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Author: Mike Sugarbaker

Atlas announces intimate new Dungeoneer sets for couples

April 19, 2004 Mike Sugarbaker Card Games

Well… a coupla gamers, anyway. The new two-player sets Dungeoneer: Haunted Woods of Malthorin and Dungeoneer: Den of the Wererats ship in July and each have just enough room for you and someone you love to beat on: three new character types apiece, plus wilderness Map cards and city Map

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News flash: computers are bad GMs

April 16, 2004 Mike Sugarbaker Computer and Console Games, D20, Dungeons & Dragons, Roleplaying Games 3 comments

Enjoy this excessively vitriolic, unclear and unsound article alleging that paper roleplaying rules systems are a poor foundation for computer RPGs. He might be right, but he reasons like a rabid Shar Pei with one leg staked to the ground. The thought of even beginning to take this essay apart

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Pinnacle invites you to rip, mix and burn – IN HELL

April 15, 2004 Mike Sugarbaker Miniatures Games 2 comments

Pinnacle has posted a PDF preview of their new skirmish minis game Rippers. The six-page preview is all story – what the minis gamers call “fluff” without any pejorative intent – but I’d lay odds that the rules are very similar to the Showdown! skirmish rules based on Savage Worlds.

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Blackmoor revival finally underway

April 12, 2004 Mike Sugarbaker D20, Dungeons & Dragons, Industry, Roleplaying Games 16 comments

When I read the press release headline, I was hoping WotC had struck some kind of deal with that biker bar in the Mission District, but alas, no: D&D creator Dave Arneson’s new-ish company has announced a licensing agreement with WotC that will return Arneson’s Blackmoor campaign world to print,

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Cheap “laughs” at the expense of a game? company

April 9, 2004 Mike Sugarbaker Miniatures Games

You know, like how poor, innocent ethnic restaurants will put “the ‘best’ food in town” on their menus? I just want to point out that, thanks to a misconfigured HTML character set, the new official product page for Pirates of the Spanish Main has some amusingly placed question marks in

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Now I can be a warlock anywhere

April 7, 2004 Mike Sugarbaker Computer and Console Games, Gamebooks, Roleplaying Games

Got a PalmOS handheld? Got a gamebook fetish? Go wild.

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Grog d’Or ’04: burninating the peasants

April 6, 2004 Mike Sugarbaker Roleplaying Games

French roleplaying association GROG has announced the nominees for this year’s Grog d’Or award, which goes to what the membership decides was the best roleplaying product, line or setting of the last year… whether or not it was new. English-language nominees include Mongoose’s B5, Mutants & Masterminds, Orpheus, Savage Worlds,

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A&A D-Day gets columnar on your ass

April 2, 2004 Mike Sugarbaker Board Games

His run of weekly behind-the-scenes articles on Axis & Allies 2nd Edition concluded, developer Mike Selinker starts running it down about Axis & Allies D-Day. “As you evaluate what’s different about this game, always remember the following: Axis & Allies is strategic, Axis & Allies D-Day is tactical.” Mmmm, tactics.

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I always suspected scholars were making it all up anyway

March 30, 2004 Mike Sugarbaker Computer and Console Games, Roleplaying Games 2 comments

Introducing Lexicon: an RPG for n players, 26 letters, and a Wiki. (Two example games are online, one run by the Paranoia XP developers and one based on the NOBILIS game world. This looks like a great way to generate source material for more formalized RPGs.)

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Andy Chambers leaves GW

March 30, 2004 Mike Sugarbaker Miniatures Games

Most of our readers are going, “Who dat,” but the Warhammer hardcore have been whispering about this online for at least a week. Internal sources confirmed today on message boards that longtime Warhammer 40,000 lead designer and very nice chap Andy Chambers is leaving the Games Workshop nest. He oversaw

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Amber turns to GOO

March 30, 2004 Mike Sugarbaker Roleplaying Games 2 comments

Erick Wujcik (creator of the Amber Diceless Roleplaying Game) and Mark MacKinnon (CEO of ) announced recently that they’ve signed a letter of intent to move the publication rights for the Amber RPG over to Guardians from Wujcik’s company Phage Press. It’s still just a letter of intent, but GOO

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TupperWar Party!

March 26, 2004 Mike Sugarbaker Board Games 2 comments

The good folks at Columbia Games, home of Wizard Kings, Hammer of the Scots and other games involving scads and scads of little wooden blocks, are floating the idea of Block Parties, wherein you (for a hypothetical value of “you”) host a game night in your home focused on Columbia’s

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I’ll see that treason and raise you 10

March 24, 2004 Mike Sugarbaker Roleplaying Games

Just a quick update r.e. the Paranoia XP dev blog: some of the bits posted thus far make the game sound like it’s heading in a somewhat rules-heavier direction than fans of the old game are used to. I think this is actually just an optical illusion; what it is,

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People like them apples pretty well, it turns out

March 23, 2004 Mike Sugarbaker Card Games

Out of the Box announced that their flagship family/party card game Apples to Apples has sold over a million copies, and once you count expansions, over half a billion individual A2A cards. That one drawing has done pretty well for John K, one supposes.

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FFG licenses Doom for board game

March 18, 2004 Mike Sugarbaker Board Games, Computer and Console Games

Yes, folks: they took on Warcraft, and now it’s Doom time. This title will feature graphics from the upcoming Doom III, as well as sculpted plastic stuff and what appears to be a modular board similar to the Warcraft board. Presumably FFG is wise enough not to make this play

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