An Aetheric Guide for Christmas
Downloadable gift ideas from 2007
By Allan and Mike Sugarbaker
It's Christmas eve, and panic has set in: you just remembered a gaming
buddy that you have no gift for. That's where OgreCave comes in, with
this short list of last-minute gifts that require zero shipping time to
bail you out - and in many cases, no cash, either. This fourth and final
list looks toward the downloadable game goodies, the playable PDFs our
Cave dwellers suggest as gifts this season. While our other 2007
lists have equally worthwhile gift ideas, if you don't have the luxury of time anymore, we recommend the gigs of gaming goodness below.
Monsters and Other Childish Things:
Completely Monstrous Edition
Arc Dream Publishing, $14.99
Your imaginary friend isn't imaginary, and is far scarier than you
imagined he'd be. In this RPG of "kids and the relationship-devouring
horrors from beyond time and space who love them", you'll play as both
kid and monster, just trying to get through the difficulties of
childhood without too much soul-shredding terror. Monsters and Other
Childish Things: The Completely Monstrous Edition is available as a
180-page PDF now, or should arrive as hardcover in March 2008.
Og - Unearthed Edition
Firefly Games, $7.95
Remember the tagline "No need big words play Og"? The classic Wingnut
Games title has been redesigned by Robin D. Laws to take itself just
seriously enough to be streamlined and campaign-ready, while still
remaining thoroughly hilarious and vocabulary-impaired. We would've put
Og on our $20 or less
list, but ran out of space, so we feel compelled to recommend it
here.
The Supercrew
Tobias Radesäter, $6.21
The first complete RPG communicated entirely in comics form is also a
simple, lovely little superhero game, with attitude and mechanics to
match its clean-line cartoon artwork. It's a big download, but worth it
for anyone interested in the way RPGs are communicated as well as new
ways to play them.
E6/Raising the Stakes
Ryan Stoughton, Free
Named for the first six levels of experience that the author feels form
the heart of the D&D game, E6 started its life as a d20
hack and is well on its way, in form as well as in popularity, to being
a game in its own right. It's gone through several rounds of playtesting
(probably more than most published D20 games) and drawn considerable
praise from people who would dismiss mere house rules. When combined
with the additional hack known as "Raising the Stakes," E6 is a
focused, efficient core for traditional-system story gaming to rival
systems like The Shadow of Yesterday.
Savage Donjon Squad
Simon Carryer, Free
Also in the tradition of gaming mash-ups is this recombination of
Pinnacle's Savage Worlds, Clinton R. Nixon's Donjon and
the little-known free game Dungeon Squad by Grey Ranks
author Jason Morningstar (also worth checking out). SDS
cherry-picks the light, speedy bits of Savage Worlds and the dice
mechanics of DS, and sprinkles it all with the
player-participation madness of Donjon for a tightly-focused good
time.
The Lazy GM: Dungeon Beasts
The Creative Conclave, $9.99
Even the best Dungeon Master can run out of time to prepare for the
game, so it's no surprise products like this are popular. For
emergencies or as a tool for each game, The Lazy GM: Dungeon
Beasts saves DMs considerable time by listing more than 400 stat
blocks for advanced, template-enhanced, and class level creatures.
Ranging from CR 1/3 up to CR 48, this is 146 pages of extremely useful
material for d20 games.
Doubt
Fredrik Axelzon and Tobias Wrigstad, Free
The loose association of designers known in Scandinavia as Vi Aker Jeep
("We Go By Jeep" in English - to be clear, "Jeep" is a nonsense word in
Swedish) has produced a wide array of "Jeepform" games that combine the
immersive ethos of LARP with the systemic focus of story games and the
mechanics of long-form improv theater. Doubt is one of their most
legendary productions, a beautiful and challenging game about stage
actors (and their characters) on the verge of a breakup, make-up, or
both. Playing Doubt is a powerful, personal experience and a real
gift for LARPers with an open mind.
Hear more about Doubt (and many other things) in this episode of the OgreCave Audio Report
Instant Game
Animalball Games, Free
Maybe you've got game, but do you have Instant Game? Recently
released by Animalball Games, the folks behind Sandbox Hill
(featured on our 2005 Christmas
Gift Guide), Instant Game is a quick RPG setting creator and
game in a 100-page PDF. Players and GM consult charts to randomly roll
their session's genre, setting, and plot elements, then roll up
characters and start playing their custom RPG session in just 30
minutes. Instant Game takes the collaborative design approach a
step beyond most systems, for a unique, and often wild, experience.
Classroom Deathmatch
Jake Richmond, Matt Schlotte, and Nick Smith, $10
Although the print version didn't make our $20 or less
list - Jake'll be
shanking Mike with a sharpened chopstick for that any day now -
Classroom Deathmatch is a marvelous tool for the arsenal of any gamer
who likes his dirty-hippie mechanics best when they come with a
heaping helping of senseless death. Yes, folks, this is Battle Royale
with the serial numbers filed off, married to the Panty Explosion
mechanics, and aren't we glad we can stop having to explain that title
to people? Over fifty pre-generated characters slay and scheme for the
opportunity to outwit their captors and escape. If you've got four or
more players who want to backstab each other in the grim future of
Hello Kitty, here's your ticket.
Dirty Secrets
Seth Ben-Ezra, $12
It's been a banner year for innovations in the mystery-RPG category;
designers everywhere simultaneously seemed to discover that people
really hate rolling Spot Hidden until they see something. This "one
player, many GMs" take on the problem surfaced at Gen Con and built
solid buzz. Dirty Secrets takes the noir genre of detective fiction
and gives it a suburban spin, focusing on the misdeeds under the skin
of peaceful towns everywhere. If your target seems keen to experiment
with being cagey possible-murderers for a night - or, indeed, if you
know somebody susceptible to How To Host A Murder-esques and want to
turn them to the dark side! - then this is a succulent choice.
That closes another OgreCave Christmas Gift Guide, taking a last look at a few of
the quick downloads that will keep you out of trouble when you forget
someone's gift. But
when time isn't so short, be sure to look over our other 2007
gift lists and see what you might want to deploy your gift certificates toward.
Happy holidays from OgreCave.com!