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Clowns Shown To Be Gamers’ Worst Nightmare

October 11, 2001 Allan Sugarbaker OgreCave

Should’ve known how you Simpsons fanatics would vote. In response to the question “What keeps you up at night?”, over 63% said “CAN’T SLEEP, CLOWN’LL EAT ME.” About 9.5% were concerned about affording all the special editions coming out lately, and 7.9% of voters wish they were Frodo. Sad, really.

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Witchfire 3 Art Preview

October 11, 2001 Allan Sugarbaker OgreCave

If you’ve been anxiously awaiting the finale of Privateer Press’ Witchfire Trilogy, well, you’ll have to wait a bit longer. It seems the massive amount of materials being crammed into WT 3: The Legion of Lost Souls has caused a slight delay in the 64 page book’s release, pushing it

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FFG: Busy, Cool, Vague

October 10, 2001 Mike Sugarbaker OgreCave

We’ve been covering them a lot lately and I don’t want them to get a big head or anything. So, I’ll offer this as a sort of capstone: their Rants page is fun and rewarding to read every week or so. Yesterday’s entry is particularly intriguing, with whispery suggestions of

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Xro Dinn Quickplay Posted

October 10, 2001 Allan Sugarbaker OgreCave

Ionian Games Studio has posted quickplay rules for its upcoming RPG release, The Xro Dinn Chronicles. For a taste of the hard sci-fi game before its November ship date, head over to their site. AEG To Produce Rokugan D20 Supplement Earlier today, AEG announced plans to publish Rokugan: The Legend

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Gary Gygax’s Necropolis Coming to Necromancer

October 10, 2001 Allan Sugarbaker OgreCave

It’s only fitting that Necromancer Games would announce a resurrection of Necropolis, originally written by Gary Gygax. Originally released 10 years ago, Necropolis will be revamped for the new version. Intended as both a sourcebook and epic adventure for levels 10-18, the 224 page hardcover book is scheduled for July

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Carcassonne is German For Fun, Except It’s Actually French For a City, And Um, Shut Up

October 10, 2001 Mike Sugarbaker OgreCave

A lot of people automatically shy away from all that stuff put out by Rio Grande, or Mayfair, or just anything that looks suspiciously German. German games have a reputation for being so complex that American audiences, who like to make sure they don’t lose, take hours and hours to

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Roleplaying Tips # 93

October 9, 2001 Allan Sugarbaker OgreCave

This week’s issue of Roleplaying Tips offers advice to GMs for running large groups of players. As the new issue points out, keeping players busy is difficult but can be rewarding.

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GIDFA Still Going Strong

October 9, 2001 Allan Sugarbaker OgreCave

If you haven’t been by the Game Industry Disaster Fund Auction, you really should go take a look. As of yesterday evening, bids had already reached a total of $5515.96, all in the name of charity. A large array of products have been donated by the game industry, so you’re

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The Parts Left Out Of The Mythic Races Book

October 8, 2001 Mike Sugarbaker OgreCave

FFG just posted three races that didn’t make it into their new Mythic Races hardback. They’re in PDF format with art and everything. One of them is the Makhim, whom I remember from the first DiskWars expansion. Aaaaaand speaking of DiskWars, today’s the last day of that . Grab yourself

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Atlas Takes Us A Step Beyond

October 8, 2001 Allan Sugarbaker OgreCave

Atlas Games announced their latest Penumbra title: Beyond the Veil by Monte Cook. The high-level adventure (9th and above) deals with a black dragon that just refuses to stay dead, and forces the characters into the worst of situations: sneaking up on a dragon that’s prepared. Yeah, not good. You’ll

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Every Good Boy Deserves Fudge

October 5, 2001 Allan Sugarbaker OgreCave

Isn’t that how it goes? Man, it’s been at least 18 years since I took piano lessons. Anyway, the first issue of Fudge Factor, a free monthly magazine website for players of the Fudge RPG system, has burst onto the scene. Well, maybe “burst” isn’t the right word, but they’ve

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The Games Journal: Cool

October 4, 2001 Mike Sugarbaker OgreCave

I’d just like to say that The Games Journal is cool. Thank you.

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Precedence Stopping Wheel, Making Changes

October 4, 2001 Allan Sugarbaker OgreCave

Late yesterday, Precedence announced both their 2002 release schedule, and the fact that the Wheel of Time CCG wouldn’t be a part of it. The company has “canceled its ongoing efforts to produce a 2nd Edition set for the Wheel of Time CCG. While development of the previously announced 2nd

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Time to Dig Out the Backgammon Set

October 4, 2001 Demian Katz OgreCave

Perhaps to compensate for the fact that they didn’t manage to release anything during the month of August, Invisible City has put out their free October game with remarkable speed. It’s called Blockade, it’s an abstract strategy game, and it requires, of all things, half a Backgammon board. If you’re

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Zombies Make Everything Funnier

October 3, 2001 Mike Sugarbaker OgreCave

…even the Halloween Gift Packs from Cheapass. it’s got all the Friedey’s games (Give Me The Brain, Lord of the Fries, Change, Great Brain Robbery), plus Renfield and Parts Unknown, and finally (somewhat spuriously) Witch Trial. Top it all off with 2 random selections from the Freaks and Vampyres sets

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