Twelve Boxes for Christmas
A dozen boardgame gift ideas for 2008
By Allan Sugarbaker, Mike Sugarbaker, Matthew Pook, and Andy Vetromile
The only thing better than giving - other than getting, of course - is
giving a great game for the holidays. As we have for eight years now,
OgreCave has brought together a list of quality holiday gifts to give
(or request, if you prefer). This third list is all about the
boardgames, resplendant in their big, boxed glory, all from 2008. As
always, each item has been through our holiday disassembly line, where
our ogre crew inspected and sampled each morsel of game, so OgreCave has
verified the tasty gaming goodness in each of our suggested products.
Dominion
Rio Grande Games, $44.95
If you like building card decks without buying a metric ton of something
with "trading" or "collectible" in the title, Dominion makes good
use of its mechanics. You want what every small fantasy kingdom wants: a
bigger kingdom. Using your starting hand, draft new cards from several
decks in the common pool. Some increase the coffers for purchasing more
cards; others offer abilities like card theft or better hand management;
and still others are things and places worth victory points. Usually the
cards that score VPs aren't good for much else, so a balance must be
struck between those that are useful during the game and the ones that
actually win it when the supply runs out. Which sets to go for?
That changes every game depending on the decks the group wants - maybe
they don't like the Spy's power or want more treasure. 500
well-rendered cards ensure high replayability.
Ticket to Ride: The Nordic Countries
Days of Wonder, $50
Last year
we recommended Ticket to Ride: Switzerland as the perfect gift for the
TTR devotee looking for a tighter game for just two to three players. The downside was that you
had to have one of the core games - Ticket to Ride, Ticket to Ride:
Europe, or Ticket to Ride: Marklin - and its components in order to play.
This year we suggest Ticket to Ride: The Nordic Countries
(previously only available in Scandinavia) which offers the same tight
two to three player game as the Switzerland board, but comes as a
complete standalone game rather than as an expansion. It is also a
better game than the Switzerland board offers (where too many routes are
replicated in its Destination Tickets), providing a tight contest. Spend
the holidays trying to claim the train, tunnel, and ferry routes across
and between Denmark, Finland, Norway, and Sweden, and even into Russia,
above and below the Artic Circle - including an incredible nine-train
route to Murmansk!
Humans!!!
Twilight Creations, Inc., $19.95
For years mankind has had the apocalypse all figured out - the dead
might rise and go on a brain munching spree, but some humans always get
away to survive and begin again, after blasting their way through a
score or more of the corpse cavalcade. If only the humble zombie could
master the Surface-to-Air Missile and bring down that pesky escape
helicopter... Not this time, but at least in Humans!!! the dead
can get some payback. You might have been a lawyer, a wrestler, or even
a cheerleader before, but now you're one of the walking dead out to
score points and get to the top of the corpse pile by hunting down the
remaining living and either eating or infecting them. Not only is this
an inversion of Twilight Creation's classic Zombies!!! boardgame,
but the rules allow the two games to played together, leading to one big
Humans!!!-Zombies!!! mash-up!
Pandemic
Z-Man Games, $34.99
Cooperative games have made a comeback in recent years, and cooperation
is required in Pandemic, as there's nothing less at stake than
the human race. Two to four players globetrot to intercept four diseases
(solitaire play is unofficial, but perfectly possible). The map has 48
connected international cities, and the deck has a card for each.
Colored cubes mark the diseases' progression, and a location overloaded
with markers spreads infection to nearby areas. Collected cards cure
diseases but are needed for travel, too, and workers must balance
putting out smaller fires with maintaining the big picture. Everyone's
role lets them break a different rule: The Dispatcher helps pawns move,
for example, and the Scientist cures disease more cheaply. Too many
outbreaks, or exhausting the deck, ends things in failure. Games are
tight and down to the wire, and players actually hold their collective
breath as Infection cards are drawn. The fun is just as contagious as
the game.
Key Largo
Paizo Publishing/Titanic Games, $39.99
With just ten days to grab all the sunken treasure they can before the
big storm rolls across Key Largo, three to five players send
divers to scour wrecks (decks of cards) for gold, goods, and
artifacts... and the occasional sea monster. The right equipment helps
at the right moment, but island shops offer several services. Explorers
choose these locations daily, in secret, and resolve them according to
who selected that spot. If everyone hires divers, the labor pool
demands higher wages, and selling the same booty gluts the market.
Employ thieves to steal treasure for you or ply old seadogs with drinks
to gather the scuttlebutt on the most valuable decks. A complete deck of
event cards adds optional fun and unpredictability, and timing and
second-guessing rivals is paramount to scoring the biggest payday as the
hurricane washes up. It's simple but deep (ahem) family-friendly fun.
Battlestar Galactica
Fantasy Flight Games
$49.95
If the show seemed claustrophobic, sit down to Battlestar Galactica:
The Board Game. Taking roles from the series, each with specific
advantages and drawbacks, three to six shipmates keep the fleet one step
ahead of the mechanical Cylons. Some personae are shape-changing robots
or sympathizers, though, working against the crew in a cat-and-mouse
game. If the fleet jumps to Earth, humanity wins, but if any of several
disasters befall the Galactica - boarding parties, ship damage,
loss of population or supplies - all is lost. Characters launch
themselves in vipers to protect the fleet, vie for the presidency, seize
leadership of the battlestar, and condemn suspicious crewmen to the
brig. Players use skill cards each turn to solve crises, which promise
added difficulties, but skills also repair or activate important ship
functions. All the intricacies are under the hood, leaving a fast and
playable game of paranoia and betrayal in your hands.
Ninja versus Ninja
Out of the Box Publishing, $24.99
Quick, cute, and addictive, Ninja versus Ninja is a two-player
game of positional strategy involving little plastic ninjas - how could
this gift go wrong? Each player controls one of the dojos, and wages a
campaign of harassment and destruction against the other dojo (which is
apparently right next door). The two goals are to either gain points
from surviving missions into the opposing school, or to wipe out all of
your opponent's ninja by landing on them. The game's pair custom dice,
permanently impaled on tiny ninja swords, are reason enough alone to to
insure proper balance. Playable in under 20 minutes, this is a great
little game to have on hand during the holidays - leave it set up and
ready, and you'll be surprised how many spontaneous ninja grudge matches
take place.
This game has infultrated OgreCave before, as part of our
Games of the Ninja 2008 feature. If you're quick enough, perhaps you
can view them without being spotted.
Tomb
Alderac, $70
Wow, an expensive dungeon-crawl board game with lots of randomly-drawn
locations, items and monsters? What an innovation! But seriously
folks: for all that we might make fun, Tomb is one big, heavy box that
aims to succeed by that much more excess than the competition, and the
fun factor just seems to magnify right along with the scale. The magic
is in the opening sequence of placing threats, traps and treasures
into the dungeon face down, trying to lard up good spots for yourself
and not get waylaid by the other players... but the magic's also in
drawing and choosing your adventuring party, stocking them up with
goods, and losing them... and it's in roaming around the board
and stealing stuff from other parties and getting ganked by traps.
This is one big-ticket board game that's already proven its replay
value.
Agricola
Z-Man Games, $70
You wouldn't necessarily think a game called "farmer" would be
entertaining, but Agricola (Latin for "farmer") is a good time.
The simple concept is to become the most successful farmer by the end of
the game, which is achieved by gathering resources, completing menial
tasks around your farm, and raising crops and livestock. Each player
uses husband and wife tokens, selecting an available activity for them
each round. Not getting enough actions? Have some kids! But plan to feed
those new tokens, or those times of famine will haunt you as negative
points. With its time limit of 14 turns, Agricola concludes faster than
some comparable strategy titles, and compresses the best laid plans into multiple sessions of
frenzied farming. Optional occupation cards can also be added,
giving each player a random special ability, increasing replayability
with a new experience each game. There's even solo rules for those
times you can't get the gang together. For strategy boardgame fans, the pricetag is worth the chance to till the soil and slop the hogs.
We selected Agricola as Best Boardgame in this year's Ogre's Choice Awards. Click through for the full winners list.
Battue: The Walls of Tarsos
Red Juggernaut, $24.99
The original Battue was a solid enough strategy game that it
garnered an Origins Award nomination (as well as one for the Ogre's Choice
Awards). It seems only natural that Red Juggernaut would develop an
expansion set, and as one would expect, Walls of Tarsos provides
new options. Capturing a tower in the city now grants the victorious
player a game-long special ability. Six Ivory Horde figures ride into
the game, possibly swaying the balance of power in new directions. Two
player games are most strongly affected by Walls of Tarsos, as
many new tiles and cards push players toward combat. Added emphasis on
controlling territory also forces the issue, making the city of Tarsos a
bloodier, angrier place, and a vacation spot for gamers.
Our scouts have had a good look at this expansion, and have more intel in our full Battue: Walls of Tarsos review. Have a look at their report.
Formula D
Asmodée, $59.99
Racing has always been a tricky subject to properly capture in a
tabletop game, but the original Formula De nailed it - and then
went out of print. Now Asmodée has rewired the dashboard and
changed the tires on a new version of the game, Formula D.
Compatible with tracks for the original game, the new version still uses
different dice for each gear, but adds more realistic cars, drivers with
varying abilities, and special speed tracking cards for each player with
mini-gear shift mechanisms. Formula D even ventures into street
racing territory, with car customization, fuel injection, and more. Able
to accommodate up to ten racers, this boardgaming ride has been fully
pimped out, and is sure to entertain even the most casual player this
holiday season.
Munchkin Quest
Steve Jackson Games, $49.95
Two dungeon-crawling games on the same list? Yes indeed, as Munchkin
Quest has a decidedly different, unabashed worldview taken straight
from the successful card game series: kick down doors, kill stuff, grab
treasure, and backstab your friends. This is more dungeon looting than
crawling, as players compete to advance in levels by slaying beasts and
gathering treasure, hoping to be the first to reach tenth level and
escape. Wheel and deal with your fellow players to get their help or
avoid their sabotage, and assist the monsters when it suits you - you
wouldn't want to let the other Munchkins get too far ahead, would you?
Just don't die at the same time as everyone else, or the monsters win!
Designed by Steve Jackson and illustrated by John Kovalic, Munchkin
Quest is full of full-color cards, pre-punched double-sided dungeon room tiles,
stand-up monster tokens, and more.
Remember: any of these suggestions could make the perfect gift for the
right gamer on your list. Whether you pick up a few for yourself - well,
that's your business. Don't forget the other excellent gaming gift ideas
we listed in our other 2008 gift
lists. You wouldn't want to miss out on any of the fun.