Skip to content

OgreCave

Unplugged gaming news and views

  • About Us / Contact
  • Reviews
  • Interviews
  • InstaCave OgreGram
  • Desktop Site
  • OgreCave’s Linktree

Live from GenCon ’05: Jesper Myrfors and Peter Adkison on Clout Fantasy

August 18, 2005 Steve Kani Conventions

I had a chance to sit down with Jesper Myrfors and Peter Adkison of Hidden City Games about Clout Fantasy – a game of dexterity and strategy for two or more players. This game is unique in that it uses a collectible poker chip that features high quality artwork. I

Continue reading

Live at GenCon ’05: Welcome to Indy

August 18, 2005 Steve Kani Conventions

I was sent ahead to check things out on the day before opening day. After getting my hotel situation straightened out, I wandered around the Indianapolis Convention Center, getting myself reacquainted and reoriented. Overall it looks like it’s going to be a pretty good convention. The attendance looks good and

Continue reading

Live at GenCon ’05: Ticket to Ride wins Diana Jones Award

August 17, 2005 Allan Sugarbaker Board Games, Conventions, Industry 4 comments

The winner has just been announced as Alan Moon’s Ticket to Ride by Days of Wonder, in what was the shortest Diana Jones Award ceremony yet (probably so the celebrating can commence). Runners-up were the other shortlisted nominees, Code of Unaris by Goldleaf Games and Dogs in the Vineyard by

Continue reading

Hecatomb First Look

August 17, 2005 Allan Sugarbaker Card Games, Playtest Reports, Reviews One comment

A couple of us Cave dwellers got to play around with some Hecatomb TCG starters early last week. You would’ve heard about it in our OgreCave Audio Report last week if not for the aforementioned pooch-screwage. Now that I’m back from a cross-country jaunt, let me summarize what conclusions we

Continue reading

That board game WizKids was going to do

August 17, 2005 Mike Sugarbaker Board Games

Yup. Tsuro looks very decent, probably more tactical and tense than the games it reminds you of… and for the components, the price is certainly right. But I can’t help but wonder if this is really where WizKids should go. I mean, for all the crap we give them, they

Continue reading

Another blow struck in struggle to separate RPG design from publishing

August 16, 2005 Mike Sugarbaker Roleplaying Games

Legends of Alyria is a complete roleplaying game, not only published free on the web, but published using a free, automated tool. As the game’s creator says, “[W]hile I like the idea of game design, increasingly I’m finding that I don’t care for game production and promotion. I don’t have

Continue reading

James Ernest and Mike Selinker choose interesting name for new high-end publisher

August 16, 2005 Mike Sugarbaker Industry

With a press-release headline like “Titanic Games Takes to the Water – New Board and Card Game Company,” I happily admit that I had my knives out. I mean, come on, wouldn’t you? However, it merely appears that one of the best design teams out there has found a couple

Continue reading

Rocketmen First Look

August 15, 2005 Mike Sugarbaker Card Games, Miniatures Games, Playtest Reports 3 comments

Okay, so, new poly-card CSG whatever, due out at Gen Con and I don’t think it got a sneak release anywhere although I could be wrong. OgreCave obtained four packs and got sort-of-enough ships to play a three-player game. If we had played a two-player game we would definitely have

Continue reading

Ravenloft and Gamma World go back to WotC

August 15, 2005 Mike Sugarbaker Roleplaying Games

I had forgotten that White Wolf even had Gamma World, but there you go. One last Arthaus Ravenloft supplement will be hitting as a free PDF download next month. I seriously doubt that Gamma World will ever resurface as an RPG (although it might have kicked a measure of ass

Continue reading

The other shoe gets deciphered

August 11, 2005 Mike Sugarbaker Industry

It is arguably only a matter of time between WARS and, well, this: GR points to a Virginia-based business paper called Inside Business, which in turn points to Decipher apparently melting down. Those up for a round of tasty schadenfreude can enjoy details like Decipher selling its offices and renting

Continue reading

Where’s this week’s Audio Report?

August 9, 2005 Mike Sugarbaker OgreCave

Uh, yeah I kinda screwed the pooch on that one. We recorded a quick talk about our experiences playing Hecatomb and Rocketmen, and about the Penny Arcade “CCG” kerfuffle, but the audio levels are way too low and the thing is just horribly noisy and unsalvageable. The worse news is

Continue reading

Draw more cards, Citizen

August 9, 2005 Allan Sugarbaker Card Games

New details are up at the Mongoose site about Paranoia: The Mandatory Card Game. Designed for 3-8 players, this one looks to be an appropriately light-hearted bloodbath, given the proper feel by Steve Gilbert, co-author of the classic Paranoia adventure Me and My Shadow Mark IV. The card game product

Continue reading

How Neverwinter Nights fought its own mission statement

August 8, 2005 Mike Sugarbaker Computer and Console Games

We all pretty much know that the attempted D&D-esque network play of Neverwinter Nights was too difficult to use for people trying to emulate the tabletop experience, but this first-person account by a frustrated GM really illuminates the problems we face when we try to take advantage of online play

Continue reading

And then Mattel got into it: Hot Wheels CCG

August 8, 2005 Mike Sugarbaker Card Games

The Hot Wheels Acceleracers CCG has slick introductory videos and a Cartoon Network series backing it up. Can a Barbie CCG be far behind? Oh God no. Or oh God yes, I can’t quite deci — no, that’s a lie, a Barbie CCG would be horrifying de facto. I just

Continue reading

Sabertooth announces Penny Arcade CCG, geek culture implodes under own weight of self-reference

August 5, 2005 Mike Sugarbaker Card Games

I am actually looking forward to this. I love the strip, and it looks like the creators have been deeply involved in creating the cards and artwork. It looks like the Penny Arcade CCG is designed around some Vs.-esque system where you can take any two decks from however many

Continue reading

Posts pagination

«Previous Posts 1 … 60 61 62 63 64 … 198 Next Posts»
  • We're on Mastodon!
  • We're on Facebook!
  • We're on Instagram!
  • We're on YouTube!
WordPress Theme: Tortuga by ThemeZee.