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Category: Roleplaying Games

This is not a drill: Monte Cook’s World of Darkness announced

December 7, 2006 Mike Sugarbaker Roleplaying Games 5 comments

Um? This certainly has potential to be interesting – like the celebrity WoD remixes in the Requiem Chronicler’s Guide but on a much grander scale – but as a final project before retirement? To follow Ptolus? Monte Cook’s WtF is more like it. Timeframe is next summer.

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What do you get a Great Old One for its anniversary?

November 13, 2006 Allan Sugarbaker Roleplaying Games

Today marks the 25th anniversary of Call of Cthulhu, and instead of locking the doors, barring the windows, and hiding under the bed, our friends at Yog-Sothoth are celebrating. Check by the Yog Radio page for a special podcast episode to commemorate the event, featuring CoC designer Sandy Petersen and

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Mixing it up at Kuma Pageworks

October 19, 2006 Allan Sugarbaker Roleplaying Games One comment

The famed Mix-O-Tronic, a random idea generator used to spin off game design inspirations, has returned, this time in the form of a contest. Retasked as the Mix-O-Tronic Challenge, the contest aims to create a gaming think-tank community akin to what Game Chef has built, but with a wider focus,

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From the RPG-PC-tools desk, something that might not suck

October 11, 2006 admin Roleplaying Games

Character creator software for RPGs is not exactly an innovation. Nonetheless I still thought it was sort of cool that the people behind Army Builder and Card Vault are doing a generalized RPG tool called Hero Lab. Oddly, given the name, they haven’t announced a kit for the Hero System

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Bastion Games calls it quits, hands off titles

October 4, 2006 Allan Sugarbaker D20, Dungeons & Dragons, Industry, Roleplaying Games

Seems the siren call of the computer game industry has lured another creative spirit toward better funded pastures. In a pair of press releases today, Bastion Press announced that starting now, other companies would be taking up support of its properties. Specifically, Bastion’s President Jim Butler has handed off nearly

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OgreCave review: Faery’s Tale

August 21, 2006 Allan Sugarbaker OgreCave, Reviews, Roleplaying Games

I’d hoped to post this last Friday, but an eye appointment and my resulting dilated pupils made for rather poor typing skills. So now we have Brian “Kuma” Hollenbeck’s look at Faery’s Tale by Firefly Games. Have a read, and see what makes this versatile-yet-child-friendly RPG tick, or look over

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“License” no allowed word in Og

August 14, 2006 Allan Sugarbaker Roleplaying Games 2 comments

Neither is “allowed”, for that matter… or “word”. Anyway, in the Unexpected License Department, Firefly Games has announced an agreement with Wingnut Games to create a new edition of Og, the comedic caveman game with a limited set of words players can use. In today’s press release (see below), Firefly’s

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OgreCave review: Grand Tribunal

August 11, 2006 Allan Sugarbaker Board Games, OgreCave, Roleplaying Games

We’ve got a new review to squeeze in between all the Gen Con reports. Today Brian gives us his take on Grand Tribunal, the Ars Magica themed boardgame from Atlas Games. If you couldn’t make it to the Best Four Days in Gaming… well, console yourself by reading some of

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A new age of RuneQuest

August 6, 2006 Allan Sugarbaker Roleplaying Games 4 comments

Plenty of gamers are excited that the new RuneQuest arrives in stores (and at Gen Con) this week, and Mongoose Publishing is making sure players hit the ground running. Aside from the main rulebook being a mere $24.95, multiple support products are in the wings (three supplements in August alone),

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A long-awaited new example of the genericization of Magic

August 1, 2006 admin Roleplaying Games

Mana Burn, a roleplaying game for your old Magic collection. (It’s also a wonderful example of the most economical, attractive, and audience-maximizing way to print a roleplaying game.)

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Confirming the already-obvious death throes

July 29, 2006 Allan Sugarbaker Roleplaying Games 2 comments

Author George R.R. Martin’s news page confirms what everyone’s known for a while now: Guardians of Order is shut down. The unanswered phone calls and emails told that story already, but Martin offers news that “[Mark] MacKinnon is presently attempting to place some of GoO’s games with other companies.” More

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Perplex City event announced, perplexingly scheduled

June 20, 2006 Mike Sugarbaker Roleplaying Games

The front page of Perplex City’s leading “newspaper” currently says the following: “The Academy and Mind Candy have announced plans for a celebration to inaugurate the opening of a new data connection to Earth. The event is planned for mid-August in San Francisco, in the United States. Cube hunters from

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Audio Report: feel the hate flowing through you!

June 15, 2006 Mike Sugarbaker Conventions, OgreCave, Podcast, Roleplaying Games 9 comments

We do bring the love by the end of the show, but wow. Some of this is old news, but it’s worth it for Chris’ perspectives and, as always, for the philosophy. We get going on Gen Con, Privateer, Ptolus, D&D, The Shadow of Yesterday, Infinity, and some Spanish RPG

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True Dungeon sells out at Gen Con 2006

June 8, 2006 Allan Sugarbaker Conventions, Roleplaying Games

As expected, True Dungeon has sold out at Gen Con Indy again. This is despite the increased ticket price, and may have been aided by the changes/upgrades announced a while back. Meanwhile, we’re still trying to define the type of LARP-offshoot genre that True Dungeon has become. Live puzzle game?

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Keith Baker to work with D&D Online

May 2, 2006 Allan Sugarbaker Computer and Console Games, D20, Dungeons & Dragons, Roleplaying Games 5 comments

Turbine, the company behind Dungeons & Dragons Online: Stormreach, has just announced that Eberron creator Keith Baker will write storylines and fiction for the massively multiplayer online RPG. The folks at Turbine continue to put great support behind their game, and are offering a free seven-day trial if you’re curious.

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