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Author: Allan Sugarbaker

Gary Gygax’s Necropolis Coming to Necromancer

October 10, 2001 Allan Sugarbaker OgreCave

It’s only fitting that Necromancer Games would announce a resurrection of Necropolis, originally written by Gary Gygax. Originally released 10 years ago, Necropolis will be revamped for the new version. Intended as both a sourcebook and epic adventure for levels 10-18, the 224 page hardcover book is scheduled for July

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Roleplaying Tips # 93

October 9, 2001 Allan Sugarbaker OgreCave

This week’s issue of Roleplaying Tips offers advice to GMs for running large groups of players. As the new issue points out, keeping players busy is difficult but can be rewarding.

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GIDFA Still Going Strong

October 9, 2001 Allan Sugarbaker OgreCave

If you haven’t been by the Game Industry Disaster Fund Auction, you really should go take a look. As of yesterday evening, bids had already reached a total of $5515.96, all in the name of charity. A large array of products have been donated by the game industry, so you’re

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Atlas Takes Us A Step Beyond

October 8, 2001 Allan Sugarbaker OgreCave

Atlas Games announced their latest Penumbra title: Beyond the Veil by Monte Cook. The high-level adventure (9th and above) deals with a black dragon that just refuses to stay dead, and forces the characters into the worst of situations: sneaking up on a dragon that’s prepared. Yeah, not good. You’ll

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Every Good Boy Deserves Fudge

October 5, 2001 Allan Sugarbaker OgreCave

Isn’t that how it goes? Man, it’s been at least 18 years since I took piano lessons. Anyway, the first issue of Fudge Factor, a free monthly magazine website for players of the Fudge RPG system, has burst onto the scene. Well, maybe “burst” isn’t the right word, but they’ve

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Precedence Stopping Wheel, Making Changes

October 4, 2001 Allan Sugarbaker OgreCave

Late yesterday, Precedence announced both their 2002 release schedule, and the fact that the Wheel of Time CCG wouldn’t be a part of it. The company has “canceled its ongoing efforts to produce a 2nd Edition set for the Wheel of Time CCG. While development of the previously announced 2nd

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Magic Begins A New Odyssey

October 3, 2001 Allan Sugarbaker OgreCave

The latest expansion for Magic: The Gathering, called Odyssey, is in stores now. The set boasts 350 black-bordered cards (110 rares, 110 uncommons, 110 commons, and 20 lands) with new artwork. New special abilities are also introduced: Flashback, which allows cards to be played after they’ve been placed in the

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But In Miniatures, It’s More Like The One Speck

October 2, 2001 Allan Sugarbaker OgreCave

Games Workshop has begun taking preorders for their Lord of the Rings game line. The line starts with their Fellowship of the Ring Boxed Game, a miniatures combat game that includes rules, dice and “48 highly detailed plastic miniatures.” A set of miniatures that represent the Fellowship of the Ring

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Own One, Before They Own You

October 1, 2001 Allan Sugarbaker OgreCave

Chaosium has finally gotten their limited edition shipment of 20th Anniversary Call of Cthulhu. Where my office is, I have to walk through Chaosium to get to the bathroom, so I’ve seen these rare beauties firsthand. Each book’s supple green cover seemed to shift and move under my touch. I

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Ahoy! Prestige Class Off The Port Bow!

September 27, 2001 Allan Sugarbaker OgreCave

Synister Creative Systems has been kind enough to give us a look at the current draft of the Buccaneer prestige class from their D20 RPG Skull & Bones. From everything we’ve seen thus far, this may be the pirate-themed product to watch for. Polly want a character sheet?

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Mage Knight Schedule Adjusted

September 26, 2001 Allan Sugarbaker OgreCave

WizKids has announced some changes to the Mage Knight release schedule. Why the changes? “This small adjustment to our release schedule will put us right in line with the feedback we have received from retailers and consumers,” says Martin Stever, Executive VP of Sales and Marketing. “Because of some design

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God In The Machine At Green Ronin

September 25, 2001 Allan Sugarbaker OgreCave

The latest Focus on Freeport is up at Green Ronin, bringing us a free adventure by Jeff Quick. Deus Ex Machina, part one (of three) is for four characters, levels 5 – 6. Girl Genius #1 Online The fine folks of Studio Foglio, in no small part responsible for much

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New Additions To The Cave

September 24, 2001 Allan Sugarbaker OgreCave

That’s right, we’re digging out new caverns of OgreCave for you to explore, so get your gear and start spelunking! First up, we have a new interview with James Wallis, founder of Hogshead Publishing and a trailblazer in the role-playing industry. Come hear from the horse’s (hog’s?) mouth why he

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The Mists Are Seeping In…

September 23, 2001 Allan Sugarbaker OgreCave

Sword & Sorcery Studios has delayed the release of Ravenloft D20 until October 29 (though the limited edition is still set for October 15). In the meantime, the dreadful influence of the Mists can be felt in three preview pieces on the S & S website: the Introduction, Barovia, and

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More Legends & Lairs From FFG

September 21, 2001 Allan Sugarbaker OgreCave

Fantasy Flight has announced another book in their popular D20 line, Legends & Lairs. The latest addition to the product line is Spells and Spellcraft, a hardcover supplement focusing on… uh, spells and such. Actually, the book will get into some useful areas: This 176-page hardcover book will offer scores

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