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Category: Card Games

Before you die, you see the pentagon

March 15, 2005 Mike Sugarbaker Card Games 6 comments

If only it were true. I mean, if I knew I only had seven days to live, you can be damn sure I’d give ol’ Rumsfeld a little sump’in sump’in when I saw him. But, um, my actual point: I typed in www.wizards.com/hecatomb/ on a whim, and look what I

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WotC maybe sort of announces Narnia tie-in CCG

March 15, 2005 Mike Sugarbaker Card Games

Brace yourselves for some actual reporting: a random source at GAMA tells us WotC will be doing a CCG in the second half of the year to tie in with the Chronicles of Narnia movies. According to the same source, this brings WotC’s total for new CCGs coming out this

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Duel Masters Trade Day: Beefy card swapping

February 4, 2005 Allan Sugarbaker Card Games 3 comments

The latest promo event announced for the Duel Masters TCG, the game with some of the most entertaining (and longest) expansion set titles, is the Duel Masters Trade Day on March 5th. Yes, this means Duel Masters fans will gather at participating stores to swap cards, and undoubtedly engage in

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The fine line between stupid and awesome has just been erased for good

January 25, 2005 Mike Sugarbaker Card Games

“Topps has scheduled The Dozens, the collectible card game created by the Wayans brothers and based on the ancestor-insulting contests popular in urban neighborhoods, for late April or early May.”

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Mike’s self-important year-end editorial: Do Market Research Or Die

January 12, 2005 Mike Sugarbaker Board Games, Card Games, Industry, Miniatures Games, Roleplaying Games 6 comments

Okay. We all know about the highest-profile product-launch disaster of the year. Let’s talk briefly about another launch, that of the Call of Cthulhu CCG. It went well, right? Sure it did. Well, except for that month or so when it wasn’t so easy for retailers to get starter decks.

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Because kids aren’t fleeing the CCG trend fast enough

December 30, 2004 Mike Sugarbaker Card Games

Now Wizards is telling parents they are good for you. “The release quotes Dr. Helen Boehm, psychologist and author of Fearless Parenting for the New Millenium [sic] and The Official Guide to the Right Toys, who describes how the interactive, constructive play of trading card games can help build relationships

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Army of Darkness CCG finally fires its boom-stick

November 23, 2004 Allan Sugarbaker Card Games

Now, the Army of Darkness CCG has seen its release date slip considerably, but to be fair, it was never announced that the game was shipping before. That’s exactly what Eden has declared today, making the game due to arrive in stores sometime next week. academic writing essay It’s sure

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Beat cheeks, Stimpy! It’s M:tG Unhinged!

November 11, 2004 Mike Sugarbaker Card Games

Yes, the only Magic expansion I ever bought more than five boosters from is getting its sequel, and it streets next week. Here is a preview of the chaos that results from an average card, and here’s that logo to look for again. Since the only Magic play I’m interested

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Eldritch Horror: The New Alternative to Red Meat

October 30, 2004 Demian Katz Card Games

If you need some Halloween excitement and you don’t have time for one of our RPG suggestions, all is not lost. Thanks to the wonders of Invisible City‘s latest free Game of the Month, you can participate in a Cthulbeque. That’s right — if you have the strength and sanity

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OgreCave interview: Richard Garfield

October 12, 2004 Allan Sugarbaker Card Games, Interviews

OgreCave’s visit to last month’s Magic: The Gathering Worlds ’04 in San Francisco now has icing on the cake: Steve’s sent in his interview with game design guru Richard Garfield. Be a fly on the wall as Richard talks about dream projects, the card game scene, and “collectible” being a

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Rage addiction is apparently still a serious problem

September 29, 2004 Mike Sugarbaker Card Games 2 comments

Fans of the old Rage CCG have produced an entire expansion, complete with art, called Gauntlet. (“Red– Werewolf– is about to die!!”) White Wolf appears pretty proud of this – they’ve even designated the new set tournament-legal. At first I thought this was another CCG Workshop deal, like for

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Magic: the Gathering Worlds – A First Timers Perspective

September 9, 2004 Steve Kani Card Games, Conventions

For the first time in six years, the Magic: the Gathering World Championships was held in the continental United States. The 11th Annual Magic: the Gathering Worlds was held at Fort Mason Center in San Francisco. As it was so tantalizingly close to us Cave Dwellers, we couldn’t possibly resist

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Magic Worlds 04: yeah, we went

September 7, 2004 Mike Sugarbaker Card Games, Conventions, Industry

I don’t want to sound too complain-y here; the event was professionally run, gorgeously produced, and left in the dust the nearest organized-play program behind it (WizKids, I’m looking at you). That said, for the first world championship held in the States since what I interpret as the game’s rennaissance

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It’s a good time to be a bean farmer…

September 4, 2004 Demian Katz Card Games

Once again, Rio Grande Games has unleashed a new newsletter upon the world. As always, there are quite a few interesting new German titles on the way, but the highlight appears to be more information on a pair of new expansions for Bohnanza, probably the best bean-farming card game ever.

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Must be championship season

September 1, 2004 Allan Sugarbaker Card Games, Conventions, Miniatures Games

WizKids has announced the results of the 2004 World Championships of Mage Knight and MechWarrior (see the press release below). Funny how this is being announced on the same day that WotC‘s 11th Annual Magic: The Gathering World Championship kicks off out here in San Francisco. A couple of OgreCave

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