Twelve Stocking Stuffer Games
A dozen games for $25 or Less for 2010
By Demian Katz, Matthew Pook, Allan Sugarbaker, Mike Sugarbaker, Lee Valentine, and Andy Vetromile
It can be tough to keep up with the yearly flood of games, and even
tougher to expand your gaming horizons into types of games you don't
normally play. What better way to safely experiment than with OgreCave's
staff showing the way? As our longstanding tradition
dictates, we're starting this year's Christmas Gift Guide with
gift ideas on the less expensive side – $25 or less. Use this
first "Twelve Games of..." list to find great stocking stuffer ideas, or
merely to explore new games you may not have tried just yet. If you can
get someone else to buy said games for you for the holidays, so much the
better.
As always, the cave dwellers of OgreCave have selected a group of entertaining gifts
from the year that has been 2010. They trust you will use this list of
gaming gift suggestions wisely, and not squander the opportunity to
convert more upstanding citizens into members of the gaming elite... or
give gifts folks will like, at least. Our selections of
less expensive gifts for 2010 are...
Poo: The Card Game
WildFire/Sandstorm Productions, $9.95
Yes, we know – Poo: The Card Game sounds like a disgusting game, but this
family-friendly title keeps everything bright and clean, with no fecal matter in sight – and cute,
monkeys on every card! Several super cute monkeys have lost
their tempers and decided to take it out on their cagemates by throwing
their poo at each other. A monkey can dodge or deflect the mucky
missiles, but when his fur gets too matted with muck he is out. In this
game, the least messy monkey wins! Some coins or counters are needed to
play, but Poo's cards are delightfully bright, breezy, and incredibly
clean, making this suitable for kids of all ages who never got to chuck
their ka-ka. For a game in which everyone has flung their dung,
Poo plays very quick, so you will not be too pooped out to play
again!
Space Hulk: Death Angel - The Card Game
Fantasy Flight Games, $24.95
We never thought we'd see a Space Hulk title on the low price
gift list either, but low and behold, Fantasy Flight has come through
for us. Space Hulk: Death Angel is crammed full of cards and
tokens which turn the original, dark future miniatures game of derelict
spaceship delving into a cooperative card game experience. Death
Angel closely approximates the Genestealer-hunting feel while
representing the ship corridors in an abstract fashion, giving players
an even stronger impression of marching their space marine squad into
the unknown. Though not the best gift for the newbie gamer, seasoned
strategic and miniatures gamers should enjoy the near-hopeless mission
to venture into the infested ship's halls, clear out the alien horde,
and maybe even survive.
Nile
Minion Games, $16.99
One of the most enjoyable new card games of the year, Nile has
players competing to grow crops in Egypt. A couple of twists help to
keep things exciting and competitive. Diversity of harvested crops
counts more than sheer quantity in the endgame, so players must work
hard to produce a variety of different plants... but only one player
can grow each crop type at any given time, and planting a larger crop
can wipe out an opponent's field, so competition is fierce. Add a
plague of locusts for extra chaos and you have a pleasantly challenging
light strategy game that plays quite differently depending on the number
of participants. A good gift for all lovers of cardplay.
Think you can master the agricultural challenges of Egypt? Read OgreCave's full
review of Nile to be sure.
Happy Birthday Robot
Evil Hat Productions, $24.95
Introducing the art and skill of roleplaying to younger players is
always a daunting prospect, but under the guise of a children's story
book, Daniel Solis has hidden if not an introduction to roleplaying,
then one to co-operative storytelling that children and adults can enjoy
together. Like all good books it starts with a simple premise: "There's
a Robot, It's His Birthday, and His Friends Want Him to be Happy." From
there the players take turns constructing sentences that grow over the
length of the tale that will be Robot's birthday, using "And" and "But"
dice and passing coins to increase sentence length. Happy Birthday
Robot's rules are short and ever so simple, but they encourage the
imagination helped by Rin Aiello's lovely illustrations that illuminate
the book's engaging examples. You might buy Happy Birthday Robot
to run with your offspring, but you will be playing this with friends
too.
Dungeons & Dragons Essentials: Starter Set
Wizards of the Coast, $19.99
It's been nearly twenty years since D&D has offered a really
solid introductory product, but it seems that this time around, Wizards
of the Coast has pulled off a success. Unlike recent introductory
products that have felt more like single-session demos than real games,
this set offers enough content to build a couple of real adventures and
get the player characters past first level. The reuse of classic Larry
Elmore artwork on the cover serves as a nice nostalgic touch without
getting in the way of the all-new content inside the box.
Unfortunately, the set may intimidate some players since it doesn't go
out of its way to simplify the game, but it still remains the best
option currently on the market for initiating a new role-player into the
hobby with a single gift.
Zombie Dice
Steve Jackson Games, $13.13
A little gem of a filler game, Zombie Dice puts players in the
role of zombies out to munch the brains of screaming victims. It
features 13 dice: some green, some yellow, and some red. Green dice are
pretty safe, yellow dice not so much, and red dice are down right
dangerous. Players grab three dice, roll 'em, and hope for brains. You
set aside the brains and can keep rolling more dice until you choose to
bank points equal to the brains you have munched or until you have
rolled a total of three shotgun blasts to the face and lose all your
points for the round. A fast, simple, press-your-luck game, with a bit
more strategy, a better theme, and a lot more taunting and trash talking
than many other dice games.
Have a gnawing hunger for more zombies? Read OgreCave's full
review of Zombie Dice.
Ingenious Challenges
Reiner Knizia/Fantasy Flight Games, $24.95
However you feel about the bulk of Reiner Knizia's work, the abstract
Ingenious (aka Einfach Genial) is a thing of elegant
beauty. This new collection of games, all inspired by the original, also
makes a great gift for the hacks-minded, as it includes a fantastic set
of bits: a deck of cards with a similar mix of color-symbol pairs as the
board game, a small set of tiles with only one symbol each, and a set of
dice with single symbols on each face. Once you've picked up your copy,
we expect a mashup of Set, Rummy and Zombie Dice on our
desk in the morning from each of you.
Forbidden Island
GameWright, $15.99
Matt Leacock's follow-up to the hit Pandemic adapts the earlier
game's basic system to appeal to a younger audience. Rather than
fighting ever-spreading diseases, players are now teaming up to retrieve
treasures from a rapidly sinking island. Each player has a special
ability that breaks the game's core rules in a different way, and only
through cooperation can the team members achieve their mission. Veterans
of Pandemic may be disappointed by the simplified system in use
here, but they are not the game's target audience. If you are looking
to introduce the joys of cooperative gaming to a young or inexperienced
player, Forbidden Island is a great gateway game, and it comes at
an unbelievably reasonable price point for the production value.
Be sure to check out OgreCave's Gaming News Update episode with
Matt Leacock at a
Forbidden Island release party, and hear his thoughts on designing
cooperative games.
Gun Thief
Buried Without Ceremony, $5 (print/PDF combo)
This simple storytelling framework from Joe McDonald, the author of
previous Gift Guide honoree Ribbon Drive, could hold its own on
the full RPG gift list. The titular thief makes his way through a world
of trampy molls and authority figures, each of whom want to take his
freedom, his life, or just his stuff. The GM-less rules for three
players could fit on a postcard, and the whole thing can play in half an
hour. For fans of sexy, down-and-dirty neo-noir, Gun Thief
catches lightning in a bottle.
Hamlet's Hit Points
gameplaywright, $20
This latest book from Robin D. Laws is not about how much damage
Shakespeare's most famous character can take (after all, Shakespeare
describes that himself through the course of the play), but about how
stories are put together. By analyzing three stories that we should all
know – Hamlet, Dr. No, and Casablanca, he breaks
each one down into "story beats" that either drive the plot or the
characters along and then examines how they affect the fears and hopes
of the audience. While this sounds like a book for budding screenwriters
(and it could be), Laws maps this method onto roleplaying by making the
GM's plot the story and the player characters the audience. Readable yet
thoughtful, this book will find you preparing a module in a slightly
different light, and even how to monitor and control the hopes of and
fears of the player chararcters in-game.
Pirate versus Pirate
Out of the Box Publishing, $24.99
If you're worried Pirate vs. Pirate is merely a reissue of Out of
the Box Publishing's Ninja vs. Ninja with a different theme, fear
not – the games are oceans apart. Two or three players start in
the corners of a triangular board, each with his own crew of hearty
little plastic sailors, and make haste across the sand for the treasure
at the center. Using simple movement rules, each pirate crew must
outmaneuver the others to either gather the most gold and silver coins,
or sneak up behind the competition and cast them one by one to Davy
Jones' Locker. Kids will love the colorful pirate caricatures and adults
can appreciate the even footing offered by the depth of strategy in the
light ruleset. Games take less than half an hour, you get several
figurines born of cartoonist John Kovalic's quirky little characters,
and no one actually has to walk the plank.
If you prefer ninjas over pirates, have a look back at OgreCave's Games of the Ninja feature.
Nay-Jay!
Brand New Games, $19.99
Traditional card games are great fun to play around the holidays, but
some of the best, like Speed, can only handle two players at a
time, or like Uno, can go on for quite some time without ending.
Enter Nay-Jay!, an over-caffeinated cross between Speed,
Uno and Nerts that we first encountered at this year's NeonCon. Players compete to rid
themselves of cards fastest by playing into the communal area, starting
new piles as necessary and leaping at each chance to stymie opponents by
switching their pile colors, heckling and misleading them verbally, or
just getting there first. Best of all, Nay-Jay! sessions can take
up to four players at once (or six with the expansions), and come to a
frantic, breathless conclusion in as little as 60 seconds! If you know
someone who likes to play for bragging rights, or just want a fun,
active card game that's easy to learn, this could be the ticket.
See what else OgreCave discovered at NeonCon 2010 in OgreCave's
NeonCon photo gallery.
That's the end of our first gift list for 2010, providing less expensive
options for gamer gift-giving. You may want to splurge a bit, though,
and pick up something with a larger ticket price. If so, have a look at
our other 2010 gift lists for the
slightly pricier items we'd recommend.