Twelve Days of Roleplaying
A dozen RPG gift ideas for 2008
By Matthew Pook, Mike Sugarbaker, and Allan Sugarbaker
We're making a list and checking it more than twice before presenting
you with this next section of OgreCave's Christmas Gift Guide 2008, the
latest installment of our annual
tradition. As always, the Cave dwellers have brought together a
group of games we recommend as Christmas goodies - not all for every
taste, but each the perfect gift for the right gamer. As a switch from
the format of years prior, we've made this section focus entirely on
roleplaying games. So grab your dice, roll up an elf (a holiday elf, of
course), and let the silent night be filled with sounds of gaming!
Dungeons & Dragons: Fourth Edition
Wizards of the Coast, $104.95 (Core Rulebook Gift Set)
The long-awaited reincarnation of Dungeons & Dragons turned out
to be a reenvisioning as well - so much so, it gave rise to some healthy
competition (see the Pathfinder RPG, below). But D&D 4e
isn't without its merits - combat is streamlined, encouraging
whole-group participation throughout, and keeping players more involved
between their character's turns; healing is easier, and doesn't always
require a Cleric; and design tools for the DM are useful and quick.
WotC's usual exceptionally high production quality on the three core
rulebooks helps as well. Sure, this is technically three books we're
suggesting as one big gift, and a significant chunk of cash to lay out.
Our recommendation: read a few reviews, pro and con (including ours),
see how the new game sounds, then play once or twice with a local group
or at a con. At that point, you'll know whether the latest incarnation
of the world's most popular roleplaying game is your bag.
For a look at the new edition, check out our lengthy D&D 4e Player's Handbook review.
Pathfinder Roleplaying Game Beta Release
Paizo Publishing, $24.99 (free as PDF)
"Dungeons & Dragons is dead!" is how some players have reacted to
the new Fourth Edition game, which some see as more a miniatures
skirmish game than RPG. For better or worse, the new Dungeons &
Dragons sheds the 30+ years of the game's legacy - hundreds of
scenarios, settings, and supplements for which 4e is not backward
compatible. Fortunately, Paizo Publishing's Pathfinder RPG not
only stayed linked to the past, but also lets you play the numerous
adventures (including those in the consistantly excellent
Pathfinder magazine) that Paizo also happens to publish.
Actually, the Pathfinder RPG Beta is an open playtest release
showcasing the game's development and overhaul from Dungeons &
Dragons: Third Edition, the aim being to fix all of the problems
with that (exceptionally popular) version of the game. Paizo is still
accepting playtest feedback for Pathfinder and will do so until
the full version is published next year, so players who want to help
should jump in now. In any case, Pathfinder stands to inherit the
D&D 3.0 and 3.5 fans who feel freshly-disenfranchised by
4e, establishing Paizo as an independant company that don't need
no stinking licenses to more forward. Other than the OGL, that is.
Delta Green: Eyes Only
Pagan Publishing, $39.95
With Delta Green: Eyes Only, Pagan Publishing brings together the
three chapbooks published in the 1990s that in turn dealt with the
Mi-Go, the Fate, and Project Rainbow - which if you have no idea what
they are, then you are obviously not cleared for that knowledge. Of
course, any Delta Green devotee in the know will be pleased to
see these books again, or indeed for the first time (since they were
only available direct from Pagan Publishing) as Eyes Only doesn't
merely collate the three books, but also adds to them with extra
background material and scenarios. Of course, it does not update the
Delta Green setting for the new millennium - such a sourcebook has yet to
appear - but it does fill inÊa lot of the setting's background, which
is still the definitive conspiracy horror treatment for roleplaying
and the best exploration of the Cthulhu Mythos for the here and now.
Anima: Beyond Fantasy
Fantasy Flight Games, $59.95
Do you want your high fantasy with a heaping helping of gorgeous
anime-inspired visuals? Then take note: style is turned up to eleven in
Anima, a collaborative effort between Japanese and Spanish
development teams and artists. The full-color, 320-page tome may appear
to be another anime-themed game, or a supplement for either the
Anima miniatures game or card game. None of these are the case -
the RPG leans more toward mainstream systems with its percentile dice
and difficulty numbers set by the GM. Psionics, magic, a small bestiary
section, and a customizable martial arts system add depth to an already
rich game world. When complimented by a few skillfully painted
Anima miniatures, this game could provide some memorable fantasy
gaming of the highest order.
The Extraordinary Adventures of Baron Munchausen
Magnum Opus Press, $19.95
This is the original little game about telling extra-ordinarily fabulous
tales of adventure in the polite and convivial company of others. Best
played by gentlemen and ladies of noble character in 17th century, The
Extraordinary Adventures of Baron Munchausen allows us lesser folk of
the modern age to aspire not only to their airs and graces, but
entertain each other with our own adventures. Rules on
"dueling for cowards" are provided should the company need to come to blows over the
veracity of a tale being told - certainly better (and safer) than relying on the art of
swordsmanship, as the Baron himself would suggest. The Baron once
again pens this new edition, adding all new ways in which to play the
game based upon his travels in Araby, along with a version designed for
younger raconteurs-to-be - "My Uncle the Baron..." Complete with over 200
adventures (and more) for the players to tell, this all new edition is a
lovely little book, and with the right company, will provide many
evenings' worth of entertainment.
A Dirty World
Schrodinger's Cat Press, $18
Greg Stolze is well-known as a co-conspirator on Godlike and
Unknown Armies from back in the day. Now Stolze takes his ORE or
"One-Role Engine" system and applies it to the Film Noir genre to
produce a game where the only things that are black and white are the
naked bulb and the shadows it casts. A Dirty World places
emphasis upon social interaction as the characters, true to the genre,
explore a world full of secrets, deception, betrayal, and hidden vice
where trust only lasts so long. Whether spending time in the courtroom
or at the crime scene, characters improve skills during sessions in
response to their actions, reducing the need for post-game paperwork.
Sometimes, doing the right thing is going to be as painful as the guilt
of doing wrong. Skillfully presented, A Dirty World offers a grim
and gritty reality meant to be savored.
Dark Heresy
Fantasy Flight Games, $59.99
For almost twenty years we waited for an RPG set in the milieu of Games
Workshop's Warhammer 40,000 miniatures game, and just when we got
it, it went away again. Thankfully, the über-purveyor of board
games Fantasy Flight Games is now publishing that very RPG, Dark
Heresy. Ever loyal to the Emperor, the players take the role of
junior members of the Inquisition, assigned missions that will see them
investigating and rooting out acts of heresy, mutants, aliens, and Chaos
incursions in the 41st millennium. If you think of this as Call of
Cthulhu in space in the far future, you'd be pretty close to right.
Fortunately for junior inquisitors, they not only get the authority of
the Inquisitor boss, but also some heavy hardware. The rulebook comes
with everything needed to play, complete its own setting - the Calixis
sector (developed further with good stuff for the players in The
Inquisitors Handbook) - and a beginning adventure. Other science fiction
gaming just does not get as a heavily gothic as the dark future horror
that is Dark Heresy.
Trail of Cthulhu/Stunning Eldritch Tales
Pelgrane Press, $39.95
With Trail of Cthulhu, preeminent Lovecraftian RPG author Ken Hite moves
the genre into the desperate decade of the 1930s, examining the Mythos
after it comes to light in the 1920s (of Call of Cthulhu) and mankind
unleashes its own Creeping Order of Stalin and Hitler. By using the
points-based GUMSHOE system, Hite sidesteps the problem found in other
investigative RPGs where the investigators fail to spot that oh so
important clue and grind the game to a halt. He also has room to
represent - and in essence draw a veil back over - the various
elements of the Cthulhu Mythos. The result is to make Lovecraftian
investigative horror once again a horrifying prospect. All of this is
complemented by Jérôme Huguenin's art, which beautifully captures the
subtle and insidious nature of the Mythos, every piece worth careful
examination.
And if that is not enough Robin D. Laws - designer of the GUMSHOE
system - has contributed Stunning Eldritch Tales, an anthology of six
scenarios written in a pulp mode, and hand in hand with Ken Hite on
Shadows Over Filmland, a much, much larger scenario anthology. Inspired
by the classic monster movies of 1930s, this collection is heir to Blood
Brothers, the classic movie horror anthology for Call of Cthulhu.
OgreCave's intrepid reviewers have had a look at both Trail of Cthulhu and Stunning Eldritch Tales. Make sure you have a look as well.
In a Wicked Age
Vincent Baker, $12
The designer of Dogs in the Vineyard released his first
major follow-up this year, a game built for fantasy campaign play... and it's a
thin, $12 pamphlet. There's high technology in that pamphlet though,
along with more than enough sacred-cow slaughter to force traditional
roleplayers and indie mavens alike to throw out their preconceptions.
Players build fresh characters from a randomly drawn selection of
flavor-rich seeds, and build the situation further through an elegant
back-and-forth mechanic that eventually helps decide which characters
have the right to show up next session! If your gifting target wouldn't
even be momentarily curious as to how that works, well, skip this one,
but story gamers have ranked it as one of the top releases of the year.
A Flower for Mara
Dark Omen Games, $15
We've talked a
bit on the podcast about the Scandinavian LARP derivative known as
Jeepform - highly structured frameworks that almost read, and play,
like theater kits minus the audience. The movement has influenced
American indie-RPG designers including Seth Ben-Ezra (Dirty
Secrets), who created this meditation on death and family for up
to six players (if that's the word - though it's sold through gaming
distributors, its cover merely says "a play in four acts." Is it even
a game?). Anyone who values the cutting edge will appreciate this
challenging, genre-busting and convention-defying product.
Sundered Skies
Triple Ace Games, $24.99
Over the years we've included several of the Plot Point Campaigns for
Pinnacle's Savage Worlds RPG as Gift Guide suggestions. The
latest of these is Sundered Skies, a fantasy setting that twists
several all of the traditional elements and places them in a strange
world of islands hanging between ice above and fire below in a world
without night. Stranger still, this permanent glow means that no-one can
cast a shadow and too much exposure sends you mad! Travel between these
islands, many of them home to a single race, is achieved by skyships,
which are preyed upon by pirates. This detailed setting comes with an
epic campaign that is as equally full, drawing the adventurers into the
secrets of the Sundered Skies. A rich mix of clichés and new
ideas, once the campaign is complete, the setting still has room aplenty
for the GM to develop and continue playing in the Sundered Skies.
Cthulhutech
Wildfire/Catalyst Game Labs, $49.95
A concept that had to be explored, Cthulhutech takes dark science
fiction, mixes in Mythos horror, and splashes mecha all over it.
Cthulhutech is lavishly illustrated, sure to set any dark science
fiction fan to drooling. Imagine jumping ahead to 2085, where a new
understanding of how the universe works led to both the discovery of
functional magic, and the full-scale invasion of Earth by aliens that
were among us all along. While the cinematic rules can be quirky, an
attentive GM will be able to smooth over the game experience and keep
the feel of the setting - like a cross between Robotech, the
original Alien, and an intense session of Call of Cthulhu
- washing over the players like a rising tide of desperate terror. Ripe
with ideas for the Mythos-fueled apocalypse, and bursting with
background for an all-out mecha war, Cthulhutech might be the
prized gift under the tree this year.
Cthulhu fanatics - and followers of the Great Old Ones in general - may
want to risk a peek at Screams
from the Cave 2008 for more fearsome fun.
That should take care of the roleplayers on your gift giving list - or help clarify your gift certificate priorities after the holidays.
Be sure to look through our other
2008 gift lists for a wider range of games you can confidently give, or happily receive, this season.