April, 2005
Our new review comes from Merwin, who has explored the recent addition to the Avalon Hill boardgame line, Sword & Skull by Wizards of the Coast. He’s weighed anchor (as well as the rest of the game), and tells us if it’s worth hauling around, or if we’re better off saving our gold for other adventures.
Margaret Weis Productions has confirmed what we’ve strongly suspected for a while now: that it will release a Firefly-related RPG. Based on the upcoming movie, the Serenity Roleplaying Game will employ a new system (ie, not d20) and will be a full-color hardback with images from the film. According to the press release (below), “It will provide rules for play, character creation, and a short adventure along with information about the crew of the Firefly-class spaceship, Serenity.” No release date is set just yet, but plans are already in the works for supplements and web support.
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Everything old has become new again with the advent of D&D 3.5, including many of the first adventures. Matthew gives us his take on the recently-updated retro module Dungeon Crawl Classics: Idylls of the Rat King by Goodman Games. Did Matthew think the adventure was worth updating? Have a look and find out.
I’m embarrassed to say I like the pun. Yes, Ninja Burger 2: Sumo-Size Me! continues the honorable tradition of ninja fast food delivery, adding 72 cards to the original game (not that one. The card game, silly). The expansion promises new missions (”I’m delivering it where?“), Fortune cards, Menu Items, and other ninja goodness. For your $16.95, you’ll also get a side order of ninja money tokens, though it’s unclear whether they’ll double as shuriken. Steve Jackson Games shipped the expansion on Saturday, so the unseen delivery warriors should be in place at your local store soon.
Ronin Arts fans can now grab a limited print copy of the company’s latest M&M Superlink product, Superline #1: Tomorrow’s Headlines. For those who weren’t aware, Superline is a new series of supplements that will “present fan-oriented gaming material for M&M Superlink in a comic book format and with comic book spirit.” This is the way all supers RPG products should be presented, and at $3 plus an SASE, it’s even cheaper than the PDF version! Has Phil Reed gone mad? Only with his skillz, my friend. [EDIT: Or I’m missing the detail Phil just pointed out below that states “to puchase Superline #1 without the need to buy the PDF” the print copy is $10. See, he hasn’t gone mad at all. It’s just me.]
The designer of Doom, WarCraft and the developer on the new Arkham Horror edition is interviewed, and gives what I think are heretofore-unreleased gameplay details about the latter. And it’s just generally a fun read for design heads such as myself.
A while back, our friends over at Yog-Sothoth.com scored a copy of the unpublished supplement to the rare and elusive Arkham Horror boardgame, and posted it for all to download and enjoy. Unfortunately, the site had to take the file down shortly thereafter until a day when the game’s ownership issues (mentioned here) could be sorted out. That day has come, and once more the fine cultists of Yog-Sothoth offer the sacred ritual text that is Return to Arkham Horror. The stars must be aligned or something.
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Z-Man Games and Spectrum Games have been collaborating to pack each Cartoon Action Hour release with energon cubes - um, sorry, entertaining campaign material. Their newest product, currently in PDF at the Z-Man site, looks to be no exception. Star Warriors is the third series book for CAH, a 64-page supplement that provides a details of a fictional space opera series complete with “meta-game backstory of the cartoon itself.” I wonder if it gives reasons for the series being cancelled, or perhaps a list of celebrity voices that appeared on the show.
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A friend pointed out a London Times article about Games Workshop’s recent decline in share value. Other than strangely comparing GW’s drop in profits to “Jessops, the camera shop, and Topps Tiles, the ceramic tiles specialist”, this article was notable for one other reason: the reporter sites GW as the company “which specialises in the Dungeons & Dragons role-playing game.” Now, it’s great that D&D has the name recognition power to stick in this person’s head, as she’s obviously not a gamer. But come on, people. If her mistake were correct, it’d be bigger news than her intended topic. “Games Workshop shares down 30%. Oh, and they now own D&D.”
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