Search this site:
See the Ogres in Love contest submissions, & be amused.

Help the Cave Dwellers pay for coffee:

About OgreCave & staff

Join the OgreCave team

Syndicate us on your site

Mail Sven

Recent Reviews
Goblin Grapple
(Silver Gaming Co.)
Brothers
(505 Games)
Pathfinder Card Game
(Paizo Publishing)
Cthulhu Invictus Companion
(Chaosium)
Boss Monster!
(Brotherwise Games)
Murder of Crows
(Atlas Games)
More...

Interviews
Randy Angle - Gruesome Ghoulies (9/28/20)
James Wallis - Alas Vegas (2/13/13)
Gareth Hanrahan - The Laundry RPG (5/17/10)
Jamie Chambers - Signal Fire Studios (7/21/09)
Darren Watts - Hero Games (5/4/09)
Stan! (11/7/08)
Brendan LaSalle - Pandahead Productions (audio; 9/28/07)
Richard Garfield (10/12/04)
More...

Poll
Carcassonne:
Hunters and Gatherers
Inns and Cathedrals
Traders and Builders
King and Scout
Gutters and Mouldings
Stoplights and Speeders
Bunnies and Burrows
Tango and Cash
The Quickening

View Results

Features
Christmas Gift Guide 2010 (11/26/10)
PAX East 2010 report (4/9/10)
Christmas Gift Guide 2009 (12/4/09)
Games of the Ninja 2008 (12/5/08)
Christmas Gift Guide 2008 (11/27/08)
Screams from the Cave 2008
(11/7/08)
Ogres' Choice Awards 2008 (9/12/08)
Christmas Gift Guide 2007 (11/30/07)
Ogres' Choice Awards 2007 (8/17/07)
GAMA Trade Show 2007 report (4/27/07)
Christmas Gift Guide 2006 (11/30/06)
Ogres' Choice Awards 2006 (7/28/06)
Christmas Gift Guide 2005 (11/29/05)
Christmas Gift Guide 2004 (12/10/04)
Night of the Living Gamer
(Halloween RPGs)
(10/22/04)
More...


Lift Off Playtest Report
 

« Green Ronin Buys Dragon Fist RPG | Main | Battle Cattle goodies available soon »

November 05, 2002
12:25 PM: Mike Sugarbaker says...
Lift Off Playtest Report

Now that we've played more Fightball, and sampled this German real-time card game, I think I can safely say that the future of realtime card games looks a lot more like regular card games than it used to. We're playing enough Fightball that we may be heading for a full review soon, so:



LiftOff has three to five planets on a front, much like BRAWL's Bases. You need to get blue resource cards onto your side of a planet, then a yellow Lift off card, then some red orders cards to actually do something with your resources (and those of the planet). So like Fightball, you have play order to keep track of. Unlike Fightball, you never play anything directly to another player's side or put any of your cards in amongst theirs. The game feels pretty isolationist because of this, but you do have to watch what your opponent does, because the two of you are both after the resources of the planet card. There's no sense throwing your Ore Collection card on a planet that's already stripmined, nor in Terraforming a planet that your opponent hasn't contributed to Terraforming as well.

I've really only played this enough to know that, like Fightball (again), it's kinda more annoying than Falling or BRAWL but definitely promising. And $13 for two full decks of color cards and a game that goes to four players is most certainly not bad.


 
Back home, or browse the archives
  Powered by Movable Type 2.661

Site copyright 2001 Allan Sugarbaker. Trademarks and copyrights mentioned on this page owned by their respective owners.