Archive for the ‘Interviews’ Category

This just in from This Just In From Gen Con, Thursday 11AM, 2010

Thursday, August 5th, 2010

I love contexts where you can just say “It’s Thursday, 11AM, 2010,” and everyone knows when you mean. So yeah, it’s on once again: This Just In From Gen Con is in live-from-the-show mode, and we’re doing notes. If you’re new here, shame on you! welcome! Here goes:

Subscribe to our feed if you haven’t, because we’ll be on top of the TJI notes for the whole show, plus any other tidbits we turn up.

OgreCave Gaming News Update – Colby Dauch

Sunday, July 18th, 2010

Because we know you can’t get enough, we’re starting the week with another Gaming News Update interview. This time Lee Valentine chats with Colby Dauch of Plaid Hat Games and Hasbro’s Dungeons & Dragons Heroscape line. Colby has several projects in his queue, both freelance designs and new Summoner Wars releases, which Lee quizzes him on for this new episode.

By the way, if you still haven’t familiarized yourself with Summoner Wars we’ve got a review of it right here.

OgreCave Gaming News Update – Petroglyph Games

Wednesday, July 14th, 2010

In our latest Gaming News Update interview, Lee Valentine chats with Chuck Kroegel of Petroglyph Games about the company’s plans to release a card game, a board game, and a PC game in the next few months, all about a single fantasy setting. Kroegel, Petroglyph’s General Manager and one of the company’s designers, goes into the details of their plans to present the world of Graxia to the greater gaming public.

OgreCave GNU: Matt Leacock (Forbidden Island)

Monday, June 14th, 2010

We’ve all marveled at the elegant way certain games work, and the cooperative masterpiece Pandemic has impressed more than its fair share of gamers. In our latest Gaming News Update interview, I caught up with Matt Leacock, the man behind Pandemic, as he celebrated his new cooperative game, Forbidden Island. The new release was all the rage at last month’s KublaCon, and gamers came out to Dr Comics & Mr Games in Piedmont, CA to play GameWright‘s foray into cooperative games with the man himself. Have a listen for Matt’s thoughts on game design, giving “life” to games that defeat players, being nominated for this year’s Spiel des Jahres award (for Roll Through the Ages), and more.

OgreCave GNU: KublaCon – Free RPG Day ’10

Monday, June 7th, 2010

We’ve returned from our annual pilgrimage to KublaCon (well, it was a week ago, but you get the idea), and we have a Gaming News Update interview to share from the event. Take a few minutes to check out our talk with Aldo Ghiozzi of Impressions on Free RPG Day ’10. He gives us the rundown of what to watch for at this year’s event (at a store near you on June 19th), and we discuss Free RPG Day’s success so far, the state of the roleplaying hobby, and sweet dice towers.

Planning to hit your local Free RPG Day this month? Willing to write a couple paragraphs on how it turns out at your store, and maybe send a photo or two? Drop me an email at sven (at) ogrecave (DOT) com with the subject of “Free RPG Day recruit” to help us cover the fourth annual dice-rolling free-for-all. You could see your name up in lights on the Cave wall. Actually, it’s kinda dark in here…

OgreCave interview: Random Encounter with Gareth Hanrahan

Monday, May 17th, 2010

Let’s start this week around the Cave with an interview – specifically, an interview with Gareth Hanrahan about The Laundry RPG, due to hit stores this July. No, you won’t find stain removal tips in the details Gareth reveals. Instead, we present a far more useful briefing on what rookie agents can expect in this Delta Green-like system based on Charles Stross’ Laundry Files novels. Covert ops meets bureaucratic red tape all wrapped in a candy shell of Cthulhu Mythos – sound interesting? Then read on.

Free Darkness to celebrate Read an E-Book Week

Wednesday, March 10th, 2010

Apparently, it’s Read an E-Book Week – certainly a trendy event, what with all the Kindles, Kindle-likes, and upcoming iPads pushing the book market that direction. In order to celebrate and promote the medium, DriveThruRPG and White Wolf Publishing have a free electronic offering for gamers. Those who stop by before the end of this Saturday, March 13, can download a free copy of the World of Darkness rulebook. Yes, the full, 200+ page core system book from a few years back is yours for the taking. But maybe you’ve already got a queue of electronic books you’re reading your way through – what’re you reading this week?

OgreCave Gaming News Update: Holy podcast! A Hero Games interview!

Sunday, February 21st, 2010

What’s that you say? You remember when the Ogres used to have voices, echoing from deep within the Cave in podcast form? So do we. Now that some problematic software issues seem to be resolved, we’re going to ease back into some recordings of gaming goodness, starting a new episode of the OgreCave Gaming News Update. The relaunch episode kicks things off with my interview of Hero Games’ Darren Watts, recorded at DunDraCon 34 last weekend. In the episode, we briefly discuss Champions for Hero: Sixth Edition, which Hero sold preview copies of at the show. Darren also talks about upcoming 2010 releases, including early details of his Champions Beyond project, and fields unexpected questions from a young assistant interviewer (my daughter).

Have a listen, tell us what you think, and let us know if any glitches turn up. We’ll be hard at work getting the OgreCave Audio Report back up to speed as well.

Random Encounter interview: Jamie Chambers

Tuesday, July 21st, 2009

Just over a week ago, we told you about Signal Fire Studios and Metamorphosis Alpha. We wanted more details though, so we went straight to Jamie Chambers, President of Signal Fire, for the skinny on plans for the MA relaunch. Our Random Encounter interview with Jamie offers a quick Q & A session on the new company and upcoming releases.

SJ Games’ Revolution spinning faster

Thursday, July 9th, 2009

According to rumblings on the web, Revolution from Steve Jackson Games is on track to arrive from the printer a bit early. If my talk with SJ Games’ Will Schoonover at GTS ’09 is any indication, this is good news for Eurogame fans. By all reports, Revolution is a solid game, with multiple paths to victory if I’m not mistaken. Though I didn’t get a chance to try Revolution at the show (I spent the evening trying to align planetary bodies in The Stars Are Right), I’ll certainly be awaiting the game’s August (or earlier?) release.

Audio Report – Rumors of demise are highly exaggerated

Thursday, June 4th, 2009

Okay, mostly exaggerated. I’ve struggled to get this podcast recording functional for many moons (well, more like a couple moons). A few months and a hardware upgrade later, and we have, at long last, the DunDraCon ’09 episode of the OgreCave Audio Report. You’ll notice this episode takes the news bits we usually discuss at the beginning and formally makes them a distinct segment, which sounds suspiciously like our other podcast show, OgreCave’s Gaming News Update (because it is). We’ll still discuss the latest gaming news, don’t worry – but this show is mainly given over to interviews with Joseph Goodman and Aaron “Blackdirge” Rudel of Goodman Games, Steven Chenault of Troll Lord Games, Aldo Ghiozzi of Free RPG Day 2009, and various DunDraCon ’09 convention-goers. Have a listen, and deposit some comments if you like. We’ll have more for you soon.

OgreCave Gaming News Update: Cornering folks at KublaCon ’09

Monday, June 1st, 2009

Another convention, another salvo of OgreCave Gaming News Update interviews! This time we made it out to KublaCon ’09 in Burlingame, CA, just south of San Francisco. Four new interviews from the show are at your disposal:

Hear all the latest from this round of victims – er, interview subjects – and be sure to subscribe to make sure you get our next updates.

Random Encounter interview: Darren Watts of Hero Games

Tuesday, May 5th, 2009

In case our recent GTS 2009 interviews weren’t enough, we’ve got another quick interview hot on their heels. This one’s in the form of our Random Encounter interviews, quick little engagements on a single subject. Whether you celebrate Cinco de Mayo or not today, OgreCave has brought you this Random Encounter with Darren Watts of Hero Games, regarding Hero’s new sourcebook Lucha Libre Hero. We even slipped in a question on Champions Online for you – you’re welcome.

GAMA Trade Show ’09 interviews, and the Gaming News Update

Wednesday, April 29th, 2009

We’ve had some delays here at OgreCave, largely due to a problem with the podcasts (and with finding enough time to fix it). However, it looks like our audio software glitch is identified and quarantined, so let’s move ahead with presenting not just some episodes, but a whole new podcast! OgreCave now presents the OgreCave Gaming News Update, a short (around 5 minutes) twice monthly podcast which gets straight to the news. Some of you will recognize the GNU as an evolution of how the OgreCave Audio Report starts, or from our initial experimental run on War Pig Radio. Well, now it’s official – get your dose of quick gaming news in podcast form right here. (Yes, we’ll have more Audio Report episodes up soon as well – more file rescuing is underway.)

You’ll find our initial run of shows listed as well, but right now I’ll just highlight the recordings from the GAMA Trade Show 2009 we finally managed to wrest from the jaws of malfunction. We’ve got five interviews from this year’s show, on a variety of subjects:

Have a listen, let us know what you think, and check back for more Gaming News Updates in the weeks and months ahead. We’ll keep you as informed as we can!

OgreCave interview – Stan!

Friday, November 7th, 2008

You’ve seen his name floating around the industry for years now, at companies like TSR and Wizards of the Coast, to recent ventures like The Game Mechanics and Super Genius Games, and even in Kobold Quarterly – the man, the myth, the Stan! From Star Wars and Ravenloft to d20 Modern and Call of Cthulhu, Stan! gets around. We’ve posed a few questions to the man-of-one-name to learn of his work, his play, and whether he’s a game designer or a cartoonist at heart.