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Category: Card Games

Z-Man announces card game from PotSM’s design studio

August 26, 2004 Mike Sugarbaker Card Games One comment

Although there’s nothing about it yet on their pages, Z-Man Games has announced (according to Gamefest, anyway) a LoneShark card game design called Dungeonville for sometime before year’s end. For those with better things to do than remember, LoneShark is Mike Selinker and James Ernest, creators of that out-of-stock piratey

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OgreCave review: Nobody But Us Chickens

August 24, 2004 Allan Sugarbaker Card Games, Reviews

Matthew sent in his review of Nobody But Us Chickens, the Origins Award nominated card game from Dancing Eggplant Games. Have a look and see what he thought of it.

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Live at Gen Con ’04: Gloom-y days ahead

August 21, 2004 Allan Sugarbaker Card Games 3 comments

Lurking in the Atlas Games booth, I ran into Keith Baker, creator of WotC’s Eberron, and Lee Moyer, major contributing artist for same. After talking for a few minutes, Keith mentioned his upcoming card game Gloom, for which John Nephew helpfully brought out the prototype. Set for release in October,

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The eternal struggle continues online!! Because that’s what eternal things do!! They continue!!

August 13, 2004 Mike Sugarbaker Card Games, Computer and Console Games

Back when we first posted about CCG Workshop, I wasn’t sure things looked good for them, and announcements of subsequent additions to their roster frankly didn’t make them look much more like they had a promising future. Well, that’s all changed. White Wolf has announced that Vampire: The Eternal Struggle

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Army of Darkness card game at Gen Con Indy

August 2, 2004 Allan Sugarbaker Card Games One comment

Eden Studios plans to have the Army of Darkness Card Game at Gen Con Indy later this month, previewing before its Halloween release. Gamers have been waiting to use their boom sticks for a while now, and anticipation has simmered and increased slowly. It’s a sure bet that Eden will

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Pokémon gets up on soapbox

July 30, 2004 Allan Sugarbaker Card Games, Industry

Seems like companies are all searching for that elusive advertising venue these days, that crowd of potential customers that haven’t yet realized how badly they need to purchase games and toys. Or maybe I’m just hearing about the various promotional experiments more often, and they were happening all along. Most

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A board game design convention only two blue cards away

July 28, 2004 Dave Chalker Board Games, Card Games, Conventions, Industry

This past weekend the first annual Pow Wow conference was held in Charlottesville, Virginia. Like its predecessor Protospiel, the idea was to get together a group of German-style board game designers and have them play each other’s prototype games. Each game is then work-shopped, offering suggestions on what works, what

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When the time limit expires, a giant sneaker fills the screen

July 21, 2004 Mike Sugarbaker Card Games, Computer and Console Games

So, while I’m thinking about virtual CCGs that cross card gaming with established computer-gaming genres: Magnant is a real-time strategy game driven by card play. The CCG haters among you will be happy to know that any and all actual trading is not implemented yet. The geeks among you might

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My God… it’s full of… well, you know

July 14, 2004 Mike Sugarbaker Card Games, Computer and Console Games

I don’t think I ever mentioned that the Star Chamber folks had a booth at Origins, pimping the first expansion (at least I’m pretty sure the other title they toss around – which is “Origins,” confusingly enough – refers to their starting card set) to their CCG/4X masterpiece. The new

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We represent the Blood-of-the-innocent Guild, the Blood-of-the-innocent Guild…

July 7, 2004 Mike Sugarbaker Card Games 3 comments

Just when you thought the Munchkin money machine couldn’t roll on any further without making an illegal U-turn, Steve Jackson Games announces Munchkin Bites!, a swing at the World of Darkness (or whatever they’re calling it now) that may or may not re-introduce (ahem) some jokes from Chez Goth. Like

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GI Joe TCG appearing in Orlando

July 1, 2004 Allan Sugarbaker Card Games 4 comments

GI Joe fans, the hardcore ones, will get the first look at the full GI Joe TCG this weekend, at the GI Joe Convention in Orlando, Florida. My brother-in-law would kill to be at that show, having an attic filled with every GI Joe imaginable. As Mike mentioned in his

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Origins 2004: CCG attack

June 26, 2004 Mike Sugarbaker Card Games

Played GI JOE. They’re only running a kind of abbreviated game here – character cards only, with no way to bring new ones out – but that’s enough to get a taste of combat. You trade off hand-to-hand attacks, using the Boost values on the bottom of a couple of

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Game that is still not <i>Pokemon</i> resembles it slightly more

June 17, 2004 Mike Sugarbaker Card Games, Computer and Console Games

Those of you with s already know that it’s the only device resembling a contemporary “game console” that the busy, thinking adult needs to own. Thanks to its portability and plentiful array of high-caliber turn-based games, it’s one of the best things a gamer can do with time that’s otherwise

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Dammit, I could have used this at game night last night

June 12, 2004 Mike Sugarbaker Card Games

If you don’t buy the rationale that it’s only fair to get less player capacity in San Juan than in Puerto Rico, given the lower price point, you’re in luck. This variant offers new role cards to take the card-game adaptation of PR all the way up to eight players.

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Magic boosters now equipped with GPS signal

June 4, 2004 Allan Sugarbaker Card Games

Okay, no, not really. But Wizards does have a new barcode on every English booster pack of Magic, starting with the Fifth Dawn expansion. The barcode will allow for easy authentication of Magic product, as well as help WotC track down “illegal parallel importation” into the European Union and elsewhere.

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