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White Wolf: “We’re Number One! We’re Number One!”

October 15, 2001 Mike Sugarbaker OgreCave

ICV2 has the scoop, because they always do: “In the White Wolf presentation at the Diamond/Alliance Retailer Summit in Las Vegas last week, Director of Sales Fred Yelk announced that, ‘White Wolf Publishing is determined to become the #1 independent publisher of d20 products.’ The company is scaling up to

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Zombies!!! Playtest Report

October 14, 2001 Mike Sugarbaker OgreCave

Play on a biiig table. It took us about 2 hours to play our first four-player game of Zombies (so figure on 90 minutes once you get up to speed), and the whole deck of map tiles did come out. You will be needing lotsa space. And if you suck

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Suing D20 Companies For Fun and Profit

October 13, 2001 Allan Sugarbaker OgreCave

Roleplaying e-zine The Scribe has just posted an interview with Steve Perrin, famed co-designer of RuneQuest and other systems. In answer to one of the questions about the D20 craze, Mr Perrin wrote “I hope the various companies will sue D20 projects to fund other work, but we’ll see.” I’m

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Entire Staff of Journeyman Press Laid Off

October 12, 2001 Allan Sugarbaker OgreCave

Through various channels, we’ve been hearing that the US Playing Card Company has suddenly eliminated its speciality games division, better known as Journeyman Press. All four Journeyman employees were laid off at 2:30 pm this afternoon. This shocking news comes in the middle of the release of Zombies!!!, the biggest

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Necromancer Brings Grimtooth’s Traps To D&D3e

October 11, 2001 Allan Sugarbaker OgreCave

You didn’t really think you’d be safe, did you? Just because the Grimtooth’s Traps books were 1st Edition, and we’ve reached 3rd, did you honestly think he wouldn’t find a way to put your characters in mortal danger again? Yes, Grimtooth the Troll is back from the dead, and appropriately

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Clowns Shown To Be Gamers’ Worst Nightmare

October 11, 2001 Allan Sugarbaker OgreCave

Should’ve known how you Simpsons fanatics would vote. In response to the question “What keeps you up at night?”, over 63% said “CAN’T SLEEP, CLOWN’LL EAT ME.” About 9.5% were concerned about affording all the special editions coming out lately, and 7.9% of voters wish they were Frodo. Sad, really.

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Witchfire 3 Art Preview

October 11, 2001 Allan Sugarbaker OgreCave

If you’ve been anxiously awaiting the finale of Privateer Press’ Witchfire Trilogy, well, you’ll have to wait a bit longer. It seems the massive amount of materials being crammed into WT 3: The Legion of Lost Souls has caused a slight delay in the 64 page book’s release, pushing it

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FFG: Busy, Cool, Vague

October 10, 2001 Mike Sugarbaker OgreCave

We’ve been covering them a lot lately and I don’t want them to get a big head or anything. So, I’ll offer this as a sort of capstone: their Rants page is fun and rewarding to read every week or so. Yesterday’s entry is particularly intriguing, with whispery suggestions of

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Xro Dinn Quickplay Posted

October 10, 2001 Allan Sugarbaker OgreCave

Ionian Games Studio has posted quickplay rules for its upcoming RPG release, The Xro Dinn Chronicles. For a taste of the hard sci-fi game before its November ship date, head over to their site. AEG To Produce Rokugan D20 Supplement Earlier today, AEG announced plans to publish Rokugan: The Legend

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Gary Gygax’s Necropolis Coming to Necromancer

October 10, 2001 Allan Sugarbaker OgreCave

It’s only fitting that Necromancer Games would announce a resurrection of Necropolis, originally written by Gary Gygax. Originally released 10 years ago, Necropolis will be revamped for the new version. Intended as both a sourcebook and epic adventure for levels 10-18, the 224 page hardcover book is scheduled for July

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Carcassonne is German For Fun, Except It’s Actually French For a City, And Um, Shut Up

October 10, 2001 Mike Sugarbaker OgreCave

A lot of people automatically shy away from all that stuff put out by Rio Grande, or Mayfair, or just anything that looks suspiciously German. German games have a reputation for being so complex that American audiences, who like to make sure they don’t lose, take hours and hours to

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Roleplaying Tips # 93

October 9, 2001 Allan Sugarbaker OgreCave

This week’s issue of Roleplaying Tips offers advice to GMs for running large groups of players. As the new issue points out, keeping players busy is difficult but can be rewarding.

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GIDFA Still Going Strong

October 9, 2001 Allan Sugarbaker OgreCave

If you haven’t been by the Game Industry Disaster Fund Auction, you really should go take a look. As of yesterday evening, bids had already reached a total of $5515.96, all in the name of charity. A large array of products have been donated by the game industry, so you’re

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The Parts Left Out Of The Mythic Races Book

October 8, 2001 Mike Sugarbaker OgreCave

FFG just posted three races that didn’t make it into their new Mythic Races hardback. They’re in PDF format with art and everything. One of them is the Makhim, whom I remember from the first DiskWars expansion. Aaaaaand speaking of DiskWars, today’s the last day of that . Grab yourself

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Atlas Takes Us A Step Beyond

October 8, 2001 Allan Sugarbaker OgreCave

Atlas Games announced their latest Penumbra title: Beyond the Veil by Monte Cook. The high-level adventure (9th and above) deals with a black dragon that just refuses to stay dead, and forces the characters into the worst of situations: sneaking up on a dragon that’s prepared. Yeah, not good. You’ll

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