCon 2012 and hear what his company’s been up to lately. In this Gaming News Update interview, Jamie clues us in to the latest developments: the
Gaming News Update podcast – Crafty Games (KublaCon 2012)
KublaCon 2012 has come and gone, and OgreCave was there to get latest news from Crafty Games. In this Gaming News Update interview, Patrick Kapera of Crafty Games gives us the details on the Mistborn RPG, which has enjoyed an unprecedented level of involvement from Brandon Sanderson, the author of
2012 Origins Award winners announced
Gamers lucky enough to attend the 2012 Origins Game Fair this past Saturday got to see the winners in person (and apparently some chair balancing and other mischief from James Ernest). From all accounts, there was much celebrating and revelry in Columbus, OH, and the Calliope statue went home with
A few Kickstarters to kick at
These days, everyone’s trying to fund their game projects with Kickstarter. Heck, it’s the hottest topic of discussion on the convention seminar circuit: take your project to the masses and let them decide if you’ll be able to publish it. Well, masses – here’s a few items that have come
2012 Origins Awards nominees announced
Retailer attendees at last week’s GAMA Trade Show made their choices, and now we’ve received word: the 2012 Origins Award nominees are officially up. As usual, the awards ceremony will be announced during the 2012 Origins Game Fair, Saturday, June 2, 2012 in Columbus, OH, and Origins attendees will vote
Giving Cthulhu a G rating
In an article in The Guardian today, a reporter reflects on the softening of Lovecraftian merchandise – not its salability, mind you, but rather its hopeless horror being glossed over a bit in favor of a fluffy, cartoony look. This is nothing new: the Great Old Ones have been presented
D&D Next and limits to growth
From a somewhat disturbing post over on Story Games: And yet another different D&D freelancer friend said: “This is why D&D 4E is called an indie game. It tells you how to play. Many of us know that the rules are better than they have ever been design wise but
So I guess there’s also gonna be an old D&D
Yesterday Wizards announced they’ll be reprinting the 1st Edition AD&D core books in new collectible (in the pre-Magic sense of the word, thanks) editions this April. We can only assume that the choice of reprinting this particular edition, rather than the white box or something else you can’t readily find
So I guess there’s gonna be a new D&D or something
Taste the excitement. For those who missed, D&D Next (that’s all they’re calling it thus far) has been announced, and an open playtest set to begin in the spring can be yours if you go click on one of a selection of shiny red buttons. Here’s what I had to
2011 in games (or: I resolve to remember to post)
Risk Legacy is the game of the year. I know, I know, but: even if the persistent nuisance of the core Risk die mechanic isn’t something you can overlook, think of the effect that Legacy will have on future games from (the wealthier amongst) other game publishers. Specifically, imagine what
Merry Christmas and happy holidays from OgreCave.com!
While some of the OgreCave crew have been taking a little time off (call ’em mental health days, call ’em school/divorce/new baby recovery days – whatever), causing us to skip this year’s OgreCave Christmas Gift Guide, longtime Cave Dweller Matthew Pook has scraped together a quick list of gift suggestions