Yep, it’s live and open for business. Come on over to The Gables and join in for a while. If you’re lucky, one of the Victorian manor’s butlers will give you a sugar candy.
Archive for October, 2001
James Ernest, proud father of a baby girl as of yesterday (congratulations to you and Carol!), released details of the long-awaited Cheapass project Diceland to the Cheapasses mailing list today:
Diceland is a tabletop game played with large paper dice, about 2 inches to a side. It’s a cross between a traditional miniatures game and billiards. It will be “modular,” meaning that you can customize your army, but it will not be “collectible,” meaning randomly sorted in booster packs. You get the whole expansion in the box, like a set of Button Men or BRAWL decks. […]
The first edition […] will contain 25 dice in five “crews” of five. The dice are printed in full color and die cut, and are designed to assemble easily and come apart easily, but only when you want them to. […]
[…] We are hoping to have at least a preview of the game at GAMA in March, if not the finished product. We are tentatively planning a major Diceland event at Origins.
You know those cool paper calendar things some companies give out, that are sort of hex-ish but not actually 12-sided, and have the rubber band in the middle so they pop up? Cooool. He’s not using those or anything. But still. Cooool.
Be sure to come join me (and the other folks I work with) at tonight’s launch of The Gables, RPGnet‘s first Chat Theatre, taking place from 4pm – 10pm PST. Come prepared to chat, roleplay, and explore the creepy Victorian manor. And bring some ghost stories.
Freeport Guns For Dragon Annual
The next Dragon Magazine Annual will contain a Freeport article written by Chris Pramas. The article will be “based on material that will appear in Freeport: The City of Adventure,” including rules for firearms. The City of Adventure book, along with its much-anticipated full-color poster map, is scheduled for release next month.
Happy Halloween, ladies. – The Kurgan
Fiery Dragon Productions has released an adventure I heartily endorse, despite never having read it: The Giant’s Skull. Why do I put OgreCave’s Seal of Approval (TM) on this one? Well, I read the description, of course.
Not only can the players portray the heroes who must retrieve a valuable artifact from the brutish ogres living nearby, but a second scenario can unfold where the players take on the parts of the ogres, attempting to punish the human raiders once and for all!
Giving the ogres a chance for payback, eh? Excellent. The adventurers of the world need to learn that us ogres aren’t going to take their crap anymore. The first adventure is for four 10th level characters. The second is for 5th level Ogres, characters for which are included. Fiery Dragon also posted a pdf of errata from the adventure.
Reap the Whirlwind
WizKids he latest Mage Knight expansion, Whirlwind, is now available. The new set “introduces the Mage Spawn-controlling Shyft faction, the powerful Krugg race, and twelve new special abilities.” And there was much rejoicing.
Columbia Games today announced Trobridge Inn: Pepper & Spice, a HârnMaster/D20 module detailing “a fortified trading post on the major trade route between east and west Hârn.” This new module expands on articles from the old Kaldor “kingdom module,” zooming in to city-book levels of detail. Get ready to meet some vengeful political factions. Here, I’m gonna keep making that funny letter, just ’cause it’s so fun to do in HTML: âââââââ Cool. Wonder how you pronounce that. By gargling, maybe.
We’ve sent out the press release, so you now know what I’ll be doing Halloween night: launching RPGnet’s first Chat Theatre, The Gables. More info will be along soon, but until then, just plan on skipping all that boring partying and trick-or-treating in favor of some online fun with us, between 4 pm – 10 pm PST.
Fool’s Paradise Arrives
In case you hadn’t noticed the Halloween decor (see our hapless adventurer in the upper left corner), you should know that horror is on everyone’s mind this week. Just in time to assist with your fear-inducing fun comes Fool’s Paradise, the latest supplement for Principia Malefex. The supplement contains new fiction, six new scenarios, and info on the most dreaded of all places, the suburbs. Get into this game of modern horror set against the backdrop of Britain, and allow yourself to be scared silly by something other than anthrax for a while.
Gaming Night at the Improv
The new issue of Roleplaying Tips Weekly covers one of my favorite subjects: gamemaster improvisation. I reached the point where I hate fudging dice rolls, ’cause I want to be surprised by the results just as much as the players. I’d rather take the chance that I’ll have to change the adventure to accomodate the results of combat than know how everything’s going to work out ahead of time.
As you can see on the lefthand side of the page, we’ve added two new reviews for your reading pleasure. Matthew Pook brings us a look at Ninja Burger from 9th Level Games. After trying this game, you’ll never look at fast food the same way again. Secondly, Joe Kushner calls the Vampire Wars miniatures line to our attention, just in time for both Halloween and the release of White Wolf’s new Ravenloft.
Seems like Hasbro’s putting their product in our faces more often than usual lately. At my local supermarket, the Lucky Charms boxes are shrinkwrapped together with a CD-ROM that has both a free Hasbro Interactive game (Boggle, Chutes & Ladders, Operation, Monopoly Junior, or Yahtzee) and AOL version 6.0. As if getting in your face during breakfast wasn’t enough, a new TV commercial for Hasbro’s Get Together Games shows a bunch of guys so bored, they start sticking party horns into any orifice they can find (above the shoulders, that is). Is someone making a big push for a strong Q4 profit? Methinks someone is.
Well, as I’m sure you all know by now, this Thursday the 25th marks the release of a major new piece of software that some say is a godsend and a breakthrough, others say will waste untold hours of computing productivity, and virtually all agree is an extension of America’s most dominant monopoly. Yes: (I mean, what did you think I was talking about?)
It would be nice to believe that Monopoly Tycoon’s new release date was indeed an unusually witty corporate joke, but the truth is that publisher Infogrames originally wanted to release this new “competitive sim game” late last month but postponed, and probably genuinely picked 10/25 because they figured lots of people will be roaming CompUSA that day. But, while this title has some corporate smarm in its DNA, it also has concepts and gameplay strong enough to get me excited about it. And I don’t get excited about PC games much anymore. (When I do, I almost always note it here. Folks who don’t follow video-gaming press should also check out . Would you believe that one of the most anticipated holiday releases for the Game Boy Advance is a turn-based wargame?)
Monopoly Tycoon lets you play one of seven characters based on the Monopoly tokens (boot, top hat, etc.) and sets you loose in a SimCity-type landscape based on the Monopoly board. Boardwalk and Park Place are blocks next to the river in a tony part of town, whereas Baltic Avenue is across the river in the sticks. You develop businesses and residential complexes, and they interact with each other interestingly, but I wouldn’t be writing about this at all if it weren’t for the fact that the other characters – and in networked games, other players – are in there with you, placing competing bids for development rights and generally trying to mess you up. That’s cool. Gameplay doesn’t really have much to do with Monopoly, but speaks to the kinds of urges you always have when you do play the original: “What do you mean I can only have one hotel? I wanna build a shopping mall!” Not sure what the hardware reqs are on this – no Mac version, of course – but I’m just hoping to Uncle Moneybags I can run it. (And no, I don’t mean Bill.)
According to ICv2, that goofy Bionicle stuff is actually taking off. Maybe I’m just predisposed to see any new high-concept Lego thing as hopelessly lame. The Upper Deck-produced Bionicle CCG also appeared hopelessly lame, but I didn’t look very closely at it at Origins. Has anyone played it? Also, that Hasbro profits article actually does mention the success of the Harry Potter CCG, although it doesn’t mention WotC. All this stuff is making me wonder: in the post-Pokemon age, will we ever again see a successful CCG aimed at grownups? I think I smell a poll question…