When I read the press release headline, I was hoping WotC had struck some kind of deal with that biker bar in the Mission District, but alas, no: D&D creator Dave Arneson’s new-ish company has announced a licensing agreement with WotC that will return Arneson’s Blackmoor campaign world to print,
Cheap “laughs” at the expense of a game? company
You know, like how poor, innocent ethnic restaurants will put “the ‘best’ food in town” on their menus? I just want to point out that, thanks to a misconfigured HTML character set, the new official product page for Pirates of the Spanish Main has some amusingly placed question marks in
Kubla Khan at Kubla Con
Troll Lord Games will be bringing a special limited edition d20 tournament module to KublaCon at the end of May. Called The Temple of Kubla Khan, the adventure is written by Casey Christofferson, author of several books for Necromancer Games. Here’s the description: An ancient ruined bastion and the forces
Now I can be a warlock anywhere
Got a PalmOS handheld? Got a gamebook fetish? Go wild.
Grog d’Or ’04: burninating the peasants
French roleplaying association GROG has announced the nominees for this year’s Grog d’Or award, which goes to what the membership decides was the best roleplaying product, line or setting of the last year… whether or not it was new. English-language nominees include Mongoose’s B5, Mutants & Masterminds, Orpheus, Savage Worlds,
Dwarven Reforged
The fine folks at Dwarven Forge have made several website improvements, adding a wish list to the shopping cart, and a message board. Next month, in addition to having the new Sci-Fi sets hit stores, the company will also put a “Tile Construction Kit” into place on the website. Finally,
A&A D-Day gets columnar on your ass
His run of weekly behind-the-scenes articles on Axis & Allies 2nd Edition concluded, developer Mike Selinker starts running it down about Axis & Allies D-Day. “As you evaluate what’s different about this game, always remember the following: Axis & Allies is strategic, Axis & Allies D-Day is tactical.” Mmmm, tactics.
Chaosium, RPGnet exchange threats
In the aftermath of the GAMA Trade Show, a feud has erupted between Chaosium, the company behind Call of Cthulhu, and one of the biggest roleplaying websites, RPGnet. Each has sent out a press release about the incident, below. All I have to say is, I’ll win.
I always suspected scholars were making it all up anyway
Introducing Lexicon: an RPG for n players, 26 letters, and a Wiki. (Two example games are online, one run by the Paranoia XP developers and one based on the NOBILIS game world. This looks like a great way to generate source material for more formalized RPGs.)
Andy Chambers leaves GW
Most of our readers are going, “Who dat,” but the Warhammer hardcore have been whispering about this online for at least a week. Internal sources confirmed today on message boards that longtime Warhammer 40,000 lead designer and very nice chap Andy Chambers is leaving the Games Workshop nest. He oversaw
Amber turns to GOO
Erick Wujcik (creator of the Amber Diceless Roleplaying Game) and Mark MacKinnon (CEO of ) announced recently that they’ve signed a letter of intent to move the publication rights for the Amber RPG over to Guardians from Wujcik’s company Phage Press. It’s still just a letter of intent, but GOO
Arborell Update
Wayne Densley, author of the Chronicles of Arborell free online gamebook series, wrote in to report some new developments. While the second book in the series still hasn’t been released yet, work is proceeding, and in the meantime, he has released both a compilation of Blood and Iron web serial
Hidden treasures of GTS ’04
There were a number of unexpected products lurking in the exhibit hall at GTS last week, which is always refreshing to see. When a product I’ve never heard of appears at a major industry show, it gives me a touch of the wonder I had when I discovered my first
TupperWar Party!
The good folks at Columbia Games, home of Wizard Kings, Hammer of the Scots and other games involving scads and scads of little wooden blocks, are floating the idea of Block Parties, wherein you (for a hypothetical value of “you”) host a game night in your home focused on Columbia’s
I’ll see that treason and raise you 10
Just a quick update r.e. the Paranoia XP dev blog: some of the bits posted thus far make the game sound like it’s heading in a somewhat rules-heavier direction than fans of the old game are used to. I think this is actually just an optical illusion; what it is,