Archive for August, 2006

Audio report: coming down from Gen Con ’06

Thursday, August 31st, 2006

Chris and Mike got out to Gen Con Indy this year, as you’ve already seen from the set of audio interviews. But what did they really think? We sat down a few days back and discussed everything that came to mind, rational thought or not, which resulted in our Gen Con ’06 impressions show. As always, tremble in fear.

OMG Wizards pre-announces Mike’s dream game

Tuesday, August 29th, 2006

OMG OMG OMG. “‘The Goblin Game’ is a Web-based game that can be played using any standard Web browser (EG: Internet Explorer or Firefox) that supports the Flash plug-in. […] This is a competitive strategy game not unlike a board game. No collecting is involved, although there is a great deal of depth to the game and there are many different ways to play it and win. […] Rather than a monthly fee, Wizards plans to require a one- time fee to join in or start a new game. Each game should last from 2 to 3 months.”

Audio Report: three story gaming interviews from Gen Con, with odd introductions

Monday, August 28th, 2006

Please don’t let my little found sounds distract you from the gravity and awesomeness of our talks with Ben Lehman of Polaris, Clinton R. Nixon and Emily Care Boss of The Shadow of Yesterday and Breaking the Ice respectively, and Jonathan Walton of Push. We did get audio from some non-story-gamey stuff, but I wanted to deliver these as a triple threat. Let us know what you think below.

Settlers, Carcassonne, other board games head for Xbox Live Arcade

Thursday, August 24th, 2006

Via Penny Arcade, the story: Microsoft is to offer some heavy hitters of Eurogaming on the paid-downloads Xbox Live Arcade service by the end of the year. The only title announced thus far besides the big two is Alhambra, but speculation is of course running where it always runs: rampant. Also, I have no Xbox and I must scream. I wonder if these are 360 only or backward-compatible.

OgreCave review: Faery’s Tale

Monday, August 21st, 2006

I’d hoped to post this last Friday, but an eye appointment and my resulting dilated pupils made for rather poor typing skills. So now we have Brian “Kuma” Hollenbeck’s look at Faery’s Tale by Firefly Games. Have a read, and see what makes this versatile-yet-child-friendly RPG tick, or look over some of our other reviews.

A step beyond making scene selections

Saturday, August 19th, 2006

I’m surprised our gamebook specialist Demian never posted about this, but then again, he’s adjusting to being a newlywed (congrats, man!): the first Choose Your Own Adventure animated DVD. This thing is being pushed hard – I keep running into online ads and TV commercials for The Abominable Snowman, which is based one of the classic interactive books. In fact, the big marketing push for the DVD has encouraged big bookstore chains like Barnes & Noble to stock up on Choose Your Own Adventure books, introducing them to a new generation of gamebook players. Now, if we can just get the Lone Wolf books stocked right next to them, we can convert more youth into the fine, upstanding gamers of tomorrow.

Perplex City board game in September

Tuesday, August 15th, 2006

Finally found the info on this: Perplex City: The Board Game will feature fairly simple puzzles by PPC standards, Trivial Pursuit-esque gameplay (here’s hoping that play on the board gets a little more fun than that), and a $40-esque price tag according to Funagain. Neat-looking product, but it isn’t clear how it’ll key into the story given that Season 1 is in its final stages. I suppose it doesn’t have to.

“License” no allowed word in Og

Monday, August 14th, 2006

Neither is “allowed”, for that matter… or “word”. Anyway, in the Unexpected License Department, Firefly Games has announced an agreement with Wingnut Games to create a new edition of Og, the comedic caveman game with a limited set of words players can use. In today’s press release (see below), Firefly’s Patrick Sweeny describes Og “as an ancestor of the indie game design movement”, an apt description of the funky little RPG that keeps popping up at conventions to rave reviews from participants. Robin Laws will be taking the indie ancestor into its new evolutionary stage, which makes sense, I guess, considering his keyword method of character creation in Issaries’ Hero Wars… I’m reaching, aren’t I? In any case, the new edition of Og is expected sometime next year.

The only thing cooler than a helicopter is two helicopters: Perplex City in San Francisco

Monday, August 14th, 2006

Information concerning the big Perplex City live event in San Francisco this past Saturday is frustratingly scarce on our friend the internet. The perplexcity tag on Flickr has a paltry few photos so far, and even the normally hopping Unfiction forums just have a few dribs and drabs. It looks like it really was a mistake on Mind Candy‘s part to schedule this event concurrent with Gen Con… or at least to promote it the way they did. But here’s what I’ve gathered so far.

A few days before the event, the existing link between Earth and Perplex City was severed – we got email to that effect – and the celebration of a new connection was redubbed an emergency rescue mission. Once the event was on, a new website appeared with two progress bars: one for onsite progress towards reestablishing the link, and one for online progress. Online players could help nudge progress forward by answering questions about PXC trivia and other puzzles, as well as simply hitting certain pages a lot. Players on the ground in SF… well, it isn’t clear, but we know they were advised to have transportation ready, so maybe their challenges involved info gathering throughout the city. In the end, the link was established with minutes to spare, and players were rewarded with a video message of congratulations from the cube hunt’s head honcho (obviously posted to Google by someone who can’t spell under pressure). However, players watching the video in SF were interrupted by a phone call from baddies The Third Power (here’s another variation that some got) just before they got buzzed by not one (as in a previous event in London), but two (oooohhhh) black helicopters.

So there’s a lot missing here. I had a couple of friends present but they haven’t reported in yet. Mind Candy might be thinking that documenting their live events incompletely or slowly incentivizes people to show up and participate, but I think the history (short as it is) of ARGs so far shows that not to be the case. You need to make room for a passive audience, especially when your sense of urgency is already a little bit lacking. They will probably get some nice details up on the official site eventually; we’ll let you know when.

(Incidentally, some of the most interesting talks I had at Gen Con concerned the ways in which RPGs and story games could benefit by making more explicit room for a “home audience” that doesn’t participate directly. More on that soon, maybe.)

ENnies Award 2006 winners announced

Sunday, August 13th, 2006

As expected, the ENnies Award winners were announced Friday night at Gen Con. Among those taking away the prize were Green Ronin Publishing (Best Game, Best d20/OGL Product – Mutants & Masterminds 2e; Fan’s Choice Best Publisher; multiple others), Paizo Publishing (Best Campaign Setting/Setting Supplement, Best Adventure – The Shackled City Adventure Path; multiple others), and our friends over at for Best Fan Site. Click the link for the full list of winners.

Live from Gen Con 06: yes, I can write about things besides story games

Saturday, August 12th, 2006
  • Pieces of Eight rocks. It’s simple and plays fast, but it still has a lot of depth and even some bluff. No, it isn’t collectible – fixed sets. Above all, it has figured out how to take one of those much-vaunted things that tabletop games can do and digital games can’t – namely, being tactile – and really make it a decisive advantage. It just feels great to hold and use these coins. Highly recommended.
  • Did a demo of The Spoils. It feels a great deal like Magic – like, a great deal. Not even that large of a variation on Magic, really. The one thing it really has going for it in my opinion is stylishness – sorry, Allan, but Hidden Sniper is not nearly as good an example of this game’s flavor as Dragon Catheter. It’s mildly silly, in other words, but still manages to have a lot of hipness in the design and overall look. But yeah, I don’t see this taking off except possibly on the strength of its big cash prizes driving more players to gradually get familiar with it.
  • We recorded our demo of Veritas GamesPower Storm customizable game – again, fixed sets, but with the option of buying randomly sorted Draft Packs should you want to rock it tournament style. (Also, if I understood correctly, every full box of Draft Packs represents a full, consistent set of cards. So there’s a non-collectible option there too.) Veritas’ Lee Valentine is a sometime denizen of our comments, and God help him, he’s been listening to us – he’s been doing a lot to make the game accessible not just to players but to retailers. Besides there being three different complexity levels to which you can dial the game, the simplest (which we played) has considerable depth without bogging down. It’s like a fast Euro card game, only with more guys in tights smacking each other in the face. People who like CCG-style play but haven’t got time for the pain, or just want a game with a great superhero feel, need to look for this one. When we get the audio up from our demo, it’ll be a great listen for those who want to know how to sell the game, or just want a raw slice of the Gen Con experience.

OgreCave review: Grand Tribunal

Friday, August 11th, 2006

We’ve got a new review to squeeze in between all the Gen Con reports. Today Brian gives us his take on Grand Tribunal, the Ars Magica themed boardgame from Atlas Games. If you couldn’t make it to the Best Four Days in Gaming… well, console yourself by reading some of our reviews. EDIT: It has come to OgreCave’s attention that our Æther Source Book review may have contained errors. We have removed the review, and hope to take another stab at it when Æther Gaming Systems completes the revised edition. Our apologies.

Tenacious preview of The Spoils at Gen Con Indy

Friday, August 11th, 2006

Another game is preparing to enter the collectible card game market: Tenacious Games’ The Spoils. The game setting strikes me as a blend of steampunk and fantasy, with some sci-fi anime influences as well. The early art from beta samples we’ve received are high quality, and occasional hardcore combat scenes pop up now and then to get players’ blood flowing (watch for the Hidden Sniper card, for one). Tenacious Games is holding an Open Beta tournament (at Gen Con Indy right now, of course), with all sorts of prizes offered up in events all the way through October 29th, including a $10,000 tournament in New York. The Spoils has its true launch in November, but these tournaments will surely hold importance for the game’s chances. Without enough pre-existing buzz, most retailers will be hesitant to risk stocking another collectible product.

WizKids brings in Mike Elliott as Senior Designer

Friday, August 11th, 2006

Stage one of WizKids’ regrouping after its recent layoffs and product cancellations appears to be bringing in new talent. In a press release today (see below), WizKids announced that Mike Elliott, formerly of Wizards of the Coast, has been brought aboard as the new Senior Designer of R&D. Elliott, who has worked on games like Magic: The Gathering, Pokemon and Duelmasters, will focus on “developing new game lines as well assist in fine-tuning our existing games.”

WizKids announces Pirates Online

Friday, August 11th, 2006

WizKids has announced a partnership with MMO-sters Worlds Apart (now apparently known as Sony Online Entertainment Denver) to release an online version of the Pirates of the (Insert Thing That’s Not The Carribbean) CMG in the fall. Coincidentally, the fall is also around when the bulk of retailers will be able to order any new Pirates packs. So… yeah. On the one hand, this is a game that it totally makes sense to play online and I am psyched to try it. On the other, I wonder if it doesn’t take a property the size of Magic to really make a straight online conversion of a CCG sustain itself.